41 research outputs found

    Action Classification with Locality-constrained Linear Coding

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    We propose an action classification algorithm which uses Locality-constrained Linear Coding (LLC) to capture discriminative information of human body variations in each spatiotemporal subsequence of a video sequence. Our proposed method divides the input video into equally spaced overlapping spatiotemporal subsequences, each of which is decomposed into blocks and then cells. We use the Histogram of Oriented Gradient (HOG3D) feature to encode the information in each cell. We justify the use of LLC for encoding the block descriptor by demonstrating its superiority over Sparse Coding (SC). Our sequence descriptor is obtained via a logistic regression classifier with L2 regularization. We evaluate and compare our algorithm with ten state-of-the-art algorithms on five benchmark datasets. Experimental results show that, on average, our algorithm gives better accuracy than these ten algorithms.Comment: ICPR 201

    Localizing Actions from Video Labels and Pseudo-Annotations

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    The goal of this paper is to determine the spatio-temporal location of actions in video. Where training from hard to obtain box annotations is the norm, we propose an intuitive and effective algorithm that localizes actions from their class label only. We are inspired by recent work showing that unsupervised action proposals selected with human point-supervision perform as well as using expensive box annotations. Rather than asking users to provide point supervision, we propose fully automatic visual cues that replace manual point annotations. We call the cues pseudo-annotations, introduce five of them, and propose a correlation metric for automatically selecting and combining them. Thorough evaluation on challenging action localization datasets shows that we reach results comparable to results with full box supervision. We also show that pseudo-annotations can be leveraged during testing to improve weakly- and strongly-supervised localizers.Comment: BMV

    Learning activity progression in LSTMs for activity detection and early detection

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    In this work we improve training of temporal deep models to better learn activity progression for activity detection and early detection tasks. Conventionally, when training a Recurrent Neural Network, specifically a Long Short Term Memory (LSTM) model, the training loss only considers classification error. However, we argue that the detection score of the correct activity category, or the detection score margin between the correct and incorrect categories, should be monotonically non-decreasing as the model observes more of the activity. We design novel ranking losses that directly penalize the model on violation of such monotonicities, which are used together with classification loss in training of LSTM models. Evaluation on ActivityNet shows significant benefits of the proposed ranking losses in both activity detection and early detection tasks.https://www.cv-foundation.org/openaccess/content_cvpr_2016/html/Ma_Learning_Activity_Progression_CVPR_2016_paper.htmlPublished versio

    Objects2action: Classifying and localizing actions without any video example

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    The goal of this paper is to recognize actions in video without the need for examples. Different from traditional zero-shot approaches we do not demand the design and specification of attribute classifiers and class-to-attribute mappings to allow for transfer from seen classes to unseen classes. Our key contribution is objects2action, a semantic word embedding that is spanned by a skip-gram model of thousands of object categories. Action labels are assigned to an object encoding of unseen video based on a convex combination of action and object affinities. Our semantic embedding has three main characteristics to accommodate for the specifics of actions. First, we propose a mechanism to exploit multiple-word descriptions of actions and objects. Second, we incorporate the automated selection of the most responsive objects per action. And finally, we demonstrate how to extend our zero-shot approach to the spatio-temporal localization of actions in video. Experiments on four action datasets demonstrate the potential of our approach

    Action Recognition by Hierarchical Mid-level Action Elements

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    Realistic videos of human actions exhibit rich spatiotemporal structures at multiple levels of granularity: an action can always be decomposed into multiple finer-grained elements in both space and time. To capture this intuition, we propose to represent videos by a hierarchy of mid-level action elements (MAEs), where each MAE corresponds to an action-related spatiotemporal segment in the video. We introduce an unsupervised method to generate this representation from videos. Our method is capable of distinguishing action-related segments from background segments and representing actions at multiple spatiotemporal resolutions. Given a set of spatiotemporal segments generated from the training data, we introduce a discriminative clustering algorithm that automatically discovers MAEs at multiple levels of granularity. We develop structured models that capture a rich set of spatial, temporal and hierarchical relations among the segments, where the action label and multiple levels of MAE labels are jointly inferred. The proposed model achieves state-of-the-art performance in multiple action recognition benchmarks. Moreover, we demonstrate the effectiveness of our model in real-world applications such as action recognition in large-scale untrimmed videos and action parsing

    Automatic Action Annotation in Weakly Labeled Videos

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    Manual spatio-temporal annotation of human action in videos is laborious, requires several annotators and contains human biases. In this paper, we present a weakly supervised approach to automatically obtain spatio-temporal annotations of an actor in action videos. We first obtain a large number of action proposals in each video. To capture a few most representative action proposals in each video and evade processing thousands of them, we rank them using optical flow and saliency in a 3D-MRF based framework and select a few proposals using MAP based proposal subset selection method. We demonstrate that this ranking preserves the high quality action proposals. Several such proposals are generated for each video of the same action. Our next challenge is to iteratively select one proposal from each video so that all proposals are globally consistent. We formulate this as Generalized Maximum Clique Graph problem using shape, global and fine grained similarity of proposals across the videos. The output of our method is the most action representative proposals from each video. Our method can also annotate multiple instances of the same action in a video. We have validated our approach on three challenging action datasets: UCF Sport, sub-JHMDB and THUMOS'13 and have obtained promising results compared to several baseline methods. Moreover, on UCF Sports, we demonstrate that action classifiers trained on these automatically obtained spatio-temporal annotations have comparable performance to the classifiers trained on ground truth annotation
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