6,770 research outputs found
Automatic Analysis of Facial Expressions Based on Deep Covariance Trajectories
In this paper, we propose a new approach for facial expression recognition
using deep covariance descriptors. The solution is based on the idea of
encoding local and global Deep Convolutional Neural Network (DCNN) features
extracted from still images, in compact local and global covariance
descriptors. The space geometry of the covariance matrices is that of Symmetric
Positive Definite (SPD) matrices. By conducting the classification of static
facial expressions using Support Vector Machine (SVM) with a valid Gaussian
kernel on the SPD manifold, we show that deep covariance descriptors are more
effective than the standard classification with fully connected layers and
softmax. Besides, we propose a completely new and original solution to model
the temporal dynamic of facial expressions as deep trajectories on the SPD
manifold. As an extension of the classification pipeline of covariance
descriptors, we apply SVM with valid positive definite kernels derived from
global alignment for deep covariance trajectories classification. By performing
extensive experiments on the Oulu-CASIA, CK+, and SFEW datasets, we show that
both the proposed static and dynamic approaches achieve state-of-the-art
performance for facial expression recognition outperforming many recent
approaches.Comment: A preliminary version of this work appeared in "Otberdout N, Kacem A,
Daoudi M, Ballihi L, Berretti S. Deep Covariance Descriptors for Facial
Expression Recognition, in British Machine Vision Conference 2018, BMVC 2018,
Northumbria University, Newcastle, UK, September 3-6, 2018. ; 2018 :159."
arXiv admin note: substantial text overlap with arXiv:1805.0386
Dynamic Facial Expression Generation on Hilbert Hypersphere with Conditional Wasserstein Generative Adversarial Nets
In this work, we propose a novel approach for generating videos of the six
basic facial expressions given a neutral face image. We propose to exploit the
face geometry by modeling the facial landmarks motion as curves encoded as
points on a hypersphere. By proposing a conditional version of manifold-valued
Wasserstein generative adversarial network (GAN) for motion generation on the
hypersphere, we learn the distribution of facial expression dynamics of
different classes, from which we synthesize new facial expression motions. The
resulting motions can be transformed to sequences of landmarks and then to
images sequences by editing the texture information using another conditional
Generative Adversarial Network. To the best of our knowledge, this is the first
work that explores manifold-valued representations with GAN to address the
problem of dynamic facial expression generation. We evaluate our proposed
approach both quantitatively and qualitatively on two public datasets;
Oulu-CASIA and MUG Facial Expression. Our experimental results demonstrate the
effectiveness of our approach in generating realistic videos with continuous
motion, realistic appearance and identity preservation. We also show the
efficiency of our framework for dynamic facial expressions generation, dynamic
facial expression transfer and data augmentation for training improved emotion
recognition models
FML: Face Model Learning from Videos
Monocular image-based 3D reconstruction of faces is a long-standing problem
in computer vision. Since image data is a 2D projection of a 3D face, the
resulting depth ambiguity makes the problem ill-posed. Most existing methods
rely on data-driven priors that are built from limited 3D face scans. In
contrast, we propose multi-frame video-based self-supervised training of a deep
network that (i) learns a face identity model both in shape and appearance
while (ii) jointly learning to reconstruct 3D faces. Our face model is learned
using only corpora of in-the-wild video clips collected from the Internet. This
virtually endless source of training data enables learning of a highly general
3D face model. In order to achieve this, we propose a novel multi-frame
consistency loss that ensures consistent shape and appearance across multiple
frames of a subject's face, thus minimizing depth ambiguity. At test time we
can use an arbitrary number of frames, so that we can perform both monocular as
well as multi-frame reconstruction.Comment: CVPR 2019 (Oral). Video: https://www.youtube.com/watch?v=SG2BwxCw0lQ,
Project Page: https://gvv.mpi-inf.mpg.de/projects/FML19
EgoFace: Egocentric Face Performance Capture and Videorealistic Reenactment
Face performance capture and reenactment techniques use multiple cameras and sensors, positioned at a distance from the face or mounted on heavy wearable devices. This limits their applications in mobile and outdoor environments. We present EgoFace, a radically new lightweight setup for face performance capture and front-view videorealistic reenactment using a single egocentric RGB camera. Our lightweight setup allows operations in uncontrolled environments, and lends itself to telepresence applications such as video-conferencing from dynamic environments. The input image is projected into a low dimensional latent space of the facial expression parameters. Through careful adversarial training of the parameter-space synthetic rendering, a videorealistic animation is produced. Our problem is challenging as the human visual system is sensitive to the smallest face irregularities that could occur in the final results. This sensitivity is even stronger for video results. Our solution is trained in a pre-processing stage, through a supervised manner without manual annotations. EgoFace captures a wide variety of facial expressions, including mouth movements and asymmetrical expressions. It works under varying illuminations, background, movements, handles people from different ethnicities and can operate in real time
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