5,456 research outputs found

    Discontinuities in recurrent neural networks

    Get PDF
    This paper studies the computational power of various discontinuous real computational models that are based on the classical analog recurrent neural network (ARNN). This ARNN consists of finite number of neurons; each neuron computes a polynomial net-function and a sigmoid-like continuous activation-function. The authors introducePostprint (published version

    Improving speech recognition by revising gated recurrent units

    Full text link
    Speech recognition is largely taking advantage of deep learning, showing that substantial benefits can be obtained by modern Recurrent Neural Networks (RNNs). The most popular RNNs are Long Short-Term Memory (LSTMs), which typically reach state-of-the-art performance in many tasks thanks to their ability to learn long-term dependencies and robustness to vanishing gradients. Nevertheless, LSTMs have a rather complex design with three multiplicative gates, that might impair their efficient implementation. An attempt to simplify LSTMs has recently led to Gated Recurrent Units (GRUs), which are based on just two multiplicative gates. This paper builds on these efforts by further revising GRUs and proposing a simplified architecture potentially more suitable for speech recognition. The contribution of this work is two-fold. First, we suggest to remove the reset gate in the GRU design, resulting in a more efficient single-gate architecture. Second, we propose to replace tanh with ReLU activations in the state update equations. Results show that, in our implementation, the revised architecture reduces the per-epoch training time with more than 30% and consistently improves recognition performance across different tasks, input features, and noisy conditions when compared to a standard GRU

    On human motion prediction using recurrent neural networks

    Full text link
    Human motion modelling is a classical problem at the intersection of graphics and computer vision, with applications spanning human-computer interaction, motion synthesis, and motion prediction for virtual and augmented reality. Following the success of deep learning methods in several computer vision tasks, recent work has focused on using deep recurrent neural networks (RNNs) to model human motion, with the goal of learning time-dependent representations that perform tasks such as short-term motion prediction and long-term human motion synthesis. We examine recent work, with a focus on the evaluation methodologies commonly used in the literature, and show that, surprisingly, state-of-the-art performance can be achieved by a simple baseline that does not attempt to model motion at all. We investigate this result, and analyze recent RNN methods by looking at the architectures, loss functions, and training procedures used in state-of-the-art approaches. We propose three changes to the standard RNN models typically used for human motion, which result in a simple and scalable RNN architecture that obtains state-of-the-art performance on human motion prediction.Comment: Accepted at CVPR 1
    • …
    corecore