477 research outputs found

    Distortion-Memory Tradeoffs in Cache-Aided Wireless Video Delivery

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    Mobile network operators are considering caching as one of the strategies to keep up with the increasing demand for high-definition wireless video streaming. By prefetching popular content into memory at wireless access points or end user devices, requests can be served locally, relieving strain on expensive backhaul. In addition, using network coding allows the simultaneous serving of distinct cache misses via common coded multicast transmissions, resulting in significantly larger load reductions compared to those achieved with conventional delivery schemes. However, prior work does not exploit the properties of video and simply treats content as fixed-size files that users would like to fully download. Our work is motivated by the fact that video can be coded in a scalable fashion and that the decoded video quality depends on the number of layers a user is able to receive. Using a Gaussian source model, caching and coded delivery methods are designed to minimize the squared error distortion at end user devices. Our work is general enough to consider heterogeneous cache sizes and video popularity distributions.Comment: To appear in Allerton 2015 Proceedings of the 53rd annual Allerton conference on Communication, control, and computin

    Fundamental Limits of Caching in Wireless D2D Networks

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    We consider a wireless Device-to-Device (D2D) network where communication is restricted to be single-hop. Users make arbitrary requests from a finite library of files and have pre-cached information on their devices, subject to a per-node storage capacity constraint. A similar problem has already been considered in an ``infrastructure'' setting, where all users receive a common multicast (coded) message from a single omniscient server (e.g., a base station having all the files in the library) through a shared bottleneck link. In this work, we consider a D2D ``infrastructure-less'' version of the problem. We propose a caching strategy based on deterministic assignment of subpackets of the library files, and a coded delivery strategy where the users send linearly coded messages to each other in order to collectively satisfy their demands. We also consider a random caching strategy, which is more suitable to a fully decentralized implementation. Under certain conditions, both approaches can achieve the information theoretic outer bound within a constant multiplicative factor. In our previous work, we showed that a caching D2D wireless network with one-hop communication, random caching, and uncoded delivery, achieves the same throughput scaling law of the infrastructure-based coded multicasting scheme, in the regime of large number of users and files in the library. This shows that the spatial reuse gain of the D2D network is order-equivalent to the coded multicasting gain of single base station transmission. It is therefore natural to ask whether these two gains are cumulative, i.e.,if a D2D network with both local communication (spatial reuse) and coded multicasting can provide an improved scaling law. Somewhat counterintuitively, we show that these gains do not cumulate (in terms of throughput scaling law).Comment: 45 pages, 5 figures, Submitted to IEEE Transactions on Information Theory, This is the extended version of the conference (ITW) paper arXiv:1304.585

    Multicast Scheduling and Resource Allocation Algorithms for OFDMA-Based Systems: A Survey

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    Multicasting is emerging as an enabling technology for multimedia transmissions over wireless networks to support several groups of users with flexible quality of service (QoS)requirements. Although multicast has huge potential to push the limits of next generation communication systems; it is however one of the most challenging issues currently being addressed. In this survey, we explain multicast group formation and various forms of group rate determination approaches. We also provide a systematic review of recent channel-aware multicast scheduling and resource allocation (MSRA) techniques proposed for downlink multicast services in OFDMA based systems. We study these enabling algorithms, evaluate their core characteristics, limitations and classify them using multidimensional matrix. We cohesively review the algorithms in terms of their throughput maximization, fairness considerations, performance complexities, multi-antenna support, optimality and simplifying assumptions. We discuss existing standards employing multicasting and further highlight some potential research opportunities in multicast systems

    COCAM: a cooperative video edge caching and multicasting approach based on multi-agent deep reinforcement learning in multi-clouds environment

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    The evolution of the Internet of Things technology (IoT) has boosted the drastic increase in network traffic demand. Caching and multicasting in the multi-clouds scenario are effective approaches to alleviate the backhaul burden of networks and reduce service latency. However, existing works do not jointly exploit the advantages of these two approaches. In this paper, we propose COCAM, a cooperative video edge caching and multicasting approach based on multi-agent deep reinforcement learning to minimize the transmission number in the multi-clouds scenario with limited storage capacity in each edge cloud. Specifically, by integrating a cooperative transmission model with the caching model, we provide a concrete formulation of the joint problem. Then, we cast this decision-making problem as a multi-agent extension of the Markov decision process and propose a multi-agent actor-critic algorithm in which each agent learns a local caching strategy and further encompasses the observations of neighboring agents as constituents of the overall state. Finally, to validate the COCAM algorithm, we conduct extensive experiments on a real-world dataset. The results show that our proposed algorithm outperforms other baseline algorithms in terms of the number of video transmissions

    GreenDelivery: Proactive Content Caching and Push with Energy-Harvesting-based Small Cells

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    The explosive growth of mobile multimedia traffic calls for scalable wireless access with high quality of service and low energy cost. Motivated by the emerging energy harvesting communications, and the trend of caching multimedia contents at the access edge and user terminals, we propose a paradigm-shift framework, namely GreenDelivery, enabling efficient content delivery with energy harvesting based small cells. To resolve the two-dimensional randomness of energy harvesting and content request arrivals, proactive caching and push are jointly optimized, with respect to the content popularity distribution and battery states. We thus develop a novel way of understanding the interplay between content and energy over time and space. Case studies are provided to show the substantial reduction of macro BS activities, and thus the related energy consumption from the power grid is reduced. Research issues of the proposed GreenDelivery framework are also discussed.Comment: 15 pages, 5 figures, accepted by IEEE Communications Magazin
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