1,322 research outputs found

    Active Inference: Demystified and Compared

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    Active inference is a first principle account of how autonomous agents operate in dynamic, nonstationary environments. This problem is also considered in reinforcement learning, but limited work exists on comparing the two approaches on the same discrete-state environments. In this letter, we provide (1) an accessible overview of the discrete-state formulation of active inference, highlighting natural behaviors in active inference that are generally engineered in reinforcement learning, and (2) an explicit discrete-state comparison between active inference and reinforcement learning on an OpenAI gym baseline. We begin by providing a condensed overview of the active inference literature, in particular viewing the various natural behaviors of active inference agents through the lens of reinforcement learning. We show that by operating in a pure belief-based setting, active inference agents can carry out epistemic exploration-and account for uncertainty about their environment-in a Bayes-optimal fashion. Furthermore, we show that the reliance on an explicit reward signal in reinforcement learning is removed in active inference, where reward can simply be treated as another observation we have a preference over; even in the total absence of rewards, agent behaviors are learned through preference learning. We make these properties explicit by showing two scenarios in which active inference agents can infer behaviors in reward-free environments compared to both Q-learning and Bayesian model-based reinforcement learning agents and by placing zero prior preferences over rewards and learning the prior preferences over the observations corresponding to reward. We conclude by noting that this formalism can be applied to more complex settings (e.g., robotic arm movement, Atari games) if appropriate generative models can be formulated. In short, we aim to demystify the behavior of active inference agents by presenting an accessible discrete state-space and time formulation and demonstrate these behaviors in a OpenAI gym environment, alongside reinforcement learning agents

    Learning to Navigate from Scratch using World Models and Curiosity: the Good, the Bad, and the Ugly

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    Learning to navigate unknown environments from scratch is a challenging problem. This work presents a system that integrates world models with curiosity-driven exploration for autonomous navigation in new environments. We evaluate performance through simulations and real-world experiments of varying scales and complexities. In simulated environments, the approach rapidly and comprehensively explores the surroundings. Real-world scenarios introduce additional challenges. Despite demonstrating promise in a small controlled environment, we acknowledge that larger and dynamic environments can pose challenges for the current system. Our analysis emphasizes the significance of developing adaptable and robust world models that can handle environmental changes to prevent repetitive exploration of the same areas.Comment: IROS 2023 workshop World Models and Predictive Coding in Cognitive Robotics and IROS 2023 workshop Learning Robot Super Autonom
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