34,109 research outputs found

    Applications of Repeated Games in Wireless Networks: A Survey

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    A repeated game is an effective tool to model interactions and conflicts for players aiming to achieve their objectives in a long-term basis. Contrary to static noncooperative games that model an interaction among players in only one period, in repeated games, interactions of players repeat for multiple periods; and thus the players become aware of other players' past behaviors and their future benefits, and will adapt their behavior accordingly. In wireless networks, conflicts among wireless nodes can lead to selfish behaviors, resulting in poor network performances and detrimental individual payoffs. In this paper, we survey the applications of repeated games in different wireless networks. The main goal is to demonstrate the use of repeated games to encourage wireless nodes to cooperate, thereby improving network performances and avoiding network disruption due to selfish behaviors. Furthermore, various problems in wireless networks and variations of repeated game models together with the corresponding solutions are discussed in this survey. Finally, we outline some open issues and future research directions.Comment: 32 pages, 15 figures, 5 tables, 168 reference

    QoE Modelling, Measurement and Prediction: A Review

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    In mobile computing systems, users can access network services anywhere and anytime using mobile devices such as tablets and smart phones. These devices connect to the Internet via network or telecommunications operators. Users usually have some expectations about the services provided to them by different operators. Users' expectations along with additional factors such as cognitive and behavioural states, cost, and network quality of service (QoS) may determine their quality of experience (QoE). If users are not satisfied with their QoE, they may switch to different providers or may stop using a particular application or service. Thus, QoE measurement and prediction techniques may benefit users in availing personalized services from service providers. On the other hand, it can help service providers to achieve lower user-operator switchover. This paper presents a review of the state-the-art research in the area of QoE modelling, measurement and prediction. In particular, we investigate and discuss the strengths and shortcomings of existing techniques. Finally, we present future research directions for developing novel QoE measurement and prediction technique

    Sharing of Unlicensed Spectrum by Strategic Operators

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    Facing the challenge of meeting ever-increasing demand for wireless data, the industry is striving to exploit large swaths of spectrum which anyone can use for free without having to obtain a license. Major standards bodies are currently considering a proposal to retool and deploy Long Term Evolution (LTE) technologies in unlicensed bands below 6 GHz. This paper studies the fundamental questions of whether and how the unlicensed spectrum can be shared by intrinsically strategic operators without suffering from the tragedy of the commons. A class of general utility functions is considered. The spectrum sharing problem is formulated as a repeated game over a sequence of time slots. It is first shown that a simple static sharing scheme allows a given set of operators to reach a subgame perfect Nash equilibrium for mutually beneficial sharing. The question of how many operators will choose to enter the market is also addressed by studying an entry game. A sharing scheme which allows dynamic spectrum borrowing and lending between operators is then proposed to address time-varying traffic and proved to achieve perfect Bayesian equilibrium. Numerical results show that the proposed dynamic sharing scheme outperforms static sharing, which in turn achieves much higher revenue than uncoordinated full-spectrum sharing. Implications of the results to the standardization and deployment of LTE in unlicensed bands (LTE-U) are also discussed.Comment: To appear in the IEEE Journal on Selected Areas in Communications, Special Issue on Game Theory for Network
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