3,282 research outputs found

    Considering Human Aspects on Strategies for Designing and Managing Distributed Human Computation

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    A human computation system can be viewed as a distributed system in which the processors are humans, called workers. Such systems harness the cognitive power of a group of workers connected to the Internet to execute relatively simple tasks, whose solutions, once grouped, solve a problem that systems equipped with only machines could not solve satisfactorily. Examples of such systems are Amazon Mechanical Turk and the Zooniverse platform. A human computation application comprises a group of tasks, each of them can be performed by one worker. Tasks might have dependencies among each other. In this study, we propose a theoretical framework to analyze such type of application from a distributed systems point of view. Our framework is established on three dimensions that represent different perspectives in which human computation applications can be approached: quality-of-service requirements, design and management strategies, and human aspects. By using this framework, we review human computation in the perspective of programmers seeking to improve the design of human computation applications and managers seeking to increase the effectiveness of human computation infrastructures in running such applications. In doing so, besides integrating and organizing what has been done in this direction, we also put into perspective the fact that the human aspects of the workers in such systems introduce new challenges in terms of, for example, task assignment, dependency management, and fault prevention and tolerance. We discuss how they are related to distributed systems and other areas of knowledge.Comment: 3 figures, 1 tabl

    Emotion estimation in crowds:a machine learning approach

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    Emotion estimation in crowds:a machine learning approach

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    Self-supervised learning of a facial attribute embedding from video

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    We propose a self-supervised framework for learning facial attributes by simply watching videos of a human face speaking, laughing, and moving over time. To perform this task, we introduce a network, Facial Attributes-Net (FAb-Net), that is trained to embed multiple frames from the same video face-track into a common low-dimensional space. With this approach, we make three contributions: first, we show that the network can leverage information from multiple source frames by predicting confidence/attention masks for each frame; second, we demonstrate that using a curriculum learning regime improves the learned embedding; finally, we demonstrate that the network learns a meaningful face embedding that encodes information about head pose, facial landmarks and facial expression, i.e. facial attributes, without having been supervised with any labelled data. We are comparable or superior to state-of-the-art self-supervised methods on these tasks and approach the performance of supervised methods.Comment: To appear in BMVC 2018. Supplementary material can be found at http://www.robots.ox.ac.uk/~vgg/research/unsup_learn_watch_faces/fabnet.htm
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