717 research outputs found

    On incorporating the paradigms of discretization and Bayesian estimation to create a new family of pursuit learning automata

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    There are currently two fundamental paradigms that have been used to enhance the convergence speed of Learning Automata (LA). The first involves the concept of utilizing the estimates of the reward probabilities, while the second involves discretizing the probability space in which the LA operates. This paper demonstrates how both of these can be simultaneously utilized, and in particular, by using the family of Bayesian estimates that have been proven to have distinct advantages over their maximum likelihood counterparts. The success of LA-based estimator algorithms over the classical, Linear Reward-Inaction (LRI)-like schemes, can be explained by their ability to pursue the actions with the highest reward probability estimates. Without access to reward probability estimates, it makes sense for schemes like the LRI to first make large exploring steps, and then to gradually turn exploration into exploitation by making progressively smaller learning steps. However, this behavior becomes counter-intuitive when pursuing actions based on their estimated reward probabilities. Learning should then ideally proceed in progressively larger steps, as the reward probability estimates turn more accurate. This paper introduces a new estimator algorithm, the Discretized Bayesian Pursuit Algorithm (DBPA), that achieves this by incorporating both the above paradigms. The DBPA is implemented by linearly discretizing the action probability space of the Bayesian Pursuit Algorithm (BPA) (Zhang et al. in IEA-AIE 2011, Springer, New York, pp. 608-620, 2011). The key innovation of this paper is that the linear discrete updating rules mitigate the counter-intuitive behavior of the corresponding linear continuous updating rules, by augmenting them with the reward probability estimates. Extensive experimental results show the superiority of DBPA over previous estimator algorithms. Indeed, the DBPA is probably the fastest reported LA to date. Apart from the rigorous experimental demonstration of the strength of the DBPA, the paper also briefly records the proofs of why the BPA and the DBPA are ε{lunate}-optimal in stationary environments

    Discretized Bayesian pursuit – A new scheme for reinforcement learning

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    The success of Learning Automata (LA)-based estimator algorithms over the classical, Linear Reward-Inaction ( L RI )-like schemes, can be explained by their ability to pursue the actions with the highest reward probability estimates. Without access to reward probability estimates, it makes sense for schemes like the L RI to first make large exploring steps, and then to gradually turn exploration into exploitation by making progressively smaller learning steps. However, this behavior becomes counter-intuitive when pursuing actions based on their estimated reward probabilities. Learning should then ideally proceed in progressively larger steps, as the reward probability estimates turn more accurate. This paper introduces a new estimator algorithm, the Discretized Bayesian Pursuit Algorithm (DBPA), that achieves this. The DBPA is implemented by linearly discretizing the action probability space of the Bayesian Pursuit Algorithm (BPA) [1]. The key innovation is that the linear discrete updating rules mitigate the counter-intuitive behavior of the corresponding linear continuous updating rules, by augmenting them with the reward probability estimates. Extensive experimental results show the superiority of DBPA over previous estimator algorithms. Indeed, the DBPA is probably the fastest reported LA to date

    A Stochastic Search on the Line-Based Solution to Discretized Estimation

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    Recently, Oommen and Rueda [11] presented a strategy by which the parameters of a binomial/multinomial distribution can be estimated when the underlying distribution is nonstationary. The method has been referred to as the Stochastic Learning Weak Estimator (SLWE), and is based on the principles of continuous stochastic Learning Automata (LA). In this paper, we consider a new family of stochastic discretized weak estimators pertinent to tracking time-varying binomial distributions. As opposed to the SLWE, our proposed estimator is discretized , i.e., the estimate can assume only a finite number of values. It is well known in the field of LA that discretized schemes achieve faster convergence speed than their corresponding continuous counterparts. By virtue of discretization, our estimator realizes extremely fast adjustments of the running estimates by jumps, and it is thus able to robustly, and very quickly, track changes in the parameters of the distribution after a switch has occurred in the environment. The design principle of our strategy is based on a solution, pioneered by Oommen [7], for the Stochastic Search on the Line (SSL) problem. The SSL solution proposed in [7], assumes the existence of an Oracle which informs the LA whether to go “right” or “left”. In our application domain, in order to achieve efficient estimation, we have to first infer (or rather simulate ) such an Oracle. In order to overcome this difficulty, we rather intelligently construct an “Artificial Oracle” that suggests whether we are to increase the current estimate or to decrease it. The paper briefly reports conclusive experimental results that demonstrate the ability of the proposed estimator to cope with non-stationary environments with a high adaptation rate, and with an accuracy that depends on its resolution. The results which we present are, to the best of our knowledge, the first reported results that resolve the problem of discretized weak estimation using a SSL-based solution

