4,857 research outputs found
SoccerNet: A Scalable Dataset for Action Spotting in Soccer Videos
In this paper, we introduce SoccerNet, a benchmark for action spotting in
soccer videos. The dataset is composed of 500 complete soccer games from six
main European leagues, covering three seasons from 2014 to 2017 and a total
duration of 764 hours. A total of 6,637 temporal annotations are automatically
parsed from online match reports at a one minute resolution for three main
classes of events (Goal, Yellow/Red Card, and Substitution). As such, the
dataset is easily scalable. These annotations are manually refined to a one
second resolution by anchoring them at a single timestamp following
well-defined soccer rules. With an average of one event every 6.9 minutes, this
dataset focuses on the problem of localizing very sparse events within long
videos. We define the task of spotting as finding the anchors of soccer events
in a video. Making use of recent developments in the realm of generic action
recognition and detection in video, we provide strong baselines for detecting
soccer events. We show that our best model for classifying temporal segments of
length one minute reaches a mean Average Precision (mAP) of 67.8%. For the
spotting task, our baseline reaches an Average-mAP of 49.7% for tolerances
ranging from 5 to 60 seconds. Our dataset and models are available at
https://silviogiancola.github.io/SoccerNet.Comment: CVPR Workshop on Computer Vision in Sports 201
Indirect Match Highlights Detection with Deep Convolutional Neural Networks
Highlights in a sport video are usually referred as actions that stimulate
excitement or attract attention of the audience. A big effort is spent in
designing techniques which find automatically highlights, in order to
automatize the otherwise manual editing process. Most of the state-of-the-art
approaches try to solve the problem by training a classifier using the
information extracted on the tv-like framing of players playing on the game
pitch, learning to detect game actions which are labeled by human observers
according to their perception of highlight. Obviously, this is a long and
expensive work. In this paper, we reverse the paradigm: instead of looking at
the gameplay, inferring what could be exciting for the audience, we directly
analyze the audience behavior, which we assume is triggered by events happening
during the game. We apply deep 3D Convolutional Neural Network (3D-CNN) to
extract visual features from cropped video recordings of the supporters that
are attending the event. Outputs of the crops belonging to the same frame are
then accumulated to produce a value indicating the Highlight Likelihood (HL)
which is then used to discriminate between positive (i.e. when a highlight
occurs) and negative samples (i.e. standard play or time-outs). Experimental
results on a public dataset of ice-hockey matches demonstrate the effectiveness
of our method and promote further research in this new exciting direction.Comment: "Social Signal Processing and Beyond" workshop, in conjunction with
ICIAP 201
Multimodal framework based on audio‐visual features for summarisation of cricket videos
Peer Reviewedhttp://deepblue.lib.umich.edu/bitstream/2027.42/166171/1/ipr2bf02094.pd
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