24,039 research outputs found
In the Wild Human Pose Estimation Using Explicit 2D Features and Intermediate 3D Representations
Convolutional Neural Network based approaches for monocular 3D human pose
estimation usually require a large amount of training images with 3D pose
annotations. While it is feasible to provide 2D joint annotations for large
corpora of in-the-wild images with humans, providing accurate 3D annotations to
such in-the-wild corpora is hardly feasible in practice. Most existing 3D
labelled data sets are either synthetically created or feature in-studio
images. 3D pose estimation algorithms trained on such data often have limited
ability to generalize to real world scene diversity. We therefore propose a new
deep learning based method for monocular 3D human pose estimation that shows
high accuracy and generalizes better to in-the-wild scenes. It has a network
architecture that comprises a new disentangled hidden space encoding of
explicit 2D and 3D features, and uses supervision by a new learned projection
model from predicted 3D pose. Our algorithm can be jointly trained on image
data with 3D labels and image data with only 2D labels. It achieves
state-of-the-art accuracy on challenging in-the-wild data.Comment: Accepted to CVPR 201
End-to-end Recovery of Human Shape and Pose
We describe Human Mesh Recovery (HMR), an end-to-end framework for
reconstructing a full 3D mesh of a human body from a single RGB image. In
contrast to most current methods that compute 2D or 3D joint locations, we
produce a richer and more useful mesh representation that is parameterized by
shape and 3D joint angles. The main objective is to minimize the reprojection
loss of keypoints, which allow our model to be trained using images in-the-wild
that only have ground truth 2D annotations. However, the reprojection loss
alone leaves the model highly under constrained. In this work we address this
problem by introducing an adversary trained to tell whether a human body
parameter is real or not using a large database of 3D human meshes. We show
that HMR can be trained with and without using any paired 2D-to-3D supervision.
We do not rely on intermediate 2D keypoint detections and infer 3D pose and
shape parameters directly from image pixels. Our model runs in real-time given
a bounding box containing the person. We demonstrate our approach on various
images in-the-wild and out-perform previous optimization based methods that
output 3D meshes and show competitive results on tasks such as 3D joint
location estimation and part segmentation.Comment: CVPR 2018, Project page with code: https://akanazawa.github.io/hmr
Neural Body Fitting: Unifying Deep Learning and Model-Based Human Pose and Shape Estimation
Direct prediction of 3D body pose and shape remains a challenge even for
highly parameterized deep learning models. Mapping from the 2D image space to
the prediction space is difficult: perspective ambiguities make the loss
function noisy and training data is scarce. In this paper, we propose a novel
approach (Neural Body Fitting (NBF)). It integrates a statistical body model
within a CNN, leveraging reliable bottom-up semantic body part segmentation and
robust top-down body model constraints. NBF is fully differentiable and can be
trained using 2D and 3D annotations. In detailed experiments, we analyze how
the components of our model affect performance, especially the use of part
segmentations as an explicit intermediate representation, and present a robust,
efficiently trainable framework for 3D human pose estimation from 2D images
with competitive results on standard benchmarks. Code will be made available at
http://github.com/mohomran/neural_body_fittingComment: 3DV 201
In the Wild Human Pose Estimation Using Explicit 2D Features and Intermediate 3D Representations
Convolutional Neural Network based approaches for monocular 3D human pose estimation usually require a large amount of training images with 3D pose annotations. While it is feasible to provide 2D joint annotations for large corpora of in-the-wild images with humans, providing accurate 3D annotations to such in-the-wild corpora is hardly feasible in practice. Most existing 3D labelled data sets are either synthetically created or feature in-studio images. 3D pose estimation algorithms trained on such data often have limited ability to generalize to real world scene diversity. We therefore propose a new deep learning based method for monocular 3D human pose estimation that shows high accuracy and generalizes better to in-the-wild scenes. It has a network architecture that comprises a new disentangled hidden space encoding of explicit 2D and 3D features, and uses supervision by a new learned projection model from predicted 3D pose. Our algorithm can be jointly trained on image data with 3D labels and image data with only 2D labels. It achieves state-of-the-art accuracy on challenging in-the-wild data
- …