1,303 research outputs found

    Tecnología en la Enseñanza del Inglés

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    Documento PDF, 25 páginasGuía de estudio para el curso Tecnología en la enseñanza del inglés, código 5180, del Programa Diplomado, Bachillerato y Licenciatura en Enseñanza del Inglés para I y II ciclos que imparte la UNED.Universidad Estatal a Distancia de Costa Ric

    An evaluation of Digital Chisel 3.0 as a multimedia authoring tool in a year seven classroom

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    Most commercial interactive multimedia authoring packages are designed to be used by teachers and trainers to build commercial training or classroom teaching applications (Handler, Dana, Peters & Moor, 1995; Magel, 1997). The evolution of interactive multimedia technologies however, has made it possible for students to become actively involved in creating their own interactive multimedia projects, and in so doing, gain considerable learning benefit (Lehrer 1993). Facilitating this in the classroom and particularly at the Year Seven level, requires the use of a cost-effective, purpose-built authoring tool. Digital Chisel 3.0 (DC3), was developed by Pierian Spring Software (1997), as just such a product. This study was a summative product evaluation, utilising qualitative methodology that assessed the effectiveness of DC3, as a multimedia authoring tool for student use in a Year Seven classroom. Two adult expert reviewers and four Year Seven students assisted with the evaluation. The sources of evidence for this study included the use of participant observation, conversational and semi-structured interview, video recording, questionnaire and anecdotal field notes. The process of analysis was inductive, using the Analytic Framework suggested by Le Compte, Millroy & Preissle, (1992, pp. 763-766). Digital Chisel 3.0 was packaged with an easy to read printed manual and a useful audio/visual library on CD-ROM. With WYSIWYG display and drag-and-drop visual programming environments, the students found the component routines in DC3 relatively easy to learn. The use of the Microsoft style of interface and edit conventions allowed the previous learning of the students to be readily transferred to this product. The students also found constructing complex interactions in the Workbench relatively easy to master, as no scripting was required. DC3 was also customisable to three learning/school levels. Probably the most outstanding problem with this application was the amount of RAM it required to run efficiently. In it\u27s former configuration, it did not allow \u27room\u27 for multi-tasking and definitely did not run smoothly at the recommended 32 Megabytes of RAM. This both lowered the efficiency of operation, and severely challenged the motivation of all the users. The Table facility was almost totally unusable, as it failed to hold inserted elements and remained unstable through all attempts to use it. Although the intention for DC3 was to allow for cross-platform application, this function was not evident at the time it was evaluated. However, despite its shortcomings, Digital Chisel 3.0 proved to be well received by the students. They expressed enthusiasm for the extra freedom that this product\u27s features provided

    Developing Games for the Sight Impaired

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    In the 1970s when video games first emerged, it was virtually impossible to create a game that did not involve some sort of visuals. This is mainly due to a lack of technology, as almost all computers, games, and electronic speakers and displays could only output crude, pixilated visuals and rough, synthesized sound. However, technology has steadily improved to the point where games that do not need visuals are a possibility. Games for the visually impaired are an untapped industry, especially with the technology that exists today. By conducting interviews with the visually impaired we discovered what types of games the visual impaired prefer, what they would enjoy to play, and what ideas they have for developing these games

