2,357 research outputs found

    VELOS : a VR platform for ship-evacuation analysis

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    Virtual Environment for Life On Ships (VELOS) is a multi-user Virtual Reality (VR) system that aims to support designers to assess (early in the design process) passenger and crew activities on a ship for both normal and hectic conditions of operations and to improve ship design accordingly. This article focuses on presenting the novel features of VELOS related to both its VR and evacuation-specific functionalities. These features include: (i) capability of multiple users’ immersion and active participation in the evacuation process, (ii) real-time interactivity and capability for making on-the-fly alterations of environment events and crowd-behavior parameters, (iii) capability of agents and avatars to move continuously on decks, (iv) integrated framework for both the simplified and advanced method of analysis according to the IMO/MSC 1033 Circular, (v) enrichment of the ship geometrical model with a topological model suitable for evacuation analysis, (vi) efficient interfaces for the dynamic specification and handling of the required heterogeneous input data, and (vii) post-processing of the calculated agent trajectories for extracting useful information for the evacuation process. VELOS evacuation functionality is illustrated using three evacuation test cases for a ro–ro passenger ship

    Balancing operating revenues and occupied refurbishment costs 1: problems of defining project success factors and selecting site planning methods

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    In planning the refurbishment of railway stations the spatial needs of the contractor and of the ongoing business stakeholders have to be balanced. A particular concern is the disruptive effect of construction works upon pedestrian movement. RaCMIT (Refurbishment and Customer Movement Integration Tool) was a research project aimed at addressing this problem. The objective of the research was to develop a decision protocol facilitating optimisation of overall project value to the client's business. This paper (the first of two) presents a framework for considering public disruption in occupied refurbishment using two case studies in large railway stations as examples. It briefly describes new tools which (combined with existing techniques) assist decision making in the management of disruption. It links strategic with sitebased decision making and suggests how public disruption may be treated as a variable to be jointly optimised along with traditional criteria such as time, cost and quality. Research observations as well as current literature suggest that for overall decision-making, opportunities may be lost (under current practice) for minimising joint project cost/revenue disruption, and, for spatio-temporal site decision-making, effective and efficient tools now exist to model both sides of the construction site boundary

    Agent Street: An Environment for Exploring Agent-Based Models in Second Life

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    Urban models can be seen on a continuum between iconic and symbolic. Generally speaking, iconic models are physical versions of the real world at some scaled down representation, while symbolic models represent the system in terms of the way they function replacing the physical or material system by some logical and/or mathematical formulae. Traditionally iconic and symbolic models were distinct classes of model but due to the rise of digital computing the distinction between the two is becoming blurred, with symbolic models being embedded into iconic models. However, such models tend to be single user. This paper demonstrates how 3D symbolic models in the form of agent-based simulations can be embedded into iconic models using the multi-user virtual world of Second Life. Furthermore, the paper demonstrates Second Life\'s potential for social science simulation. To demonstrate this, we first introduce Second Life and provide two exemplar models; Conway\'s Game of Life, and Schelling\'s Segregation Model which highlight how symbolic models can be viewed in an iconic environment. We then present a simple pedestrian evacuation model which merges the iconic and symbolic together and extends the model to directly incorporate avatars and agents in the same environment illustrating how \'real\' participants can influence simulation outcomes. Such examples demonstrate the potential for creating highly visual, immersive, interactive agent-based models for social scientists in multi-user real time virtual worlds. The paper concludes with some final comments on problems with representing models in current virtual worlds and future avenues of research.Agent-Based Modelling, Pedestrian Evacuation, Segregation, Virtual Worlds, Second Life

    Macroscopic modeling and simulations of room evacuation

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    We analyze numerically two macroscopic models of crowd dynamics: the classical Hughes model and the second order model being an extension to pedestrian motion of the Payne-Whitham vehicular traffic model. The desired direction of motion is determined by solving an eikonal equation with density dependent running cost, which results in minimization of the travel time and avoidance of congested areas. We apply a mixed finite volume-finite element method to solve the problems and present error analysis for the eikonal solver, gradient computation and the second order model yielding a first order convergence. We show that Hughes' model is incapable of reproducing complex crowd dynamics such as stop-and-go waves and clogging at bottlenecks. Finally, using the second order model, we study numerically the evacuation of pedestrians from a room through a narrow exit.Comment: 22 page

    Placing large group relations into pedestrian dynamics: psychological crowds in counterflow

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    Understanding influences on pedestrian movement is important to accurately simulate crowd behaviour, yet little research has explored the psychological factors that influence interactions between large groups in counterflow scenarios. Research from social psychology has demonstrated that social identities can influence the micro-level pedestrian movement of a psychological crowd, yet this has not been extended to explore behaviour when two large psychological groups are co-present. This study investigates how the presence of large groups with different social identities can affect pedestrian behaviour when walking in counterflow. Participants (N = 54) were divided into two groups and primed to have identities as either ‘team A’ or ‘team B’. The trajectories of all participants were tracked to compare the movement of team A when walking alone to when walking in counterflow with team B, based on their i) speed of movement and distance walked, and ii) proximity between participants. In comparison to walking alone, the presence of another group influenced team A to collectively self-organise to reduce their speed and distance walked in order to walk closely together with ingroup members. We discuss the importance of incorporating social identities into pedestrian group dynamics for empirically validated simulations of counterflow scenarios

    Passenger Flows in Underground Railway Stations and Platforms, MTI Report 12-43

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    Urban rail systems are designed to carry large volumes of people into and out of major activity centers. As a result, the stations at these major activity centers are often crowded with boarding and alighting passengers, resulting in passenger inconvenience, delays, and at times danger. This study examines the planning and analysis of station passenger queuing and flows to offer rail transit station designers and transit system operators guidance on how to best accommodate and manage their rail passengers. The objectives of the study are to: 1) Understand the particular infrastructural, operational, behavioral, and spatial factors that affect and may constrain passenger queuing and flows in different types of rail transit stations; 2) Identify, compare, and evaluate practices for efficient, expedient, and safe passenger flows in different types of station environments and during typical (rush hour) and atypical (evacuations, station maintenance/ refurbishment) situations; and 3) Compile short-, medium-, and long-term recommendations for optimizing passenger flows in different station environments
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