3 research outputs found

    Two linear-time algorithms for computing the minimum length polygon of a digital contour

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    AbstractThe Minimum Length Polygon (MLP) is an interesting first order approximation of a digital contour. For instance, the convexity of the MLP is characteristic of the digital convexity of the shape, its perimeter is a good estimate of the perimeter of the digitized shape. We present here two novel equivalent definitions of MLP, one arithmetic, one combinatorial, and both definitions lead to two different linear time algorithms to compute them. This paper extends the work presented in Provençal and Lachaud (2009) [26], by detailing the algorithms and providing full proofs. It includes also a comparative experimental evaluation of both algorithms showing that the combinatorial algorithm is about 5 times faster than the other. We also checked the multigrid convergence of the length estimator based on the MLP

    DOI: 10.1007/11919629 Convex shapes and convergence speed of discrete tangent estimators

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    Abstract. Discrete geometric estimators aim at estimating geometric characteristics of a shape with only its digitization as input data. Such an estimator is multigrid convergent when its estimates tend toward the geometric characteristics of the shape as the digitization step h tends toward 0. This paper studies the multigrid convergence of tangent estimators based on maximal digital straight segment recognition. We show that such estimators are multigrid convergent for some family of convex shapes and that their speed of convergence is on average O(h 2 3). Experiments confirm this result and suggest that the bound is tight.
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