5,456 research outputs found
Discontinuities in recurrent neural networks
This paper studies the computational power of various discontinuous
real computational models that are based on the classical analog
recurrent neural network (ARNN). This ARNN consists of finite number
of neurons; each neuron computes a polynomial net-function and a
sigmoid-like continuous activation-function.
The authors introducePostprint (published version
Improving speech recognition by revising gated recurrent units
Speech recognition is largely taking advantage of deep learning, showing that
substantial benefits can be obtained by modern Recurrent Neural Networks
(RNNs). The most popular RNNs are Long Short-Term Memory (LSTMs), which
typically reach state-of-the-art performance in many tasks thanks to their
ability to learn long-term dependencies and robustness to vanishing gradients.
Nevertheless, LSTMs have a rather complex design with three multiplicative
gates, that might impair their efficient implementation. An attempt to simplify
LSTMs has recently led to Gated Recurrent Units (GRUs), which are based on just
two multiplicative gates.
This paper builds on these efforts by further revising GRUs and proposing a
simplified architecture potentially more suitable for speech recognition. The
contribution of this work is two-fold. First, we suggest to remove the reset
gate in the GRU design, resulting in a more efficient single-gate architecture.
Second, we propose to replace tanh with ReLU activations in the state update
equations. Results show that, in our implementation, the revised architecture
reduces the per-epoch training time with more than 30% and consistently
improves recognition performance across different tasks, input features, and
noisy conditions when compared to a standard GRU
On human motion prediction using recurrent neural networks
Human motion modelling is a classical problem at the intersection of graphics
and computer vision, with applications spanning human-computer interaction,
motion synthesis, and motion prediction for virtual and augmented reality.
Following the success of deep learning methods in several computer vision
tasks, recent work has focused on using deep recurrent neural networks (RNNs)
to model human motion, with the goal of learning time-dependent representations
that perform tasks such as short-term motion prediction and long-term human
motion synthesis. We examine recent work, with a focus on the evaluation
methodologies commonly used in the literature, and show that, surprisingly,
state-of-the-art performance can be achieved by a simple baseline that does not
attempt to model motion at all. We investigate this result, and analyze recent
RNN methods by looking at the architectures, loss functions, and training
procedures used in state-of-the-art approaches. We propose three changes to the
standard RNN models typically used for human motion, which result in a simple
and scalable RNN architecture that obtains state-of-the-art performance on
human motion prediction.Comment: Accepted at CVPR 1
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