7 research outputs found

    Creating invariance to "nuisance parameters" in face recognition

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    A major goal for face recognition is to identify faces where the pose of the probe is different from the stored face. Typical feature vectors vary more with pose than with identity, leading to very poor recognition performance. We propose a non-linear many-to-one mapping from a conventional feature space to a new space constructed so that each individual has a unique feature vector regardless of pose. Training data is used to implicitly parameterize the position of the multi-dimensional face manifold by pose. We introduce a co-ordinate transform, which depends on the position on the manifold. This transform is chosen so that different poses of the same face are mapped to the same feature vector. The same approach is applied to illumination changes. We investigate different methods for creating features, which are invariant to both pose and illumination. We provide a metric to assess the discriminability of the resulting features. Our technique increases the discriminability of faces under unknown pose and lighting compared to contemporary methods

    A Real-Time Angle- and Illumination-Aware Face Recognition System Based on Artificial Neural Network

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    Automatic authentication systems, using biometric technology, are becoming increasingly important with the increased need for person verification in our daily life. A few years back, fingerprint verification was done only in criminal investigations. Now fingerprints and face images are widely used in bank tellers, airports, and building entrances. Face images are easy to obtain, but successful recognition depends on proper orientation and illumination of the image, compared to the one taken at registration time. Facial features heavily change with illumination and orientation angle, leading to increased false rejection as well as false acceptance. Registering face images for all possible angles and illumination is impossible. In this work, we proposed a memory efficient way to register (store) multiple angle and changing illumination face image data, and a computationally efficient authentication technique, using multilayer perceptron (MLP). Though MLP is trained using a few registered images with different orientation, due to generalization property of MLP, interpolation of features for intermediate orientation angles was possible. The algorithm is further extended to include illumination robust authentication system. Results of extensive experiments verify the effectiveness of the proposed algorithm

    A comprehensive survey on Pose-Invariant Face Recognition

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    Ā© 2016 ACM. The capacity to recognize faces under varied poses is a fundamental human ability that presents a unique challenge for computer vision systems. Compared to frontal face recognition, which has been intensively studied and has gradually matured in the past few decades, Pose-Invariant Face Recognition (PIFR) remains a largely unsolved problem. However, PIFR is crucial to realizing the full potential of face recognition for real-world applications, since face recognition is intrinsically a passive biometric technology for recognizing uncooperative subjects. In this article, we discuss the inherent difficulties in PIFR and present a comprehensive review of established techniques. Existing PIFR methods can be grouped into four categories, that is, pose-robust feature extraction approaches, multiview subspace learning approaches, face synthesis approaches, and hybrid approaches. The motivations, strategies, pros/cons, and performance of representative approaches are described and compared. Moreover, promising directions for future research are discussed

    Geometric Expression Invariant 3D Face Recognition using Statistical Discriminant Models

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    Currently there is no complete face recognition system that is invariant to all facial expressions. Although humans find it easy to identify and recognise faces regardless of changes in illumination, pose and expression, producing a computer system with a similar capability has proved to be particularly di cult. Three dimensional face models are geometric in nature and therefore have the advantage of being invariant to head pose and lighting. However they are still susceptible to facial expressions. This can be seen in the decrease in the recognition results using principal component analysis when expressions are added to a data set. In order to achieve expression-invariant face recognition systems, we have employed a tensor algebra framework to represent 3D face data with facial expressions in a parsimonious space. Face variation factors are organised in particular subject and facial expression modes. We manipulate this using single value decomposition on sub-tensors representing one variation mode. This framework possesses the ability to deal with the shortcomings of PCA in less constrained environments and still preserves the integrity of the 3D data. The results show improved recognition rates for faces and facial expressions, even recognising high intensity expressions that are not in the training datasets. We have determined, experimentally, a set of anatomical landmarks that best describe facial expression e ectively. We found that the best placement of landmarks to distinguish di erent facial expressions are in areas around the prominent features, such as the cheeks and eyebrows. Recognition results using landmark-based face recognition could be improved with better placement. We looked into the possibility of achieving expression-invariant face recognition by reconstructing and manipulating realistic facial expressions. We proposed a tensor-based statistical discriminant analysis method to reconstruct facial expressions and in particular to neutralise facial expressions. The results of the synthesised facial expressions are visually more realistic than facial expressions generated using conventional active shape modelling (ASM). We then used reconstructed neutral faces in the sub-tensor framework for recognition purposes. The recognition results showed slight improvement. Besides biometric recognition, this novel tensor-based synthesis approach could be used in computer games and real-time animation applications

    Affective Computing

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    This book provides an overview of state of the art research in Affective Computing. It presents new ideas, original results and practical experiences in this increasingly important research field. The book consists of 23 chapters categorized into four sections. Since one of the most important means of human communication is facial expression, the first section of this book (Chapters 1 to 7) presents a research on synthesis and recognition of facial expressions. Given that we not only use the face but also body movements to express ourselves, in the second section (Chapters 8 to 11) we present a research on perception and generation of emotional expressions by using full-body motions. The third section of the book (Chapters 12 to 16) presents computational models on emotion, as well as findings from neuroscience research. In the last section of the book (Chapters 17 to 22) we present applications related to affective computing
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