211 research outputs found

    Proactive communication in multi-agent teamwork

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    Sharing common goals and acting cooperatively are critical issues in multiagent teamwork. Traditionally, agents cooperate with each other by inferring others' actions implicitly or explicitly, based on established norms for behavior or on knowledge about the preferences or interests of others. This kind of cooperation either requires that agents share a large amount of knowledge about the teamwork, which is unrealistic in a distributed team, or requires high-frequency message exchange, which weakens teamwork efficiency, especially for a team that may involve human members. In this research, we designed and developed a new approach called Proactive Communication, which helps to produce realistic behavior and interactions for multiagent teamwork. We emphasize that multi-agent teamwork is governed by the same principles that underlie human cooperation. Psychological studies of human teamwork have shown that members of an effective team often anticipate the needs of other members and choose to assist them proactively. Human team members are also naturally capable of observing the environment and others so they can establish certain parameters for performing actions without communicating with others. Proactive Communication endows agents with observabilities and enables agents use them to track othersâ mental states. Additionally, Proactive Communication uses statistical analysis of the information production and need of team members and uses these data to capture the complex, interdependent decision processes between information needer and provider. Since not all these data are known, we use their expected values with respect to a dynamic estimation of distributions. The approach was evaluated by running several sets of experiments on a Multi- Agent Wumpus World application. The results showed that endowing agents with observability decreased communication load as well as enhanced team performance. The results also showed that with the support of dynamic distributions, estimation, and decision-theoretic modeling, teamwork efficiency were improved

    A principled information valuation for communications during multi-agent coordination

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    Decentralised coordination in multi-agent systems is typically achieved using communication. However, in many cases, communication is expensive to utilise because there is limited bandwidth, it may be dangerous to communicate, or communication may simply be unavailable at times. In this context, we argue for a rational approach to communication --- if it has a cost, the agents should be able to calculate a value of communicating. By doing this, the agents can balance the need to communicate with the cost of doing so. In this research, we present a novel model of rational communication that uses information theory to value communications, and employ this valuation in a decision theoretic coordination mechanism. A preliminary empirical evaluation of the benefits of this approach is presented in the context of the RoboCupRescue simulator

    An interaction protocol for bidirectional deliberation on direct help in agent teamwork.

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    This thesis proposes a new interaction protocol for direct help in agent teamwork. It addresses design questions that may arise in practical systems development, and achieves higher teamwork performance impact than previous versions of the Mutual Assistance Protocol (MAP). Direct help, such as performing an action on teammate's behalf, is deliberated by team members as need arises, rather than imposed by team organization or centralized mechanisms. The deliberation can start with a request for help, or with an offer of help the two design principles have been embodied in two distinct versions of MAP. Based on their observed complementarity, we refine and combine them into a single protocol that leverages their individual advantages. Its novel features let an agent initiate help deliberation with request or offer, and also simultaneously provide and receive help. Simulation experiments demonstrate its team performance gains while varying the environment dynamism, agent resources, and communication costs. --Leaf i.The original print copy of this thesis may be available here: http://wizard.unbc.ca/record=b200687

    A mutual assistance protocol for agent teamwork.

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    This thesis proposes a novel protocol for incorporating helpful behavior into multiagent teamwork. In the proposed protocol, call the Mutual Assistance Protocol (MAP), an agent can use its own abilities and resources to advance a subtask assigned to another agent. The helpful act is performed only when the two agents jointly determine that it is in the interest of the team. The underlying design principle is that each agent assesses the team impact of changes in its own local plan. The distributed decision is reached through a bidding sequence similar to the Contract Net Protocol. The helpful act may consist in performing an action or in granting resources. The advantages of MAP over protocols that use unilateral help decisions are demonstrated through simulation experiments, using varying levels of mutual awareness in the team, dynamic disturbance in the environment, communication costs, and computation costs. --P. ii.The original print copy of this thesis may be available here: http://wizard.unbc.ca/record=b175526

    How Computer Networks Can Become Smart

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    A model of empathy for artificial agent teamwork.

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    This thesis introduces a model of empathy as a basis for helpful behaviour in teams consisting purely of artificial agents that collaborate on practical problem-solving tasks, and investigates whether the performance of such teams can benefit from empathic help between members as the analogy with human teams might suggest. Guided by existing models of natural empathy in psychology and neuroscience, it identifies the potential empathy factors for artificial agents, as well as the mechanisms by which they produce affective and behavioural responses. The performance of empathic agent teams situated in a microworld similar to the Coloured Trails game is studied through simulation experiments, with the model parameters optimized by a genetic algorithm. For low to moderate levels of random disturbance in the environment, empathic help is superior to random help, and it outperforms rational help as rational decision complexity grows, in particular at higher levels of environmental disturbance. --P. ii.The original print copy of this thesis may be available here: http://wizard.unbc.ca/record=b180582
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