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    Discrete scale axis representations for 3D geometry

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    Discrete Scale Axis Representations for 3D Geometry

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    This paper addresses the fundamental problem of computing stable medial representations of 3D shapes. We propose a spatially adaptive classification of geometric features that yields a robust algorithm for generating medial representations at different levels of abstraction. The recently introduced continuous scale axis transform serves as the mathematical foundation of our algorithm. We show how geometric and topological properties of the continuous setting carry over to discrete shape representations. Our method combines scaling operations of medial balls for geometric simplification with filtrations of the medial axis and provably good conversion steps to and from union of balls, to enable efficient processing of a wide variety shape representations including polygon meshes, 3D images, implicit surfaces, and point clouds. We demonstrate the robustness and versatility of our algorithm with an extensive validation on hundreds of shapes including complex geometries consisting of millions of triangles

    Coherent States for 3d Deformed Special Relativity: semi-classical points in a quantum flat spacetime

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    We analyse the quantum geometry of 3-dimensional deformed special relativity (DSR) and the notion of spacetime points in such a context, identified with coherent states that minimize the uncertainty relations among spacetime coordinates operators. We construct this system of coherent states in both the Riemannian and Lorentzian case, and study their properties and their geometric interpretation.Comment: RevTeX4, 20 page

    About Lorentz invariance in a discrete quantum setting

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    A common misconception is that Lorentz invariance is inconsistent with a discrete spacetime structure and a minimal length: under Lorentz contraction, a Planck length ruler would be seen as smaller by a boosted observer. We argue that in the context of quantum gravity, the distance between two points becomes an operator and show through a toy model, inspired by Loop Quantum Gravity, that the notion of a quantum of geometry and of discrete spectra of geometric operators, is not inconsistent with Lorentz invariance. The main feature of the model is that a state of definite length for a given observer turns into a superposition of eigenstates of the length operator when seen by a boosted observer. More generally, we discuss the issue of actually measuring distances taking into account the limitations imposed by quantum gravity considerations and we analyze the notion of distance and the phenomenon of Lorentz contraction in the framework of ``deformed (or doubly) special relativity'' (DSR), which tentatively provides an effective description of quantum gravity around a flat background. In order to do this we study the Hilbert space structure of DSR, and study various quantum geometric operators acting on it and analyze their spectral properties. We also discuss the notion of spacetime point in DSR in terms of coherent states. We show how the way Lorentz invariance is preserved in this context is analogous to that in the toy model.Comment: 25 pages, RevTe

    Computing a Compact Spline Representation of the Medial Axis Transform of a 2D Shape

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    We present a full pipeline for computing the medial axis transform of an arbitrary 2D shape. The instability of the medial axis transform is overcome by a pruning algorithm guided by a user-defined Hausdorff distance threshold. The stable medial axis transform is then approximated by spline curves in 3D to produce a smooth and compact representation. These spline curves are computed by minimizing the approximation error between the input shape and the shape represented by the medial axis transform. Our results on various 2D shapes suggest that our method is practical and effective, and yields faithful and compact representations of medial axis transforms of 2D shapes.Comment: GMP14 (Geometric Modeling and Processing
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