3,258 research outputs found

    Fast and robust curve skeletonization for real-world elongated objects

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    We consider the problem of extracting curve skeletons of three-dimensional, elongated objects given a noisy surface, which has applications in agricultural contexts such as extracting the branching structure of plants. We describe an efficient and robust method based on breadth-first search that can determine curve skeletons in these contexts. Our approach is capable of automatically detecting junction points as well as spurious segments and loops. All of that is accomplished with only one user-adjustable parameter. The run time of our method ranges from hundreds of milliseconds to less than four seconds on large, challenging datasets, which makes it appropriate for situations where real-time decision making is needed. Experiments on synthetic models as well as on data from real world objects, some of which were collected in challenging field conditions, show that our approach compares favorably to classical thinning algorithms as well as to recent contributions to the field.Comment: 47 pages; IEEE WACV 2018, main paper and supplementary materia

    Disconnected Skeleton: Shape at its Absolute Scale

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    We present a new skeletal representation along with a matching framework to address the deformable shape recognition problem. The disconnectedness arises as a result of excessive regularization that we use to describe a shape at an attainably coarse scale. Our motivation is to rely on the stable properties of the shape instead of inaccurately measured secondary details. The new representation does not suffer from the common instability problems of traditional connected skeletons, and the matching process gives quite successful results on a diverse database of 2D shapes. An important difference of our approach from the conventional use of the skeleton is that we replace the local coordinate frame with a global Euclidean frame supported by additional mechanisms to handle articulations and local boundary deformations. As a result, we can produce descriptions that are sensitive to any combination of changes in scale, position, orientation and articulation, as well as invariant ones.Comment: The work excluding {\S}V and {\S}VI has first appeared in 2005 ICCV: Aslan, C., Tari, S.: An Axis-Based Representation for Recognition. In ICCV(2005) 1339- 1346.; Aslan, C., : Disconnected Skeletons for Shape Recognition. Masters thesis, Department of Computer Engineering, Middle East Technical University, May 200

    Perceiving animacy from shape

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    Superordinate visual classification—for example, identifying an image as “animal,” “plant,” or “mineral”—is computationally challenging because radically different items (e.g., “octopus,” “dog”) must be grouped into a common class (“animal”). It is plausible that learning superordinate categories teaches us not only the membership of particular (familiar) items, but also general features that are shared across class members, aiding us in classifying novel (unfamiliar) items. Here, we investigated visual shape features associated with animate and inanimate classes. One group of participants viewed images of 75 unfamiliar and atypical items and provided separate ratings of how much each image looked like an animal, plant, and mineral. Results show systematic tradeoffs between the ratings, indicating a class-like organization of items. A second group rated each image in terms of 22 midlevel shape features (e.g., “symmetrical,” “curved”). The results confirm that superordinate classes are associated with particular shape features (e.g., “animals” generally have high “symmetry” ratings). Moreover, linear discriminant analysis based on the 22-D feature vectors predicts the perceived classes approximately as well as the ground truth classification. This suggests that a generic set of midlevel visual shape features forms the basis for superordinate classification of novel objects along the animacy continuum
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