44,515 research outputs found
The CAMOMILE collaborative annotation platform for multi-modal, multi-lingual and multi-media documents
In this paper, we describe the organization and the implementation of the CAMOMILE collaborative annotation framework for multimodal, multimedia, multilingual (3M) data. Given the versatile nature of the analysis which can be performed on 3M data, the structure of the server was kept intentionally simple in order to preserve its genericity, relying on standard Web technologies. Layers of annotations, defined as data associated to a media fragment from the corpus, are stored in a database and can be managed through standard interfaces with authentication. Interfaces tailored specifically to the needed task can then be developed in an agile way, relying on simple but reliable services for the management of the centralized annotations. We then present our implementation of an active learning scenario for person annotation in video, relying on the CAMOMILE server; during a dry run experiment, the manual annotation of 716 speech segments was thus propagated to 3504 labeled tracks. The code of the CAMOMILE framework is distributed in open source.Peer ReviewedPostprint (author's final draft
Multimedia Content Distribution in Hybrid Wireless Networks using Weighted Clustering
Fixed infrastructured networks naturally support centralized approaches for
group management and information provisioning. Contrary to infrastructured
networks, in multi-hop ad-hoc networks each node acts as a router as well as
sender and receiver. Some applications, however, requires hierarchical
arrangements that-for practical reasons-has to be done locally and
self-organized. An additional challenge is to deal with mobility that causes
permanent network partitioning and re-organizations. Technically, these
problems can be tackled by providing additional uplinks to a backbone network,
which can be used to access resources in the Internet as well as to inter-link
multiple ad-hoc network partitions, creating a hybrid wireless network. In this
paper, we present a prototypically implemented hybrid wireless network system
optimized for multimedia content distribution. To efficiently manage the ad-hoc
communicating devices a weighted clustering algorithm is introduced. The
proposed localized algorithm deals with mobility, but does not require
geographical information or distances.Comment: 2nd ACM Workshop on Wireless Multimedia Networking and Performance
Modeling 2006 (ISBN 1-59593-485
Big Data Model Simulation on a Graph Database for Surveillance in Wireless Multimedia Sensor Networks
Sensors are present in various forms all around the world such as mobile
phones, surveillance cameras, smart televisions, intelligent refrigerators and
blood pressure monitors. Usually, most of the sensors are a part of some other
system with similar sensors that compose a network. One of such networks is
composed of millions of sensors connect to the Internet which is called
Internet of things (IoT). With the advances in wireless communication
technologies, multimedia sensors and their networks are expected to be major
components in IoT. Many studies have already been done on wireless multimedia
sensor networks in diverse domains like fire detection, city surveillance,
early warning systems, etc. All those applications position sensor nodes and
collect their data for a long time period with real-time data flow, which is
considered as big data. Big data may be structured or unstructured and needs to
be stored for further processing and analyzing. Analyzing multimedia big data
is a challenging task requiring a high-level modeling to efficiently extract
valuable information/knowledge from data. In this study, we propose a big
database model based on graph database model for handling data generated by
wireless multimedia sensor networks. We introduce a simulator to generate
synthetic data and store and query big data using graph model as a big
database. For this purpose, we evaluate the well-known graph-based NoSQL
databases, Neo4j and OrientDB, and a relational database, MySQL.We have run a
number of query experiments on our implemented simulator to show that which
database system(s) for surveillance in wireless multimedia sensor networks is
efficient and scalable
The relationship between IR and multimedia databases
Modern extensible database systems support multimedia data through ADTs. However, because of the problems with multimedia query formulation, this support is not sufficient.\ud
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Multimedia querying requires an iterative search process involving many different representations of the objects in the database. The support that is needed is very similar to the processes in information retrieval.\ud
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Based on this observation, we develop the miRRor architecture for multimedia query processing. We design a layered framework based on information retrieval techniques, to provide a usable query interface to the multimedia database.\ud
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First, we introduce a concept layer to enable reasoning over low-level concepts in the database.\ud
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Second, we add an evidential reasoning layer as an intermediate between the user and the concept layer.\ud
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Third, we add the functionality to process the users' relevance feedback.\ud
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We then adapt the inference network model from text retrieval to an evidential reasoning model for multimedia query processing.\ud
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We conclude with an outline for implementation of miRRor on top of the Monet extensible database system
Analysis and implementation of the Large Scale Video-on-Demand System
Next Generation Network (NGN) provides multimedia services over broadband
based networks, which supports high definition TV (HDTV), and DVD quality
video-on-demand content. The video services are thus seen as merging mainly
three areas such as computing, communication, and broadcasting. It has numerous
advantages and more exploration for the large-scale deployment of
video-on-demand system is still needed. This is due to its economic and design
constraints. It's need significant initial investments for full service
provision. This paper presents different estimation for the different
topologies and it require efficient planning for a VOD system network. The
methodology investigates the network bandwidth requirements of a VOD system
based on centralized servers, and distributed local proxies. Network traffic
models are developed to evaluate the VOD system's operational bandwidth
requirements for these two network architectures. This paper present an
efficient estimation of the of the bandwidth requirement for the different
architectures.Comment: 9 pages, 8 figure
Recommended from our members
Multimedia delivery in the future internet
The term âNetworked Mediaâ implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizensâ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications âon the moveâ, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
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