2,277 research outputs found
NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understanding
Research on depth-based human activity analysis achieved outstanding
performance and demonstrated the effectiveness of 3D representation for action
recognition. The existing depth-based and RGB+D-based action recognition
benchmarks have a number of limitations, including the lack of large-scale
training samples, realistic number of distinct class categories, diversity in
camera views, varied environmental conditions, and variety of human subjects.
In this work, we introduce a large-scale dataset for RGB+D human action
recognition, which is collected from 106 distinct subjects and contains more
than 114 thousand video samples and 8 million frames. This dataset contains 120
different action classes including daily, mutual, and health-related
activities. We evaluate the performance of a series of existing 3D activity
analysis methods on this dataset, and show the advantage of applying deep
learning methods for 3D-based human action recognition. Furthermore, we
investigate a novel one-shot 3D activity recognition problem on our dataset,
and a simple yet effective Action-Part Semantic Relevance-aware (APSR)
framework is proposed for this task, which yields promising results for
recognition of the novel action classes. We believe the introduction of this
large-scale dataset will enable the community to apply, adapt, and develop
various data-hungry learning techniques for depth-based and RGB+D-based human
activity understanding. [The dataset is available at:
http://rose1.ntu.edu.sg/Datasets/actionRecognition.asp]Comment: IEEE Transactions on Pattern Analysis and Machine Intelligence
(TPAMI
The RGB-D Triathlon: Towards Agile Visual Toolboxes for Robots
Deep networks have brought significant advances in robot perception, enabling
to improve the capabilities of robots in several visual tasks, ranging from
object detection and recognition to pose estimation, semantic scene
segmentation and many others. Still, most approaches typically address visual
tasks in isolation, resulting in overspecialized models which achieve strong
performances in specific applications but work poorly in other (often related)
tasks. This is clearly sub-optimal for a robot which is often required to
perform simultaneously multiple visual recognition tasks in order to properly
act and interact with the environment. This problem is exacerbated by the
limited computational and memory resources typically available onboard to a
robotic platform. The problem of learning flexible models which can handle
multiple tasks in a lightweight manner has recently gained attention in the
computer vision community and benchmarks supporting this research have been
proposed. In this work we study this problem in the robot vision context,
proposing a new benchmark, the RGB-D Triathlon, and evaluating state of the art
algorithms in this novel challenging scenario. We also define a new evaluation
protocol, better suited to the robot vision setting. Results shed light on the
strengths and weaknesses of existing approaches and on open issues, suggesting
directions for future research.Comment: This work has been submitted to IROS/RAL 201
DepthCut: Improved Depth Edge Estimation Using Multiple Unreliable Channels
In the context of scene understanding, a variety of methods exists to
estimate different information channels from mono or stereo images, including
disparity, depth, and normals. Although several advances have been reported in
the recent years for these tasks, the estimated information is often imprecise
particularly near depth discontinuities or creases. Studies have however shown
that precisely such depth edges carry critical cues for the perception of
shape, and play important roles in tasks like depth-based segmentation or
foreground selection. Unfortunately, the currently extracted channels often
carry conflicting signals, making it difficult for subsequent applications to
effectively use them. In this paper, we focus on the problem of obtaining
high-precision depth edges (i.e., depth contours and creases) by jointly
analyzing such unreliable information channels. We propose DepthCut, a
data-driven fusion of the channels using a convolutional neural network trained
on a large dataset with known depth. The resulting depth edges can be used for
segmentation, decomposing a scene into depth layers with relatively flat depth,
or improving the accuracy of the depth estimate near depth edges by
constraining its gradients to agree with these edges. Quantitatively, we
compare against 15 variants of baselines and demonstrate that our depth edges
result in an improved segmentation performance and an improved depth estimate
near depth edges compared to data-agnostic channel fusion. Qualitatively, we
demonstrate that the depth edges result in superior segmentation and depth
orderings.Comment: 12 page
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