690 research outputs found

    Design of a tourist driven bandwidth determined MultiModal mobile presentation system

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    In this paper we report on first experiences with a new software architecture for agent toolkits. Agent toolkits mainly consist of a software system that defines an agency, which is responsible to host software agents. Most architectures developed so far already define a large set of services, for example for agent migration, communication, and tracking. We propose to employ a kernel-based approach, where the kernel only provides fundamental concepts and functions common in all toolkits and abstracts from any of these services. We were able to show that in particular agent migration can be implemented as an optional service. We believe that this architecture is a useful foundation for research on agent-related topics as it allows research groups to implement their own results as a service which can be used by other groups running an agent system based on the same architecture

    SMIL State: an architecture and implementation for adaptive time-based web applications

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    In this paper we examine adaptive time-based web applications (or presentations). These are interactive presentations where time dictates which parts of the application are presented (providing the major structuring paradigm), and that require interactivity and other dynamic adaptation. We investigate the current technologies available to create such presentations and their shortcomings, and suggest a mechanism for addressing these shortcomings. This mechanism, SMIL State, can be used to add user-defined state to declarative time-based languages such as SMIL or SVG animation, thereby enabling the author to create control flows that are difficult to realize within the temporal containment model of the host languages. In addition, SMIL State can be used as a bridging mechanism between languages, enabling easy integration of external components into the web application. Finally, SMIL State enables richer expressions for content control. This paper defines SMIL State in terms of an introductory example, followed by a detailed specification of the State model. Next, the implementation of this model is discussed. We conclude with a set of potential use cases, including dynamic content adaptation and delayed insertion of custom content such as advertisements. © 2009 Springer Science+Business Media, LLC

    Progress in information technology and tourism management: 20 years on and 10 years after the Internet—The state of eTourism research

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    This paper reviews the published articles on eTourism in the past 20 years. Using a wide variety of sources, mainly in the tourism literature, this paper comprehensively reviews and analyzes prior studies in the context of Internet applications to Tourism. The paper also projects future developments in eTourism and demonstrates critical changes that will influence the tourism industry structure. A major contribution of this paper is its overview of the research and development efforts that have been endeavoured in the field, and the challenges that tourism researchers are, and will be, facing

    CHORUS Deliverable 2.1: State of the Art on Multimedia Search Engines

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    Based on the information provided by European projects and national initiatives related to multimedia search as well as domains experts that participated in the CHORUS Think-thanks and workshops, this document reports on the state of the art related to multimedia content search from, a technical, and socio-economic perspective. The technical perspective includes an up to date view on content based indexing and retrieval technologies, multimedia search in the context of mobile devices and peer-to-peer networks, and an overview of current evaluation and benchmark inititiatives to measure the performance of multimedia search engines. From a socio-economic perspective we inventorize the impact and legal consequences of these technical advances and point out future directions of research

    Human-Computer Interaction

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    In this book the reader will find a collection of 31 papers presenting different facets of Human Computer Interaction, the result of research projects and experiments as well as new approaches to design user interfaces. The book is organized according to the following main topics in a sequential order: new interaction paradigms, multimodality, usability studies on several interaction mechanisms, human factors, universal design and development methodologies and tools

    DATASET2050 D2.1 - Data requirements and acquisition

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    The purpose of this document, Deliverable 2.1, is to describe the sources of data required by the H2020 coordination and support action DATASET2050. Data requirements have been categorised into seven broad groups to support WP3 and WP4: demographic; passenger demand; passenger type; door-to-kerb; kerb-to-gate; airside capacity and competing services. The current scenario is well supported by existing datasets, however the two future scenarios require modelled data
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