41 research outputs found
Action Classification with Locality-constrained Linear Coding
We propose an action classification algorithm which uses Locality-constrained
Linear Coding (LLC) to capture discriminative information of human body
variations in each spatiotemporal subsequence of a video sequence. Our proposed
method divides the input video into equally spaced overlapping spatiotemporal
subsequences, each of which is decomposed into blocks and then cells. We use
the Histogram of Oriented Gradient (HOG3D) feature to encode the information in
each cell. We justify the use of LLC for encoding the block descriptor by
demonstrating its superiority over Sparse Coding (SC). Our sequence descriptor
is obtained via a logistic regression classifier with L2 regularization. We
evaluate and compare our algorithm with ten state-of-the-art algorithms on five
benchmark datasets. Experimental results show that, on average, our algorithm
gives better accuracy than these ten algorithms.Comment: ICPR 201
Localizing Actions from Video Labels and Pseudo-Annotations
The goal of this paper is to determine the spatio-temporal location of
actions in video. Where training from hard to obtain box annotations is the
norm, we propose an intuitive and effective algorithm that localizes actions
from their class label only. We are inspired by recent work showing that
unsupervised action proposals selected with human point-supervision perform as
well as using expensive box annotations. Rather than asking users to provide
point supervision, we propose fully automatic visual cues that replace manual
point annotations. We call the cues pseudo-annotations, introduce five of them,
and propose a correlation metric for automatically selecting and combining
them. Thorough evaluation on challenging action localization datasets shows
that we reach results comparable to results with full box supervision. We also
show that pseudo-annotations can be leveraged during testing to improve weakly-
and strongly-supervised localizers.Comment: BMV
Learning activity progression in LSTMs for activity detection and early detection
In this work we improve training of temporal deep models to better learn activity progression for activity detection and early detection tasks. Conventionally, when training a Recurrent Neural Network, specifically a Long Short Term Memory (LSTM) model, the training loss only considers classification error. However, we argue that the detection score of the correct activity category, or the detection score margin between the correct and incorrect categories, should be monotonically non-decreasing as the model observes more of the activity. We design novel ranking losses that directly penalize the model on violation of such monotonicities, which are used together with classification loss in training of LSTM models. Evaluation on ActivityNet shows significant benefits of the proposed ranking losses in both activity detection and early detection tasks.https://www.cv-foundation.org/openaccess/content_cvpr_2016/html/Ma_Learning_Activity_Progression_CVPR_2016_paper.htmlPublished versio
Objects2action: Classifying and localizing actions without any video example
The goal of this paper is to recognize actions in video without the need for
examples. Different from traditional zero-shot approaches we do not demand the
design and specification of attribute classifiers and class-to-attribute
mappings to allow for transfer from seen classes to unseen classes. Our key
contribution is objects2action, a semantic word embedding that is spanned by a
skip-gram model of thousands of object categories. Action labels are assigned
to an object encoding of unseen video based on a convex combination of action
and object affinities. Our semantic embedding has three main characteristics to
accommodate for the specifics of actions. First, we propose a mechanism to
exploit multiple-word descriptions of actions and objects. Second, we
incorporate the automated selection of the most responsive objects per action.
And finally, we demonstrate how to extend our zero-shot approach to the
spatio-temporal localization of actions in video. Experiments on four action
datasets demonstrate the potential of our approach
Action Recognition by Hierarchical Mid-level Action Elements
Realistic videos of human actions exhibit rich spatiotemporal structures at
multiple levels of granularity: an action can always be decomposed into
multiple finer-grained elements in both space and time. To capture this
intuition, we propose to represent videos by a hierarchy of mid-level action
elements (MAEs), where each MAE corresponds to an action-related spatiotemporal
segment in the video. We introduce an unsupervised method to generate this
representation from videos. Our method is capable of distinguishing
action-related segments from background segments and representing actions at
multiple spatiotemporal resolutions. Given a set of spatiotemporal segments
generated from the training data, we introduce a discriminative clustering
algorithm that automatically discovers MAEs at multiple levels of granularity.
We develop structured models that capture a rich set of spatial, temporal and
hierarchical relations among the segments, where the action label and multiple
levels of MAE labels are jointly inferred. The proposed model achieves
state-of-the-art performance in multiple action recognition benchmarks.
Moreover, we demonstrate the effectiveness of our model in real-world
applications such as action recognition in large-scale untrimmed videos and
action parsing
Automatic Action Annotation in Weakly Labeled Videos
Manual spatio-temporal annotation of human action in videos is laborious,
requires several annotators and contains human biases. In this paper, we
present a weakly supervised approach to automatically obtain spatio-temporal
annotations of an actor in action videos. We first obtain a large number of
action proposals in each video. To capture a few most representative action
proposals in each video and evade processing thousands of them, we rank them
using optical flow and saliency in a 3D-MRF based framework and select a few
proposals using MAP based proposal subset selection method. We demonstrate that
this ranking preserves the high quality action proposals. Several such
proposals are generated for each video of the same action. Our next challenge
is to iteratively select one proposal from each video so that all proposals are
globally consistent. We formulate this as Generalized Maximum Clique Graph
problem using shape, global and fine grained similarity of proposals across the
videos. The output of our method is the most action representative proposals
from each video. Our method can also annotate multiple instances of the same
action in a video. We have validated our approach on three challenging action
datasets: UCF Sport, sub-JHMDB and THUMOS'13 and have obtained promising
results compared to several baseline methods. Moreover, on UCF Sports, we
demonstrate that action classifiers trained on these automatically obtained
spatio-temporal annotations have comparable performance to the classifiers
trained on ground truth annotation