2,752 research outputs found

    Downlink Video Streaming for Users Non-Equidistant from Base Station

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    We consider multiuser video transmission for users that are non-equidistantly positioned from base station. We propose a greedy algorithm for video streaming in a wireless system with capacity achieving channel coding, that implements the cross-layer principle by partially separating the physical and the application layer. In such a system the parameters at the physical layer are dependent on the packet length and the conditions in the wireless channel and the parameters at the application layer are dependent on the reduction of the expected distortion assuming no packet errors in the system. We also address the fairness in the multiuser video system with non-equidistantly positioned users. Our fairness algorithm is based on modified opportunistic round robin scheduling. We evaluate the performance of the proposed algorithms by simulating the transmission of H.264/AVC video signals in a TDMA wireless system

    Distributed video coding for wireless video sensor networks: a review of the state-of-the-art architectures

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    Distributed video coding (DVC) is a relatively new video coding architecture originated from two fundamental theorems namely, Slepian–Wolf and Wyner–Ziv. Recent research developments have made DVC attractive for applications in the emerging domain of wireless video sensor networks (WVSNs). This paper reviews the state-of-the-art DVC architectures with a focus on understanding their opportunities and gaps in addressing the operational requirements and application needs of WVSNs

    The effect of block-wise feedback on the throughput-delay trade-off in streaming

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    Unlike traditional file transfer where only total delay matters, streaming applications impose delay constraints on each packet and require them to be in order. To achieve fast in-order packet decoding, we have to compromise on the throughput. We study this trade-off between throughput and in-order decoding delay, and in particular how it is affected by the frequency of block-wise feedback, whereby the source receives full channel state feedback at periodic intervals. Our analysis shows that for the same throughput, having more frequent feedback significantly reduces the in-order decoding delay. For any given block-wise feedback delay, we present a spectrum of coding schemes that span different throughput-delay tradeoffs. One can choose an appropriate coding scheme from these, depending upon the delay-sensitivity and bandwidth limitations of the application

    Robust live unicast video streaming with rateless codes

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    "This material is presented to ensure timely dissemination of scholarly and technical work. Copyright and all rights therein are retained by authors or by other copyright holders. All persons copying this information are expected to adhere to the terms and constraints invoked by each author's copyright. In most cases, these works may not be reposted without the explicit permission of the copyright holder.""©2007 IEEE. Personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or redistribution to servers or lists, or to reuse any copyrighted component of this work in other works must be obtained from the IEEE."We consider live unicast video streaming over a packet erasure channel. To protect the transmitted data, previous solutions use forward error correction (FEC), where the channel code rate is fixed in advance according to an estimation of the packet loss rate. However, these solutions are inefficient under dynamic and unpredictable channel conditions because of the mismatch between the estimated packet loss rate and the actual one.We introduce a new approach based on rateless codes and receiver feedback. For every source block, the sender keeps on transmitting the encoded symbols until it receives an acknowledgment from the receiver indicating that the block was decoded successfully. Within this framework, we provide an efficient algorithm to minimize bandwidth usage while ensuring successful decoding subject to an upper bound on the packet loss rate. Experimental results showed that compared to traditional fixed-rate FEC, our scheme provides significant bandwidth savings for the same playback qualityThis work was supported by the DFG Research Training Group GK-1042

    Machine Learning for Multimedia Communications

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    Machine learning is revolutionizing the way multimedia information is processed and transmitted to users. After intensive and powerful training, some impressive efficiency/accuracy improvements have been made all over the transmission pipeline. For example, the high model capacity of the learning-based architectures enables us to accurately model the image and video behavior such that tremendous compression gains can be achieved. Similarly, error concealment, streaming strategy or even user perception modeling have widely benefited from the recent learningoriented developments. However, learning-based algorithms often imply drastic changes to the way data are represented or consumed, meaning that the overall pipeline can be affected even though a subpart of it is optimized. In this paper, we review the recent major advances that have been proposed all across the transmission chain, and we discuss their potential impact and the research challenges that they raise

    First-Passage Time and Large-Deviation Analysis for Erasure Channels with Memory

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    This article considers the performance of digital communication systems transmitting messages over finite-state erasure channels with memory. Information bits are protected from channel erasures using error-correcting codes; successful receptions of codewords are acknowledged at the source through instantaneous feedback. The primary focus of this research is on delay-sensitive applications, codes with finite block lengths and, necessarily, non-vanishing probabilities of decoding failure. The contribution of this article is twofold. A methodology to compute the distribution of the time required to empty a buffer is introduced. Based on this distribution, the mean hitting time to an empty queue and delay-violation probabilities for specific thresholds can be computed explicitly. The proposed techniques apply to situations where the transmit buffer contains a predetermined number of information bits at the onset of the data transfer. Furthermore, as additional performance criteria, large deviation principles are obtained for the empirical mean service time and the average packet-transmission time associated with the communication process. This rigorous framework yields a pragmatic methodology to select code rate and block length for the communication unit as functions of the service requirements. Examples motivated by practical systems are provided to further illustrate the applicability of these techniques.Comment: To appear in IEEE Transactions on Information Theor
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