    Ohjelmistoratkaisu vuorovaikutteisiin WWW-pohjaisiin itseopiskelusovelluksiin

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    This thesis deals with computer-based education of acoustics and digital signal processing. The focus throughout the thesis is on interactive, self-study web-based applications even though many issues are of more general nature as well. The emphasis is especially on describing interactivity while using educational applications and the use of log information for evaluation of learning. The goal for the thesis has been to develop a web-based solution for audio signal processing education with emphasis on advanced, intelligent interactivity. The basis for this interactivity is the double agent architecture for web applications. The architecture allows the control of the interaction process by means of logs and using them as a basis for content adaptation. Furthermore, the novelty of this method is its applicability to evaluation of learning. The log information, provided by the architecture, can be used for on-line evaluation of users' requests and thus provides means for content adaptation. Furthermore, the log information can also be post-processed and used for off-line evaluation of the learning process by both teachers as well as students themselves. The latter has also pedagogical importance supporting the development of self-reflection and metacognitive skills.Työ käsittelee akustiikan ja digitaalisen signaalinkäsittelyn tietokonevusteista opetusta. Painopiste on kautta linjan vuorovaikutteisissa, itseopiskeluun tarkoitetuissa WWW-sovelluksissa, vaikka työssä käsitellään aihepiiriä laajemminkin. Työ keskittyy erityisesti vuorovaikutteisuuden kuvaamiseen ohjelmistoa käytettäessä sekä käytön yhteydessä saatavan lokitiedon hyödyntämiseen oppimisen arvioinnissa. Työn tavoitteena on ollut kehittää etenkin audiosignaalinkäsittelyyn soveltuva ohjelmistoratkaisu hyödyntämällä nykyaikaista WWW-teknologiaa. Avainasemassa on ollut pyrkiä kehittämään nimenomaan älykkään vuorovaikutteisuuden kuvaamiseen sopiva ratkaisu. Vuorovaikutteisuuden perustana toimii WWW-sovelluksille suunniteltu ns. kaksoisagenttiarkkitehtuuri. Arkkitehtuuri mahdollistaa vuorovaikutusprosessin ja sisällön ohjaamisen lokitiedon avulla. Menetelmän keskeisin uusi oivallus on tämän lokitiedon käyttö oppimisen arviointiin. Lokitiedot mahdollistavat sekä reaaliaikaisen käyttäjien toimien analysoinnin ja sisältömateriaalin muokkaamisen tämän mukaisesti, että jälkikäteen tapahtuvan oppimisprosessin arvioinnin. Arviointia voivat jälkikäteen tehdä sekä oppimateriaalin tuottajat (opettajat) että oppimateriaalin käyttäjät (opiskelijat) itsearviointina. Tällä on oppimisen kannalta tärkeä merkitys ns. metakognitiivisten taitojen kehittymiselle

    DNM Virtual Exhibit Development

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    The Danish National Museum in Copenhagen sponsored a project for the creation of a new electronic marketing device aimed to support museum visitors in the age cohort 14 to 35. Internet technology was the most applicable method for creating an interactive advertising tool according to both the online survey and literature review. The project team used Flash 8 to construct a website that allows for users to create personal Virtual Exhibits with museum photographs that can be printed and shared

    Computer Science's Digest Volume 2

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    This series of textbooks was created for the students of the Systems Engineering Program at the University of Nariño. They have been intentionally written in English to promote reading in a foreign language. The textbooks are a collection of reflections and workshops on specific situations in the field of computer science, based on the authors’ experiences. The main purpose of these textbooks is essentially academic. The way in which the reflections and workshops were constructed follows a didactic structure, to facilitate teaching and learning, making use of English as a second language. This book covers Internet and Multimedia Technology, System Analysis and Design, and Software Engineerin

    A basic web-based distance education model

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    Thesis (Master)--Izmir Institute of Technology, Computer Engineering, Izmir, 2005Includes bibliographical references (leaves: 147)Text in English; Abstract: Turkish and Englishxv, 201 leavesDuring the recent years, the rapid growth of the Web and multimedia technologies urged a shift of Computer-Based Educational Technology towards the Web. In the leading universities of the developed countries, studies on Web-Based Education have started and in an increasing manner are going strong. In the last few years, the leading universities of Turkey are also greatly interested in Web-Based Education and have started their re-structuring accordingly.The goal of this study is to design a basic model to be utilized by a university aiming to offer web-based distance education. In achieving this; by the use of system approach, a model comprising of three subsystems, namely system analysis, system design and evaluation&control, working in coordination with each other, has been tried to be proposed. There may be only one missing point of this study, that is; since preparing a lesson or program according to this model was not foreseen in this thesis, the effectiveness evaluations suggested in the evaluation&control subsystem could not be realized. It is recommended to realize such an evaluation in a further study to make it possible to reveal the effectiveness of web-based education by preparing a lesson or program according to this model.On the other hand, a survey has been conducted in Turkey in some of the universities either offering web-based education or are interested in studies in this field.The aim of this survey is to analyze from system design point of view the studies carried out in our universities on this matter and to get a picture of the existing situation.The directed questions aiming this were prepared by taking into consideration of the three stages of system design subsystem, i.e. administrative design, educational design, and technological design. It is intended for the result of this survey to shed light to the new-coming institutions in this field. As a matter of fact, each stage of this subsystem is a survey item itself and should be researched one by one in other studies.Furthermore, for individuals interested in distance education and web-based distance education and for people newly involved in this matter, this thesis is intended to be a reference material and to serve this purpose the sections are prepared containing the basic information accordingly. Nevertheless, since most of the information regarding system design are prepared without taking into consideration the disabled people, the relevant information are not complete. In another study, the offering of the web-based education to the disabled people, especially for deaf, hard of hearing or speech impaired, and blind students, has to be investigated.Finally, in this thesis the proposed model for the Web-Based Distance Education, as being a basic and conceptual model, has a flexible structure; i.e., suitable for all the institutions and establishments intending to offer the web-based education.What is important here, is to exploit the potential sources within the institution that will display the required systematic approach
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