217,879 research outputs found

    More playful user interfaces: an introduction

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    In this chapter we embed recent research advances in creating playful user interfaces in a historical context. We have observations on spending leisure time, in particular predictions from previous decades and views expressed in Science Fiction novels. We confront these views and predictions with what has really happened since the advent of computers, the Internet, Worldwide Web and sensors and actuators that are increasingly becoming integrated in our environments and in devices that are with us 24/7. And, not only with us, but also connected to networks of nodes that represent people, institutions, and companies. Playful user interfaces are not only interesting for entertainment applications. Educational or behavior change supporting systems can also profit from a playful approach. The chapter concludes with a meta-level review of the chapters in this book. In this review we distinguish three views on research and application domains for playful user interfaces: (1) Designing Interactions for and by Children, (2) Designing Interactions with Nature, Animals, and Things, and (3) Designing Interactions for Arts, Performances, and Sports

    PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF KIBUDI BOOKS PADA BIDANG SEJARAH KEBUDAYAAN ISLAM DI SEKOLAH DASAR

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    Learning using interactive learning media aims to facilitate the learning process and foster teacher creativity and innovation in designing the learning process. Therefore, this research intends to develop a learning product in the form of interactive digital ebooks. The formulation of the problem in this study are: 1) What is the description of general learning media in the field of SKI in class IV? 2) How is the design of the Kibudi Book as an interactive digital learning media in the field of SKI in grade IV? 3) How are the results of the validity test regarding the Kibudi Books product as an interactive digital learning medium in the field of SKI in grade IV?. The model used is DD (design and development). The data obtained in the form of quantitative and qualitative by using two methods of data collection, namely observation and questionnaires. The results of the study show 1) Learning about SKI material in general only uses the lecture method with book media 2) The design of this digital interactive learning media includes three stages, namely; (a) needs analysis, (b) design, (c) development and implementation, 3) The results of the validity test regarding kibudi products include: (a) the results of a design and material expert review with very valid qualifications (100%). (b) the results of user reviews of teachers with very valid qualifications (85.71%), (c) results of user reviews of users with qualifications (97.05%) with very valid qualifications. So it can be used that the development of interactive digital learning media Kibudi Book is feasible in the learning process. Keywords: Learning Media, Isra Miraj, Kibudi Books

    Pass the bar!

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    Pass the Bar! provides a comprehensive overview of the pre-bar review, bar review, and bar exam process. The authors demystify the bar exam process and take readers through the steps they need to follow to succeed. Readers are given specific information about what to do during the year before their bar exams; checklists, exercises, and reflection questions; tips for studying and completing practice questions; and sample exam questions and answers to maximize their likelihood of bar exam success. The book has been designed with several uses in mind: As the text for a for-credit law school bar preparation course; As a supplemental text for an upper-level doctrinal course, allowing professors to build students’ bar study skills in the context of learning a bar-tested subject; As a text for non-credit bar preparation workshops; or For students’ independent study. The authors’ recommendations are grounded in educational and psychological research as well as their personal experiences in designing programs and preparing thousands of students to pass their bar exams. Readers will find the text user-friendly and its recommendations straightforward and practical. “Once in awhile the perfect book comes along at the perfect time. Pass the Bar! is just such a book, arriving at the ideal time to help law students clear the last hurdle of the race they began when they started law school. The authors’ approach is both logical and powerful, and would immediately enhance any bar taker’s likelihood of success. I will happily recommend the book to generations of students as they prepare to cross the finish line of their challenging bar exam race.” — Professor Ruth Ann McKinney, Director of the Writing and Learning Resources Center, The University of North Carolina School of Lawhttps://scholarlycommons.pacific.edu/facultybooks/1031/thumbnail.jp

    Reviews

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    Europe In the Round CD‐ROM, Guildford, Vocational Technologies, 1994

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    Apolog

    Recent and upcoming BCI progress: overview, analysis, and recommendations

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    Brain–computer interfaces (BCIs) are finally moving out of the laboratory and beginning to gain acceptance in real-world situations. As BCIs gain attention with broader groups of users, including persons with different disabilities and healthy users, numerous practical questions gain importance. What are the most practical ways to detect and analyze brain activity in field settings? Which devices and applications are most useful for different people? How can we make BCIs more natural and sensitive, and how can BCI technologies improve usability? What are some general trends and issues, such as combining different BCIs or assessing and comparing performance? This book chapter provides an overview of the different sections of this book, providing a summary of how authors address these and other questions. We also present some predictions and recommendations that ensue from our experience from discussing these and other issues with our authors and other researchers and developers within the BCI community. We conclude that, although some directions are hard to predict, the field is definitely growing and changing rapidly, and will continue doing so in the next several years

    Involving users in OPAC interface design: Perspective from a UK study

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    This is the post-print versoin of the Article. The official published version can be accessed from the link below - Copyright @ 2007 SpringerThe purpose of this study was to determine user suggestions for a typical OPAC (Online Public Library Catalogue) application’s functionality and features. An experiment was undertaken to find out the type of interactions features that users prefer to have in an OPAC. The study revealed that regardless of users’ Information Technology (IT) backgrounds, their functionality expectations of OPACs are the same. However, based on users’ previous experiences with OPACs, their requirements with respect to specific features may change. Users should be involved early in the OPAC development cycle process in order to ensure usable and functional interface

    Digital Barriers: Making Technology Work for People

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    This paper was originally given as an oral presentation at the ‘3rd International Conference for Universal Design’, International Association for Universal Design, Hamamatsu, Japan (2010) and subsequently published. Peer reviewed by the conference’s International Scientific Committee, it looks at how the emerging techniques of design ethnography could be applied in a business context and qualitatively evaluates the benefits. It outlines the differences between inclusive design research conducted for digital devices/services and the large body of existing research on inclusive products, buildings and environments. It advances the view that technology companies are today in danger of repeating the same inclusive design mistakes made by kitchen and bathroom manufacturers 20 years ago, and calls for technology companies to develop new techniques to avoid this happening. The paper charts in detail the challenges and processes involved in transferring academic inclusive design research into the business arena, describing research conducted by Gheerawo and his co-authors on projects with research partners Samsung and BlackBerry. The paper helped define the ‘people and technology’ research theme in the Helen Hamlyn Centre for Design’s Age & Ability Research Lab, which Gheerawo leads. It was also important, as part of evidence of the benefits of an inclusive technology approach, in persuading a number of companies (Sony, BT, Samsung) to undertake new studies with the Lab. Gheerawo used this pathfinder paper in further work, including an essay on digital communication for www.designingwithpeople.org (i-Design3 project EPSRC), membership of the steering committee for Age UK’s Engage accreditation for business, and lectures at ‘CitiesforAll’ conference, Helsinki (2012), ‘WorkTech’, London (2010), ‘Budapest Design Week’ (2011) and the ‘Business of Ageing’ conference, Dublin (2011). Gheerawo also co-wrote an article ‘Moving towards an encompassing universal design approach in ICT’ in The Journal of Usability Studies (2010), for which he was also a guest editor
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