179 research outputs found

    Deep Unsupervised Learning using Nonequilibrium Thermodynamics

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    A central problem in machine learning involves modeling complex data-sets using highly flexible families of probability distributions in which learning, sampling, inference, and evaluation are still analytically or computationally tractable. Here, we develop an approach that simultaneously achieves both flexibility and tractability. The essential idea, inspired by non-equilibrium statistical physics, is to systematically and slowly destroy structure in a data distribution through an iterative forward diffusion process. We then learn a reverse diffusion process that restores structure in data, yielding a highly flexible and tractable generative model of the data. This approach allows us to rapidly learn, sample from, and evaluate probabilities in deep generative models with thousands of layers or time steps, as well as to compute conditional and posterior probabilities under the learned model. We additionally release an open source reference implementation of the algorithm

    Audio is all in one: speech-driven gesture synthetics using WavLM pre-trained model

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    The generation of co-speech gestures for digital humans is an emerging area in the field of virtual human creation. Prior research has made progress by using acoustic and semantic information as input and adopting classify method to identify the person's ID and emotion for driving co-speech gesture generation. However, this endeavour still faces significant challenges. These challenges go beyond the intricate interplay between co-speech gestures, speech acoustic, and semantics; they also encompass the complexities associated with personality, emotion, and other obscure but important factors. This paper introduces "diffmotion-v2," a speech-conditional diffusion-based and non-autoregressive transformer-based generative model with WavLM pre-trained model. It can produce individual and stylized full-body co-speech gestures only using raw speech audio, eliminating the need for complex multimodal processing and manually annotated. Firstly, considering that speech audio not only contains acoustic and semantic features but also conveys personality traits, emotions, and more subtle information related to accompanying gestures, we pioneer the adaptation of WavLM, a large-scale pre-trained model, to extract low-level and high-level audio information. Secondly, we introduce an adaptive layer norm architecture in the transformer-based layer to learn the relationship between speech information and accompanying gestures. Extensive subjective evaluation experiments are conducted on the Trinity, ZEGGS, and BEAT datasets to confirm the WavLM and the model's ability to synthesize natural co-speech gestures with various styles.Comment: 10 pages, 5 figures, 1 tabl

    A note on the evaluation of generative models

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    Probabilistic generative models can be used for compression, denoising, inpainting, texture synthesis, semi-supervised learning, unsupervised feature learning, and other tasks. Given this wide range of applications, it is not surprising that a lot of heterogeneity exists in the way these models are formulated, trained, and evaluated. As a consequence, direct comparison between models is often difficult. This article reviews mostly known but often underappreciated properties relating to the evaluation and interpretation of generative models with a focus on image models. In particular, we show that three of the currently most commonly used criteria---average log-likelihood, Parzen window estimates, and visual fidelity of samples---are largely independent of each other when the data is high-dimensional. Good performance with respect to one criterion therefore need not imply good performance with respect to the other criteria. Our results show that extrapolation from one criterion to another is not warranted and generative models need to be evaluated directly with respect to the application(s) they were intended for. In addition, we provide examples demonstrating that Parzen window estimates should generally be avoided

    Generative Image Modeling Using Spatial LSTMs

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    Modeling the distribution of natural images is challenging, partly because of strong statistical dependencies which can extend over hundreds of pixels. Recurrent neural networks have been successful in capturing long-range dependencies in a number of problems but only recently have found their way into generative image models. We here introduce a recurrent image model based on multi-dimensional long short-term memory units which are particularly suited for image modeling due to their spatial structure. Our model scales to images of arbitrary size and its likelihood is computationally tractable. We find that it outperforms the state of the art in quantitative comparisons on several image datasets and produces promising results when used for texture synthesis and inpainting
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