390 research outputs found

    Exploring virtual reality in construction, visualization and building performance analysis

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    In the past two decades, the Architecture, Engineering and Construction (AEC) industry has investigated different approaches to improve communication among project parties, including Virtual reality (VR) however these approaches have not been widely adopted by the industry. Today, the tremendous advancements in technologies and computer hardware have potentially improved the current approaches and enabled a significant enhancement of user experience of Virtual reality (VR) devices. Based on that the researchers have conducted a review to investigate the global VR applications research in (AEC) community in 2015- 2017 to understand the status and the trend of immersive virtual reality (IVR) research in the world using these affordable devices. This paper also presents a result of an experiment to integrate three different types of AEC digital modeling data and proposed workflows for IVR applications in construction, visualization and building performance analysis. The experiment deals with construction simulation, rapid generation of the VR scene for existing building and airflow visualization. Several workflows investigated game engine and VR tools have been use

    Towards Interactive Geodata Analysis through a Combination of Domain-Specific Languages and 3D Geo Applications in a Web Portal Environment

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    Urban planning processes affect a wide range of stakeholders including decision makers, urban planners, business companies as well as citizens. ICT-enabled tools supporting urban planning are considered key to successful and sustainable urban management. Based on previous work in the areas of web-based participation tools for urban planning, rule-based geospatial processing as well as 3D virtual reality applications we present a tool that supports experts from municipalities in planning and decision making but also provides a way for the public to engage in urban planning processes. The main contribution of this work is in the combination of 3D visualization and interaction components with a new ontology-driven rule editor based on domain-specific languages. The 3D visualization, on the one hand, enables stakeholders to present and discuss urban plans. On the other hand, the rule editor particularly targets expert users who need to perform spatial analyses on urban data or want to configure the 3D scene according to custom rules. Compared to previous approaches we propose a portable and interactive solution. Our tool is web-based and uses HTML5 technology making it accessible by a broad audience

    Grand Challenges in Immersive Analytics

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    The definitive version will be published in CHI 2021, May 8–13, 2021, Yokohama, JapanInternational audienceImmersive Analytics is a quickly evolving field that unites several areas such as visualisation, immersive environments, and humancomputer interaction to support human data analysis with emerging technologies. This research has thrived over the past years with multiple workshops, seminars, and a growing body of publications, spanning several conferences. Given the rapid advancement of interaction technologies and novel application domains, this paper aims toward a broader research agenda to enable widespread adoption. We present 17 key research challenges developed over multiple sessions by a diverse group of 24 international experts, initiated from a virtual scientific workshop at ACM CHI 2020. These challenges aim to coordinate future work by providing a systematic roadmap of current directions and impending hurdles to facilitate productive and effective applications for Immersive Analytics

    The State of the Art of Spatial Interfaces for 3D Visualization

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    International audienceWe survey the state of the art of spatial interfaces for 3D visualization. Interaction techniques are crucial to data visualization processes and the visualization research community has been calling for more research on interaction for years. Yet, research papers focusing on interaction techniques, in particular for 3D visualization purposes, are not always published in visualization venues, sometimes making it challenging to synthesize the latest interaction and visualization results. We therefore introduce a taxonomy of interaction technique for 3D visualization. The taxonomy is organized along two axes: the primary source of input on the one hand and the visualization task they support on the other hand. Surveying the state of the art allows us to highlight specific challenges and missed opportunities for research in 3D visualization. In particular, we call for additional research in: (1) controlling 3D visualization widgets to help scientists better understand their data, (2) 3D interaction techniques for dissemination, which are under-explored yet show great promise for helping museum and science centers in their mission to share recent knowledge, and (3) developing new measures that move beyond traditional time and errors metrics for evaluating visualizations that include spatial interaction

