963 research outputs found

    Positive Ageing: Elements and factors for design

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    Copyright © 2015 ACM. A significant number of models and frameworks have introduced, and been used to support, positive approaches to ageing. They include Successful Ageing, Active Ageing and Ageing in Place, among others. The number of models can create confusion for technology designers who wish to incorporate such models into practice. This paper reviews different models of positive ageing in order to distil a comprehensive list of elements and factors that are important to, and supportive of, positive ageing. This list offers designers a useful source for considering the design of technology to support positive ageing. Finally, we discuss some gaps found in existing models and offer some insights into how designers could use this paper as a resource for design

    Elderly Women and Urinary Incontinence in Long-Term Care

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    Augmented Tangible Surfaces to Support Cognitive Games for Ageing People

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    The final publication is available at Springer via http://dx.doi.org/10.1007/978-3-319-19695-4_27The continuous and rapidly increasing elderly population requires a revision of technology design in order to devise systems usable and meaningful for this social group. Most applications for ageing people are built to provide supporting services, taking into account the physical and cognitive abilities that decrease over time. However, this paper focuses on building technology to improve such capacities, or at least slow down their decline, through cognitive games. This is achieved by means of a digitally-augmented table-like surface that combines touch with tangible input for a more natural, intuitive, and appealing means of interaction. Its construction materials make it an affordable device likely to be used in retirement homes in the context of therapeutic activities, and its form factor enables a versatile, quick, and scalable configuration, as well as a socializing experience.This work received financial support from Spanish Ministry of Economy and Competitiveness under the National Strategic Program of Research and Project TIN2010-20488, and from Universitat PolitĂ©cnica de Valencia under Project UPV-FE-2014-24. It is also supported by fellowships APOST D/2013/013 and ACIF/2014/214 within the VALi+d program from Conselleria d’EducaciĂł, Cultura i Esport (GVA).GarcĂ­a Sanjuan, F.; JaĂ©n MartĂ­nez, FJ.; CatalĂĄ BolĂłs, A. (2015). Augmented Tangible Surfaces to Support Cognitive Games for Ageing People. En Ambient Intelligence - Software and Applications. Springer. 263-271. doi:10.1007/978-3-319-19695-4_27S26327

    Assessing HR Strategies for retaining an ageing workforce

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    An ageing workforce is an issue faced by governments and employers in most western countries (OECD 2005). The generally accepted definition of an aged worker is someone aged 45 years and over (Brooke 2003). At the level of the organisation, a range of HR strategies are recommended to deal with an ageing workforce, including attracting younger workers and retaining ageing workers for longer. Recruiting younger workers changes the demographic structure of the workforce, and is not the focus of this paper. Here we identify potential strategies derived from the literature that could be adopted to retain an existing ageing workforce. We then examine a public sector organisation with an ageing workforce, to assess which strategies have been adopted and to begin to assess how effective these strategies are. We find that the case study organisation adopts many of the HR strategies suggested in the literature, but our preliminary findings suggest that these policies are unlikely to have a positive effect on the retention of ageing workers unless the employees are actively encouraged to use the policies

    Design for resourceful ageing : intervening in the ethics of gerontechnology

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    This paper discusses an innovative approach to the design of technologies for older people. The approach contains a critique of “gerontechnology” as taking decisions out of the hands of older people and materializing what it means to live healthily and well into “foolproof” designs that easily become inappropriate in the variety of situations in which older people end up using them. The proposed design approach focuses on re-delegating such ethical decisions to the point at which technology is used. It does so by considering technologies as resources that can complement the ageing competences of older people and adapt in a variety of ways. To gain design knowledge of the way existing technologies as well as prototypes function as resources across webs of practices, and the dimensions of ‘openness’ along which they may adapt within such practices, the approach enlists networks of everyday things as co-ethnographers

    Doing business in the global economy

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    Proceedings of the 25th Australian Computer-Human Interaction Conference

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    Co-Creating Futures of Care with Older Adults

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    Designing for care futures in older adulthood often begins and ends with techno-solutions for use in formal care systems, while older adults and their informal care networks are often excluded contributing their own visions for care and the future. In this workshop, we will explore how we can better design not only for but with care in older adulthood, applying the PDC 2022 'Senti-Pensar' (thinking-feeling) lens, to ask 'how can we enact and represent design practice that is difficult to describe but is heartfelt and passionate?' We aim to challenge current narratives of care in HCI, embracing the diversity of experiences of older adults, and facilitating discussion around a future of care that values interdependency, relationality, and thinking-feeling in design. By considering multiple perspectives on care in older adulthood, we will speculate on the role of technologies within future ecosystems of care, where care is the concerted and organising principle.</p
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