10 research outputs found

    Merry Go Round: a physical, virtual, physical… toy

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    Publicado em: "ACE 2014 : proceedings of the 11th Conference on Advances in Computer Entertainment Technology". ISBN 978-1-4503-2945-3We present a mixed-reality interface, in which a carrousel-like platform carries a set of wooden figures from the physical world into a game running inside a tablet, bringing them back to the physical world again by further rotating the platform. The wooden figurines allow young children to manipulate and play with them, working at the same time as characters of a game. Along the interaction, users are confronted with different problem solving situations that they can solve with the help of the wooden characters.FCT – Portuguese Foundation for the Science and the Technology within the Projects: PTDC/CCI-COM/119030/2010, and PEstOE/EEI/UI0319/2014.FEDER through the Operational Competitiveness Factors Programme - COMPET

    Interacting with mobile devices using magnetic fields

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    Enhancing the user experience in mobile devices by taking advantage of embedded sensors has become an increasingly popular research field. In this thesis we investigate how magnetic sensors together with magnets can be exploited to create a new type of input device for current smartphones. In particular we use a small, yet varied in shape and strength, set of magnets and an Android powered smartphone. We alter the magnetic field sensed by the magnetometer by moving a magnet close to it in different ways, then we try to identify a recurring pattern and associate it with a predefined action. We created an open-source Android application to show the possible interactions on and around the device. Readings from the sensor were filtered and displayed in a number of different and more convenient ways. We conclude our work with a list of possible scenarios that could benefit from this approach

    Hybrid Playful Experiences : Playing between Material and Digital - Hybridex Project, Final Report

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    Some of the future’s most important product innovations will be made at the borderline of physical and immaterial realities. New technologies enable development where immaterial products become materialized in novel ways, while material products and environment will be augmented with digital services. In this evolution immaterial, digital services will form multifaceted value networks with material products. The creative and playful design solutions and user cultures will form the basis for the utilization of these novel potentials in design of innovative and engaging experiences

    Designing tangible magnetic appcessories

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    Tangible interaction allows the control of digital information through physical artifacts - virtual data is tied to real-world objects. Sensing and display technologies that enable this kind of functionality are typically complex. This represents a barrier to entry for researchers and also restricts where these interaction techniques can be deployed. Addressing these limitations, recent work has explored how the touch screens on mobile devices can be used as sensing and display platforms for tangible interfaces. This paper extends this work by exploring how magnets can be employed to achieve similar ends. To achieve this, it describes the design and construction of eight magnetic appcessories. These are cheap, robust physical interfaces that leverage magnets (and the magnetic sensing built into mobile devices) to support reliable and expressive tangible interactions with digital content
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