4 research outputs found

    Pattern languages in HCI: A critical review

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    This article presents a critical review of patterns and pattern languages in human-computer interaction (HCI). In recent years, patterns and pattern languages have received considerable attention in HCI for their potential as a means for developing and communicating information and knowledge to support good design. This review examines the background to patterns and pattern languages in HCI, and seeks to locate pattern languages in relation to other approaches to interaction design. The review explores four key issues: What is a pattern? What is a pattern language? How are patterns and pattern languages used? and How are values reflected in the pattern-based approach to design? Following on from the review, a future research agenda is proposed for patterns and pattern languages in HCI

    An empirical examination of interdisciplinary collaboration within the practice of localisation and development of international software

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    Acceptance on international markets is an important selling proposition for software products and a key to new markets. The adaptation of software products for specific markets is called software localisation. Practitioner reports and research suggests that activities of developers and translators do not mesh seamlessly, leading to problems such as disproportionate cost, lack of quality, and delayed product release. Yet, there is little research on localisation as a comprehensive activity and its human factors. This thesis examines how software localisation is handled in practice, how the localisation process is integrated into development, and how software developers and localisers work individually and collaboratively on international software. The research aims to understand how localisation issues around the above-mentioned classifications of cost, quality and time issues are caused. Qualitative and quantitative data is gathered through semi-structured interviews and an online survey. The interviews focused on the individual experiences of localisation and development professionals in a range of relevant roles. The online survey measured cultural competence, attitude towards and self-efficacy in localisation, and properties of localisation projects. Interviews were conducted and analysed following Straussian Grounded Theory. The survey was statistically analysed to test a number of hypotheses regarding differences between localisers and developers, as well as relationships between project properties and software quality. Results suggest gaps in knowledge, procedure and motivation between developers and translators, as well as a lack of cross-disciplinary knowledge and coordination. Further, a grounded theory of interdisciplinary collaboration in software localisation explains how collaboration strategies and conflicts reciprocally affect each other and are affected by external influences. A number of statistically significant differences between developers and localisers and the relevance of certain project properties to localisation were confirmed. The findings give new insights into interdisciplinary issues in the development of international software and suggest new ways to handle interdisciplinary collaboration in general

    Mobile phone use across cultures : a comparison between the UK and the Sudan

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    Over the last decade the use of mobile phones has increased dramatically everywhere by people from different cultural backgrounds. However, while such technological adoption move on at an ever increasing pace all over the world, the key problem for designers and developers of mobile phones is how to develop mobile phone services that effectively support the dynamic and flexible communication needs of such diverse groups of users. To counter this problem, this thesis focused on establishing how people from different cultural backgrounds use mobile phones to achieve their communicative, social and informational goals. Questionnaires and interviews were undertaken and analysed to achieve this. The findings from the analysis led to the development of two prototypes missed call services; the icon-based missed call service (IBMCS) and the personalised icon-based missed call service. Several key findings emerged from this research. For example, mobile phone users in the Sudan and the UK differed in the way they used their mobile phones especially in the public places. British participants were more comfortable using their mobile phones in public sphere. British and Sudanese stated that they would like to use an IBMCS to support their communication needs. However, Sudanese users were more keen than the British participants on personalising the developed missed call service to aid the management of their communication needs and to better coordinate their activities. The evaluation of the personalised IBMCS highlighted an important redesign implication, such as allowing the receiver to manipulate the receipt of missed calls in public settings.EThOS - Electronic Theses Online ServiceGBUnited Kingdo
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