1,845 research outputs found

    On dynamic breadth-first search in external-memory

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    We provide the first non-trivial result on dynamic breadth-first search (BFS) in external-memory: For general sparse undirected graphs of initially nn nodes and O(n) edges and monotone update sequences of either Θ(n)\Theta(n) edge insertions or Θ(n)\Theta(n) edge deletions, we prove an amortized high-probability bound of O(n/B^{2/3}+\sort(n)\cdot \log B) I/Os per update. In contrast, the currently best approach for static BFS on sparse undirected graphs requires \Omega(n/B^{1/2}+\sort(n)) I/Os. 1998 ACM Subject Classification: F.2.2. Key words and phrases: External Memory, Dynamic Graph Algorithms, BFS, Randomization

    Benchmarks for Parity Games (extended version)

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    We propose a benchmark suite for parity games that includes all benchmarks that have been used in the literature, and make it available online. We give an overview of the parity games, including a description of how they have been generated. We also describe structural properties of parity games, and using these properties we show that our benchmarks are representative. With this work we provide a starting point for further experimentation with parity games.Comment: The corresponding tool and benchmarks are available from https://github.com/jkeiren/paritygame-generator. This is an extended version of the paper that has been accepted for FSEN 201

    A Local Algorithm for the Sparse Spanning Graph Problem

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    Constructing a sparse spanning subgraph is a fundamental primitive in graph theory. In this paper, we study this problem in the Centralized Local model, where the goal is to decide whether an edge is part of the spanning subgraph by examining only a small part of the input; yet, answers must be globally consistent and independent of prior queries. Unfortunately, maximally sparse spanning subgraphs, i.e., spanning trees, cannot be constructed efficiently in this model. Therefore, we settle for a spanning subgraph containing at most (1+ε)n(1+\varepsilon)n edges (where nn is the number of vertices and ε\varepsilon is a given approximation/sparsity parameter). We achieve query complexity of O~(poly(Δ/ε)n2/3)\tilde{O}(poly(\Delta/\varepsilon)n^{2/3}), (O~\tilde{O}-notation hides polylogarithmic factors in nn). where Δ\Delta is the maximum degree of the input graph. Our algorithm is the first to do so on arbitrary bounded degree graphs. Moreover, we achieve the additional property that our algorithm outputs a spanner, i.e., distances are approximately preserved. With high probability, for each deleted edge there is a path of O(poly(Δ/ε)log2n)O(poly(\Delta/\varepsilon)\log^2 n) hops in the output that connects its endpoints

    Coloring Artemis graphs

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    We consider the class A of graphs that contain no odd hole, no antihole, and no ``prism'' (a graph consisting of two disjoint triangles with three disjoint paths between them). We show that the coloring algorithm found by the second and fourth author can be implemented in time O(n^2m) for any graph in A with n vertices and m edges, thereby improving on the complexity proposed in the original paper
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