1,845 research outputs found
On dynamic breadth-first search in external-memory
We provide the first non-trivial result on dynamic breadth-first search (BFS) in external-memory: For general sparse undirected graphs of initially nodes and O(n) edges and monotone update sequences of either edge insertions or edge deletions, we prove an amortized high-probability bound of O(n/B^{2/3}+\sort(n)\cdot \log B) I/Os per update. In contrast, the currently best approach for static BFS on sparse undirected graphs requires \Omega(n/B^{1/2}+\sort(n)) I/Os. 1998 ACM Subject Classification: F.2.2. Key words and phrases: External Memory, Dynamic Graph Algorithms, BFS, Randomization
Benchmarks for Parity Games (extended version)
We propose a benchmark suite for parity games that includes all benchmarks
that have been used in the literature, and make it available online. We give an
overview of the parity games, including a description of how they have been
generated. We also describe structural properties of parity games, and using
these properties we show that our benchmarks are representative. With this work
we provide a starting point for further experimentation with parity games.Comment: The corresponding tool and benchmarks are available from
https://github.com/jkeiren/paritygame-generator. This is an extended version
of the paper that has been accepted for FSEN 201
A Local Algorithm for the Sparse Spanning Graph Problem
Constructing a sparse spanning subgraph is a fundamental primitive in graph
theory. In this paper, we study this problem in the Centralized Local model,
where the goal is to decide whether an edge is part of the spanning subgraph by
examining only a small part of the input; yet, answers must be globally
consistent and independent of prior queries.
Unfortunately, maximally sparse spanning subgraphs, i.e., spanning trees,
cannot be constructed efficiently in this model. Therefore, we settle for a
spanning subgraph containing at most edges (where is the
number of vertices and is a given approximation/sparsity
parameter). We achieve query complexity of
, (-notation hides
polylogarithmic factors in ). where is the maximum degree of the
input graph. Our algorithm is the first to do so on arbitrary bounded degree
graphs. Moreover, we achieve the additional property that our algorithm outputs
a spanner, i.e., distances are approximately preserved. With high probability,
for each deleted edge there is a path of
hops in the output that connects its endpoints
Coloring Artemis graphs
We consider the class A of graphs that contain no odd hole, no antihole, and
no ``prism'' (a graph consisting of two disjoint triangles with three disjoint
paths between them). We show that the coloring algorithm found by the second
and fourth author can be implemented in time O(n^2m) for any graph in A with n
vertices and m edges, thereby improving on the complexity proposed in the
original paper
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