4,512 research outputs found

    Cops vs. Gambler

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    We consider a variation of cop vs.\ robber on graph in which the robber is not restricted by the graph edges; instead, he picks a time-independent probability distribution on V(G)V(G) and moves according to this fixed distribution. The cop moves from vertex to adjacent vertex with the goal of minimizing expected capture time. Players move simultaneously. We show that when the gambler's distribution is known, the expected capture time (with best play) on any connected nn-vertex graph is exactly nn. We also give bounds on the (generally greater) expected capture time when the gambler's distribution is unknown to the cop.Comment: 6 pages, 0 figure

    Hyperopic Cops and Robbers

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    We introduce a new variant of the game of Cops and Robbers played on graphs, where the robber is invisible unless outside the neighbor set of a cop. The hyperopic cop number is the corresponding analogue of the cop number, and we investigate bounds and other properties of this parameter. We characterize the cop-win graphs for this variant, along with graphs with the largest possible hyperopic cop number. We analyze the cases of graphs with diameter 2 or at least 3, focusing on when the hyperopic cop number is at most one greater than the cop number. We show that for planar graphs, as with the usual cop number, the hyperopic cop number is at most 3. The hyperopic cop number is considered for countable graphs, and it is shown that for connected chains of graphs, the hyperopic cop density can be any real number in $[0,1/2].

    On Necessary and Sufficient Number of Cops in the Game of Cops and Robber in Multidimensional Grids

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    We theoretically analyze the Cops and Robber Game for the first time in a multidimensional grid. It is shown that for an nn-dimensional grid, at least nn cops are necessary to ensure capture of the robber. We also present a set of cop strategies for which nn cops are provably sufficient to catch the robber. Further, for two-dimensional grid, we provide an efficient cop strategy for which the robber is caught even by a single cop under certain conditions.Comment: This is a revised and extended version of the poster paper with the same title that has been presented in the 8th Asian Symposium on Computer Mathematics (ASCM), December 15-17, 2007, Singapor
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