    Generalized pursuit learning schemes: new families of continuous and discretized learning automata

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    The Hierarchical Discrete Pursuit Learning Automaton: A Novel Scheme With Fast Convergence and Epsilon-Optimality

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    Author's accepted manuscript© 2022 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting /republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.Since the early 1960s, the paradigm of learning automata (LA) has experienced abundant interest. Arguably, it has also served as the foundation for the phenomenon and field of reinforcement learning (RL). Over the decades, new concepts and fundamental principles have been introduced to increase the LA’s speed and accuracy. These include using probability updating functions, discretizing the probability space, and using the “Pursuit” concept. Very recently, the concept of incorporating “structure” into the ordering of the LA’s actions has improved both the speed and accuracy of the corresponding hierarchical machines, when the number of actions is large. This has led to the ϵ -optimal hierarchical continuous pursuit LA (HCPA). This article pioneers the inclusion of all the above-mentioned phenomena into a new single LA, leading to the novel hierarchical discretized pursuit LA (HDPA). Indeed, although the previously proposed HCPA is powerful, its speed has an impediment when any action probability is close to unity, because the updates of the components of the probability vector are correspondingly smaller when any action probability becomes closer to unity. We propose here, the novel HDPA, where we infuse the phenomenon of discretization into the action probability vector’s updating functionality, and which is invoked recursively at every stage of the machine’s hierarchical structure. This discretized functionality does not possess the same impediment, because discretization prohibits it. We demonstrate the HDPA’s robustness and validity by formally proving the ϵ -optimality by utilizing the moderation property. We also invoke the submartingale characteristic at every level, to prove that the action probability of the optimal action converges to unity as time goes to infinity. Apart from the new machine being ϵ -optimal, the numerical results demonstrate that the number of iterations required for convergence is significantly reduce...acceptedVersio

    The Hierarchical Discrete Learning Automaton Suitable for Environments with Many Actions and High Accuracy Requirements

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    Author's accepted manuscriptSince its early beginning, the paradigm of Learning Automata (LA), has attracted much interest. Over the last decades, new concepts and various improvements have been introduced to increase the LA’s speed and accuracy, including employing probability updating functions, discretizing the probability space, and implementing the “Pursuit” concept. The concept of incorporating “structure” into the ordering of the LA’s actions is one of the latest advancements to the field, leading to the ϵ-optimal Hierarchical Continuous Pursuit LA (HCPA) that has superior performance to other LA variants when the number of actions is large. Although the previously proposed HCPA is powerful, its speed has a handicap when the required action probability of an action is approaching unity. The reason for this slow convergence is that the learning parameter operates in a multiplicative manner within the probability space, making the increment of the action probability smaller as its probability becomes close to unity. Therefore, we propose the novel Hierarchical Discrete Learning Automata (HDPA) in this paper, which does not possess the same impediment as the HCPA. The proposed machine infuse the principle of discretization into the action probability vector’s updating functionality, where this type of updating is invoked recursively at every depth within a hierarchical tree structure and we pursue the best estimated action in all iterations through utilization of the Estimator phenomenon. The proposed machine is ϵ-optimal, and our experimental results demonstrate that the number of iterations required before convergence is significantly reduced for the HDPA, when compared with the HCPA.acceptedVersio

    Modeling a domain in a tutorial-like system using learning automata

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    The aim of this paper is to present a novel approach to model a knowledge domain for teaching material in a Tutorial-like system. In this approach, the Tutorial-like system is capable of presenting teaching material within a Socratic model of teaching. The corresponding questions are of a multiple choice type, in which the complexity of the material increases in difficulty. This enables the Tutorial-like system to present the teaching material in different chapters, where each chapter represents a level of difficulty that is harder than the previous one. We attempt to achieve the entire learning process using the Learning Automata (LA) paradigm. In order for the Domain model to possess an increased difficulty for the teaching Environment, we propose to correspondingly reduce the range of the penalty probabilities of all actions by incorporating a scaling factor ÎĽ. We show that such a scaling renders it more difficult for the Student to infer the correct action within the LA paradigm. To the best of our knowledge, the concept of modeling teaching material with increasing difficulty using a LA paradigm is unique. The main results we have obtained are that increasing the difficulty of the teaching material can affect the learning of Normal and Below-Normal Students by resulting in an increased learning time, but it seems to have no effect on the learning behavior of Fast Students. The proposed representation has been tested for different benchmark Environments, and the results show that the difficulty of the Environments can be increased by decreasing the range of the penalty probabilities. For example, for some Environments, decreasing the range of the penalty probabilities by 50% results in increasing the difficulty of learning for Normal Students by more than 60%
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