44,484 research outputs found

    Collaborative searching for video using the Físchlár system and a DiamondTouch table

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    Fischlar DT is one of a family of systems which support interactive searching and browsing through an archive of digital video information. Previous Fischlar systems have used a conventional screen, keyboard and mouse interface, but Fischlar-DT operates with using a horizontal, multiuser, touch sensitive tabletop known as a DiamondTouch. We present the Fischlar-DT system partly from a systems perspective, but mostly in terms of how its design and functionality supports collaborative searching. The contribution of the paper is thus the introduction of Fischlar-DT and a description of how design concerns for supporting collaborative search can be realised on a tabletop interface

    Combining textual and visual information processing for interactive video retrieval: SCHEMA's participation in TRECVID 2004

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    In this paper, the two different applications based on the Schema Reference System that were developed by the SCHEMA NoE for participation to the search task of TRECVID 2004 are illustrated. The first application, named ”Schema-Text”, is an interactive retrieval application that employs only textual information while the second one, named ”Schema-XM”, is an extension of the former, employing algorithms and methods for combining textual, visual and higher level information. Two runs for each application were submitted, I A 2 SCHEMA-Text 3, I A 2 SCHEMA-Text 4 for Schema-Text and I A 2 SCHEMA-XM 1, I A 2 SCHEMA-XM 2 for Schema-XM. The comparison of these two applications in terms of retrieval efficiency revealed that the combination of information from different data sources can provide higher efficiency for retrieval systems. Experimental testing additionally revealed that initially performing a text-based query and subsequently proceeding with visual similarity search using one of the returned relevant keyframes as an example image is a good scheme for combining visual and textual information

    Distributed storage manager system for synchronized and scalable AV services across networks

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    This article has been made available through the Brunel Open Access Publishing Fund - Copyright @ 2011 Hindawi Publishing CorporationThis paper provides an innovative solution, namely, the distributed storage manager that opens a new path for highly interactive and personalized services. The distributed storage manager provides an enhancement to the MHP storage management functionality acting as a value added middleware distributed across the network. The distributed storage manager system provides multiple protocol support for initializing and downloading both streamed and file-based content and provides optimum control mechanisms to organize the storing and retrieval of content that are remained accessible to other multiple heterogeneous devices

    Evaluating the implicit feedback models for adaptive video retrieval

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    Interactive video retrieval systems are becoming popular. On the one hand, these systems try to reduce the effect of the semantic gap, an issue currently being addressed by the multimedia retrieval community. On the other hand, such systems enhance the quality of information seeking for the user by supporting query formulation and reformulation. Interactive systems are very popular in the textual retrieval domain. However, they are relatively unexplored in the case of multimedia retrieval. The main problem in the development of interactive retrieval systems is the evaluation cost.The traditional evaluation methodology, as used in the information retrieval domain, is not applicable. An alternative is to use a user-centred evaluation methodology. However, such schemes are expensive in terms of effort, cost and are not scalable. This problem gets exacerbated by the use of implicit indicators, which are useful and increasingly used in predicting user intentions. In this paper, we explore the effectiveness of a number of interfaces and feedback mechanisms and compare their relative performance using a simulated evaluation methodology. The results show the relatively better performance of a search interface with the combination of explicit and implicit features

    Glasgow University at TRECVID 2006

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    In the first part of this paper we describe our experiments in the automatic and interactive search tasks of TRECVID 2006. We submitted five fully automatic runs, including a text baseline, two runs based on visual features, and two runs that combine textual and visual features in a graph model. For the interactive search, we have implemented a new video search interface with relevance feedback facilities, based on both textual and visual features. The second part is concerned with our approach to the high-level feature extraction task, based on textual information extracted from speech recogniser and machine translation outputs. They were aligned with shots and associated with high-level feature references. A list of significant words was created for each feature, and it was in turn utilised for identification of a feature during the evaluation

    Dublin City University video track experiments for TREC 2003

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    In this paper, we describe our experiments for both the News Story Segmentation task and Interactive Search task for TRECVID 2003. Our News Story Segmentation task involved the use of a Support Vector Machine (SVM) to combine evidence from audio-visual analysis tools in order to generate a listing of news stories from a given news programme. Our Search task experiment compared a video retrieval system based on text, image and relevance feedback with a text-only video retrieval system in order to identify which was more effective. In order to do so we developed two variations of our Físchlár video retrieval system and conducted user testing in a controlled lab environment. In this paper we outline our work on both of these two tasks

    Collaborative video searching on a tabletop

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    Almost all system and application design for multimedia systems is based around a single user working in isolation to perform some task yet much of the work for which we use computers to help us, is based on working collaboratively with colleagues. Groupware systems do support user collaboration but typically this is supported through software and users still physically work independently. Tabletop systems, such as the DiamondTouch from MERL, are interface devices which support direct user collaboration on a tabletop. When a tabletop is used as the interface for a multimedia system, such as a video search system, then this kind of direct collaboration raises many questions for system design. In this paper we present a tabletop system for supporting a pair of users in a video search task and we evaluate the system not only in terms of search performance but also in terms of user–user interaction and how different user personalities within each pair of searchers impacts search performance and user interaction. Incorporating the user into the system evaluation as we have done here reveals several interesting results and has important ramifications for the design of a multimedia search system

    Studying Interaction Methodologies in Video Retrieval

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    So far, several approaches have been studied to bridge the problem of the Semantic Gap, the bottleneck in image and video retrieval. However, no approach is successful enough to increase retrieval performances significantly. One reason is the lack of understanding the user's interest, a major condition towards adapting results to a user. This is partly due to the lack of appropriate interfaces and the missing knowledge of how to interpret user's actions with these interfaces. In this paper, we propose to study the importance of various implicit indicators of relevance. Furthermore, we propose to investigate how this implicit feedback can be combined with static user profiles towards an adaptive video retrieval model

    Using segmented objects in ostensive video shot retrieval

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    This paper presents a system for video shot retrieval in which shots are retrieved based on matching video objects using a combination of colour, shape and texture. Rather than matching on individual objects, our system supports sets of query objects which in total reflect the user’s object-based information need. Our work also adapts to a shifting user information need by initiating the partitioning of a user’s search into two or more distinct search threads, which can be followed by the user in sequence. This is an automatic process which maps neatly to the ostensive model for information retrieval in that it allows a user to place a virtual checkpoint on their search, explore one thread or aspect of their information need and then return to that checkpoint to then explore an alternative thread. Our system is fully functional and operational and in this paper we illustrate several design decisions we have made in building it
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