4,347 research outputs found

    System Identification for the design of behavioral controllers in crowd evacuations

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    Behavioral modification using active instructions is a promising interventional method to optimize crowd evacuations. However, existing research efforts have been more focused on eliciting general principles of optimal behavior than providing explicit mechanisms to dynamically induce the desired behaviors, which could be claimed as a significant knowledge gap in crowd evacuation optimization. In particular, we propose using dynamic distancekeeping instructions to regulate pedestrian flows and improve safety and evacuation time. We investigate the viability of using Model Predictive Control (MPC) techniques to develop a behavioral controller that obtains the optimal distance-keeping instructions to modulate the pedestrian density at bottlenecks. System Identification is proposed as a general methodology to model crowd dynamics and build prediction models. Thus, for a testbed evacuation scenario and input?output data generated from designed microscopic simulations, we estimate a linear AutoRegressive eXogenous model (ARX), which is used as the prediction model in the MPC controller. A microscopic simulation framework is used to validate the proposal that embeds the designed MPC controller, tuned and refined in closed-loop using the ARX model as the Plant model. As a significant contribution, the proposed combination of MPC control and System Identification to model crowd dynamics appears ideally suited to develop realistic and practical control systems for controlling crowd motion. The flexibility of MPC control technology to impose constraints on control variables and include different disturbance models in the prediction model has confirmed its suitability in the design of behavioral controllers in crowd evacuations. We found that an adequate selection of output disturbance models in the predictor is critical in the type of responses given by the controller. Interestingly, it is expected that this proposal can be extended to different evacuation scenarios, control variables, control systems, and multiple-input multiple-output control structures.Ministerio de EconomĂ­a y Competitivida

    Optimal exit configuration of factory layout for a safer emergency evacuation using crowd simulation model and multi-objective artificial bee colony optimization

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    This work aims at providing a systematic method in producing a safer and optimal factory layout based on a crowd simulation model and the multi-objective artificial bee colony optimization technique. Apart, from ensuring the efficiency of manufacturing processes in planning a factory layout, it is also important that the safety aspect is taken into account. A factory is usually a closed working area consisting of machines, equipment, assembly lines as well as individual working space and other departments within the factory. In this environment, workers move around in the factory to perform different activities, and hence highly complex crowd behaviours that are influenced by the physical, social and psychological factors of the crowd might take place. Therefore, the layout of the factory must be carefully designed so that efficient movements of people can be obtained. Furthermore, during emergency situations that require efficient evacuation of workers from the factory building, a good factory layout will prevent or minimize the possibility of injuries during the evacuation process. This will reduce the evacuation egress time, which is the quantity used to evaluate the evacuation efficiency and the building's level of safety. One of the techniques to assess the evacuation efficiency of a particular space configuration is by using the crowd simulation model. Recent evidences suggest that the representation of crowd dynamics using a simulation model is useful, where experiments with real humans are too dangerous and not practical to be implemented. This work explains the method to provide optimal exit door configurations for a factory layout by analyzing the crowd evacuation time and the discomfort level, where the proposed optimum exit configurations will be compared with the original configuration for a better evacuation efficiency

    Human behaviour simulation using gaming software based on video observation analysis

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    Computer simulation is one of the techniques applied by engineers and architects to evaluate building designs before real construction is undertaken. Computer simulation is also applied in crowd research to evaluate the safety of building designs for human evacuation during emergency situations. By using computer simulation, the best and worst-case scenarios during emergency evacuation can be predicted without using real humans by carrying out the simulation many times (Gwynne, et al., 1999). This provides many advantages compared to experimental methods (e.g. fire drills) when dealing with the ethical issues and rarely occurring events. Besides that, the simulations can be applied to investigate the outcome of different evacuation strategies (Hsiung, et al., 2009) and to investigate emergent behaviour based on new theories or hypotheses (Pan, et al., 2006). In this research, computer simulation is applied to develop a prototype of a ‘toolkit’ or computer program that is able to model and simulate human movement and behaviour in crowded spaces. The research has its origin in the AUNT-SUE (Accessibility and User Needs in Transport - Sustainable Urban Environment) project that emphasized the need to accommodate the largest possible range of humans with different abilities and aspirations (Marshall, et al., 2008) based on the philosophy of ‘inclusive design’, ‘design for all’ or ‘universal design’. A video observation method was used in this research to record ‘real’ human movement and behaviour in crowded spaces. Once analysed, the recorded video is considered as input data for the human behaviour simulation. The simulation focuses on the microscopic scale where each individual character within the crowd is considered. Additionally, heterogeneous characters or different types of humans such as older people, disabled people, young and able- bodied are also considered. However, the simulation only focuses on the normal situation where there is no panic condition. The gaming software DarkBASIC Professional was applied after the video observation analysis

    Evacuation in the Social Force Model is not stationary

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    An evacuation process is simulated within the Social Force Model. Thousand pedestrians are leaving a room by one exit. We investigate the stationarity of the distribution of time lags between instants when two successive pedestrians cross the exit. The exponential tail of the distribution is shown to gradually vanish. Taking fluctuations apart, the time lags decrease in time till there are only about 50 pedestrians in the room, then they start to increase. This suggests that at the last stage the flow is laminar. In the first stage, clogging events slow the evacuation down. As they are more likely for larger crowds, the flow is not stationary. The data are investigated with detrended fluctuation analysis.Comment: 7 pages, 3 figures; PACS numbers: 89.75.Fb, 05.40.-a, 05.45.Tp, 89.40.B

    Overview of crowd simulation in computer graphics

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    High-powered technology use computer graphics in education, entertainment, games, simulation, and virtual heritage applications has led it to become an important area of research. In simulation, according to Tecchia et al. (2002), it is important to create an interactive, complex, and realistic virtual world so that the user can have an immersive experience during navigation through the world. As the size and complexity of the environments in the virtual world increased, it becomes more necessary to populate them with peoples, and this is the reason why rendering the crowd in real-time is very crucial. Generally, crowd simulation consists of three important areas. They are realism of behavioral (Thompson and Marchant 1995), high-quality visualization (Dobbyn et al. 2005) and convergence of both areas. Realism of behavioral is mainly used for simple 2D visualizations because most of the attentions are concentrated on simulating the behaviors of the group. High quality visualization is regularly used for movie productions and computer games. It gives intention on producing more convincing visual rather than realism of behaviors. The convergences of both areas are mainly used for application like training systems. In order to make the training system more effective, the element of valid replication of the behaviors and high-quality visualization is added
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