2 research outputs found
Community Bank Leaders\u27 Perception on Maintaining Values in Decision Making
This qualitative study explored community bank leaders’ perception of conflicts between their personal values and core corporate values when negotiating critical decisions. At this stage in the research, the negotiating of decisions were generally defined as resolving conflicts between personal and organizational values. Results provide an understanding of how values-based leadership affects executive level decisions in community banks. A purposeful sample of community bank leaders participated in qualitative interviews. These leaders were selected based on their responsibility to make decisions that influenced their corporate culture and/or had a significant impact on their company. Based on the study, there was a summary of the top instrumental values and intrinsic nature of the values-based leaders
The Influence of Self-tracking on the User Experience
The proliferation of technological enhancements has fundamentally changed the
relationship between the individual and technology. One particular change is the
increased dispersion of technology in everyday experiences through personalized
information technology (IT), such as smartphones, laptops, tablets and wearable
technology. This development has brought about the rise of experiential
computing, which refers to the “mediation of embodied experiences in every day
activities through everyday artifacts that have embedded computing capabilities”
(Yoo, 2010, p.213; Jain, 2003). The emphasis is thus placed on the relationship
that occurs between the user and technology as the lived experience is mediated to
the user through data dashboard. This potentially transformative relationship is
both intimate and complex and spurs the research interest, which asks how the
user is influenced by the exposure to personal data captured by experiential
computing devices and how it alters the perception of personal performance.
One type of activity stemming from the dispersion of experiential computing is
self-tracking. Self-tracking is a way for the user to capture and measure intimate
details of the self, by using IT to collect, index and analyze personal data on life
experiences. For example, the user might use an activity tracker, like the Jawbone
UP, to gather numerical data on daily step and sleep activity. The exposure to this
data may transform or distort the way the user initially perceived the activity by
getting a new visual expression of what has occurred.
To better understand the user’s reaction and counter-reactions to using experiential
tools, this research suggests placing the focus on the user and analyzing it through
a behavioral economics perspective. This is done by conducting empirical studies
with a mixed method approach. The first study is a field study that investigates the
influence on performance and perception by wearing a self-tracking device. The
second study is an in-depth interview study that studies experienced self-trackers
by exploring further into the perceptions of the user.
This dissertation contributes to a deeper understanding of how the self-tracking
user is affected by the use of experiential computing devices and the subsequent
exposure to personal data. The findings suggest that the user’s analysis steps and
sleep performance goes through a complex reflective process after the exposure to
data that influences the perception of the initial experience. When this process
involves unsatisfactory data, the user will reject the data and adopts coping tactics.
The coping tactics are dismissal, procrastination, selective attention and
intentional neglect