    Visual Techniques for Geological Fieldwork Using Mobile Devices

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    Visual techniques in general and 3D visualisation in particular have seen considerable adoption within the last 30 years in the geosciences and geology. Techniques such as volume visualisation, for analysing subsurface processes, and photo-coloured LiDAR point-based rendering, to digitally explore rock exposures at the earth’s surface, were applied within geology as one of the first adopting branches of science. A large amount of digital, geological surface- and volume data is nowadays available to desktop-based workflows for geological applications such as hydrocarbon reservoir exploration, groundwater modelling, CO2 sequestration and, in the future, geothermal energy planning. On the other hand, the analysis and data collection during fieldwork has yet to embrace this ”digital revolution”: sedimentary logs, geological maps and stratigraphic sketches are still captured in each geologist’s individual fieldbook, and physical rocks samples are still transported to the lab for subsequent analysis. Is this still necessary, or are there extended digital means of data collection and exploration in the field ? Are modern digital interpretation techniques accurate and intuitive enough to relevantly support fieldwork in geology and other geoscience disciplines ? This dissertation aims to address these questions and, by doing so, close the technological gap between geological fieldwork and office workflows in geology. The emergence of mobile devices and their vast array of physical sensors, combined with touch-based user interfaces, high-resolution screens and digital cameras provide a possible digital platform that can be used by field geologists. Their ubiquitous availability increases the chances to adopt digital workflows in the field without additional, expensive equipment. The use of 3D data on mobile devices in the field is furthered by the availability of 3D digital outcrop models and the increasing ease of their acquisition. This dissertation assesses the prospects of adopting 3D visual techniques and mobile devices within field geology. The research of this dissertation uses previously acquired and processed digital outcrop models in the form of textured surfaces from optical remote sensing and photogrammetry. The scientific papers in this thesis present visual techniques and algorithms to map outcrop photographs in the field directly onto the surface models. Automatic mapping allows the projection of photo interpretations of stratigraphy and sedimentary facies on the 3D textured surface while providing the domain expert with simple-touse, intuitive tools for the photo interpretation itself. The developed visual approach, combining insight from all across the computer sciences dealing with visual information, merits into the mobile device Geological Registration and Interpretation Toolset (GRIT) app, which is assessed on an outcrop analogue study of the Saltwick Formation exposed at Whitby, North Yorkshire, UK. Although being applicable to a diversity of study scenarios within petroleum geology and the geosciences, the particular target application of the visual techniques is to easily provide field-based outcrop interpretations for subsequent construction of training images for multiple point statistics reservoir modelling, as envisaged within the VOM2MPS project. Despite the success and applicability of the visual approach, numerous drawbacks and probable future extensions are discussed in the thesis based on the conducted studies. Apart from elaborating on more obvious limitations originating from the use of mobile devices and their limited computing capabilities and sensor accuracies, a major contribution of this thesis is the careful analysis of conceptual drawbacks of established procedures in modelling, representing, constructing and disseminating the available surface geometry. A more mathematically-accurate geometric description of the underlying algebraic surfaces yields improvements and future applications unaddressed within the literature of geology and the computational geosciences to this date. Also, future extensions to the visual techniques proposed in this thesis allow for expanded analysis, 3D exploration and improved geological subsurface modelling in general.publishedVersio

    Generic Metadata Handling in Scientific Data Life Cycles

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    Scientific data life cycles define how data is created, handled, accessed, and analyzed by users. Such data life cycles become increasingly sophisticated as the sciences they deal with become more and more demanding and complex with the coming advent of exascale data and computing. The overarching data life cycle management background includes multiple abstraction categories with data sources, data and metadata management, computing and workflow management, security, data sinks, and methods on how to enable utilization. Challenges in this context are manifold. One is to hide the complexity from the user and to enable seamlessness in using resources to usability and efficiency. Another one is to enable generic metadata management that is not restricted to one use case but can be adapted with limited effort to further ones. Metadata management is essential to enable scientists to save time by avoiding the need for manually keeping track of data, meaning for example by its content and location. As the number of files grows into the millions, managing data without metadata becomes increasingly difficult. Thus, the solution is to employ metadata management to enable the organization of data based on information about it. Previously, use cases tended to only support highly specific or no metadata management at all. Now, a generic metadata management concept is available that can be used to efficiently integrate metadata capabilities with use cases. The concept was implemented within the MoSGrid data life cycle that enables molecular simulations on distributed HPC-enabled data and computing infrastructures. The implementation enables easy-to-use and effective metadata management. Automated extraction, annotation, and indexing of metadata was designed, developed, integrated, and search capabilities provided via a seamless user interface. Further analysis runs can be directly started based on search results. A complete evaluation of the concept both in general and along the example implementation is presented. In conclusion, generic metadata management concept advances the state of the art in scientific date life cycle management
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