3,985 research outputs found

    Survey of End-to-End Mobile Network Measurement Testbeds, Tools, and Services

    Full text link
    Mobile (cellular) networks enable innovation, but can also stifle it and lead to user frustration when network performance falls below expectations. As mobile networks become the predominant method of Internet access, developer, research, network operator, and regulatory communities have taken an increased interest in measuring end-to-end mobile network performance to, among other goals, minimize negative impact on application responsiveness. In this survey we examine current approaches to end-to-end mobile network performance measurement, diagnosis, and application prototyping. We compare available tools and their shortcomings with respect to the needs of researchers, developers, regulators, and the public. We intend for this survey to provide a comprehensive view of currently active efforts and some auspicious directions for future work in mobile network measurement and mobile application performance evaluation.Comment: Submitted to IEEE Communications Surveys and Tutorials. arXiv does not format the URL references correctly. For a correctly formatted version of this paper go to http://www.cs.montana.edu/mwittie/publications/Goel14Survey.pd

    An Android-Based Mechanism for Energy Efficient Localization Depending on Indoor/Outdoor Context

    Get PDF
    Today, there is widespread use of mobile applications that take advantage of a user\u27s location. Popular usages of location information include geotagging on social media websites, driver assistance and navigation, and querying nearby locations of interest. However, the average user may not realize the high energy costs of using location services (namely the GPS) or may not make smart decisions regarding when to enable or disable location services-for example, when indoors. As a result, a mechanism that can make these decisions on the user\u27s behalf can significantly improve a smartphone\u27s battery life. In this paper, we present an energy consumption analysis of the localization methods available on modern Android smartphones and propose the addition of an indoor localization mechanism that can be triggered depending on whether a user is detected to be indoors or outdoors. Based on our energy analysis and implementation of our proposed system, we provide experimental results-monitoring battery life over time-and show that an indoor localization method triggered by indoor or outdoor context can improve smartphone battery life and, potentially, location accuracy

    STCP: Receiver-agnostic Communication Enabled by Space-Time Cloud Pointers

    Get PDF
    Department of Electrical and Computer Engineering (Computer Engineering)During the last decade, mobile communication technologies have rapidly evolved and ubiquitous network connectivity is nearly achieved. However, we observe that there are critical situations where none of the existing mobile communication technologies is usable. Such situations are often found when messages need to be delivered to arbitrary persons or devices that are located in a specific space at a specific time. For instance at a disaster scene, current communication methods are incapable of delivering messages of a rescuer to the group of people at a specific area even when their cellular connections are alive because the rescuer cannot specify the receivers of the messages. We name this as receiver-unknown problem and propose a viable solution called SpaceMessaging. SpaceMessaging adopts the idea of Post-it by which we casually deliver our messages to a person who happens to visit a location at a random moment. To enable SpaceMessaging, we realize the concept of posting messages to a space by implementing cloud-pointers at a cloud server to which messages can be posted and from which messages can fetched by arbitrary mobile devices that are located at that space. Our Android-based prototype of SpaceMessaging, which particularly maps a cloud-pointer to a WiFi signal fingerprint captured from mobile devices, demonstrates that it first allows mobile devices to deliver messages to a specific space and to listen to the messages of a specific space in a highly accurate manner (with more than 90% of Recall)
    corecore