13,358 research outputs found

    Deterministic broadcasting time with partial knowledge of the network

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    We consider the time of deterministic broadcasting in networks whose nodes have limited knowledge of network topology. Each node u knows only the part of the network within knowledge radius r from it, i.e., it knows the graph induced by all nodes at distance at most r from u. Apart from that, each node knows the maximum degree Delta of the network. One node of the network, called the source, has a message which has to reach all other nodes. We adopt the widely studied communication model called the one-way model in which, in every round, each node can communicate with at most one neighbor, and in each pair of nodes communicating in a given round, one can only send a message while the other can only receive it. This is the weakest of all store-and-forward models for point-to-point networks, and hence our algorithms work for other models as well, in at most the same time.We show trade-offs between knowledge radius and time of deterministic broadcasting, when the knowledge radius is small, i.e., when nodes are only aware of their close vicinity. While for knowledge radius 0, minimum broadcasting time is theta(e), where e is the number of edges in the network, broadcasting can be usually completed faster for positive knowledge radius. Our main results concern knowledge radius 1. We develop fast broadcasting algorithms and analyze their execution time. We also prove lower bounds on broadcasting time, showing that our algorithms are close to optimal

    Message and time efficient multi-broadcast schemes

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    We consider message and time efficient broadcasting and multi-broadcasting in wireless ad-hoc networks, where a subset of nodes, each with a unique rumor, wish to broadcast their rumors to all destinations while minimizing the total number of transmissions and total time until all rumors arrive to their destination. Under centralized settings, we introduce a novel approximation algorithm that provides almost optimal results with respect to the number of transmissions and total time, separately. Later on, we show how to efficiently implement this algorithm under distributed settings, where the nodes have only local information about their surroundings. In addition, we show multiple approximation techniques based on the network collision detection capabilities and explain how to calibrate the algorithms' parameters to produce optimal results for time and messages.Comment: In Proceedings FOMC 2013, arXiv:1310.459

    Achieving Dilution without Knowledge of Coordinates in the SINR Model

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    Considerable literature has been developed for various fundamental distributed problems in the SINR (Signal-to-Interference-plus-Noise-Ratio) model for radio transmission. A setting typically studied is when all nodes transmit a signal of the same strength, and each device only has access to knowledge about the total number of nodes in the network nn, the range from which each node's label is taken [1,,N][1,\dots,N], and the label of the device itself. In addition, an assumption is made that each node also knows its coordinates in the Euclidean plane. In this paper, we create a technique which allows algorithm designers to remove that last assumption. The assumption about the unavailability of the knowledge of the physical coordinates of the nodes truly captures the `ad-hoc' nature of wireless networks. Previous work in this area uses a flavor of a technique called dilution, in which nodes transmit in a (predetermined) round-robin fashion, and are able to reach all their neighbors. However, without knowing the physical coordinates, it's not possible to know the coordinates of their containing (pivotal) grid box and seemingly not possible to use dilution (to coordinate their transmissions). We propose a new technique to achieve dilution without using the knowledge of physical coordinates. This technique exploits the understanding that the transmitting nodes lie in 2-D space, segmented by an appropriate pivotal grid, without explicitly referring to the actual physical coordinates of these nodes. Using this technique, it is possible for every weak device to successfully transmit its message to all of its neighbors in Θ(lgN)\Theta(\lg N) rounds, as long as the density of transmitting nodes in any physical grid box is bounded by a known constant. This technique, we feel, is an important generic tool for devising practical protocols when physical coordinates of the nodes are not known.Comment: 10 page

    Broadcasting on Random Directed Acyclic Graphs

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    We study a generalization of the well-known model of broadcasting on trees. Consider a directed acyclic graph (DAG) with a unique source vertex XX, and suppose all other vertices have indegree d2d\geq 2. Let the vertices at distance kk from XX be called layer kk. At layer 00, XX is given a random bit. At layer k1k\geq 1, each vertex receives dd bits from its parents in layer k1k-1, which are transmitted along independent binary symmetric channel edges, and combines them using a dd-ary Boolean processing function. The goal is to reconstruct XX with probability of error bounded away from 1/21/2 using the values of all vertices at an arbitrarily deep layer. This question is closely related to models of reliable computation and storage, and information flow in biological networks. In this paper, we analyze randomly constructed DAGs, for which we show that broadcasting is only possible if the noise level is below a certain degree and function dependent critical threshold. For d3d\geq 3, and random DAGs with layer sizes Ω(logk)\Omega(\log k) and majority processing functions, we identify the critical threshold. For d=2d=2, we establish a similar result for NAND processing functions. We also prove a partial converse for odd d3d\geq 3 illustrating that the identified thresholds are impossible to improve by selecting different processing functions if the decoder is restricted to using a single vertex. Finally, for any noise level, we construct explicit DAGs (using expander graphs) with bounded degree and layer sizes Θ(logk)\Theta(\log k) admitting reconstruction. In particular, we show that such DAGs can be generated in deterministic quasi-polynomial time or randomized polylogarithmic time in the depth. These results portray a doubly-exponential advantage for storing a bit in DAGs compared to trees, where d=1d=1 but layer sizes must grow exponentially with depth in order to enable broadcasting.Comment: 33 pages, double column format. arXiv admin note: text overlap with arXiv:1803.0752
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