31,682 research outputs found

    Controlling the Gaze of Conversational Agents

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    We report on a pilot experiment that investigated the effects of different eye gaze behaviours of a cartoon-like talking face on the quality of human-agent dialogues. We compared a version of the talking face that roughly implements some patterns of human-like behaviour with\ud two other versions. In one of the other versions the shifts in gaze were kept minimal and in the other version the shifts would occur randomly. The talking face has a number of restrictions. There is no speech recognition, so questions and replies have to be typed in by the users\ud of the systems. Despite this restriction we found that participants that conversed with the agent that behaved according to the human-like patterns appreciated the agent better than participants that conversed with the other agents. Conversations with the optimal version also\ud proceeded more efficiently. Participants needed less time to complete their task

    Experimenting with the Gaze of a Conversational Agent

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    We have carried out a pilot experiment to investigate the effects of different eye gaze behaviors of a cartoon-like talking face on the quality of human-agent dialogues. We compared a version of the talking face that roughly implements some patterns of humanlike behavior with two other versions. We called this the optimal version. In one of the other versions the shifts in gaze were kept minimal and in the other version the shifts would occur randomly. The talking face has a number of restrictions. There is no speech recognition, so questions and replies have to\ud be typed in by the users of the systems. Despite this restriction we found that participants that conversed with the optimal agent appreciated the agent more than participants that conversed with the other agents. Conversations with the optimal version proceeded more efficiently. Participants needed less time to complete their task

    Meetings and Meeting Modeling in Smart Environments

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    In this paper we survey our research on smart meeting rooms and its relevance for augmented reality meeting support and virtual reality generation of meetings in real time or off-line. The research reported here forms part of the European 5th and 6th framework programme projects multi-modal meeting manager (M4) and augmented multi-party interaction (AMI). Both projects aim at building a smart meeting environment that is able to collect multimodal captures of the activities and discussions in a meeting room, with the aim to use this information as input to tools that allow real-time support, browsing, retrieval and summarization of meetings. Our aim is to research (semantic) representations of what takes place during meetings in order to allow generation, e.g. in virtual reality, of meeting activities (discussions, presentations, voting, etc.). Being able to do so also allows us to look at tools that provide support during a meeting and at tools that allow those not able to be physically present during a meeting to take part in a virtual way. This may lead to situations where the differences between real meeting participants, human-controlled virtual participants and (semi-) autonomous virtual participants disappear

    Conversational Grammar- Feminine Grammar? A Sociopragmatic Corpus Study

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    One area in language and gender research that has so far received only little attention is the extent to which the sexes make use of what recent corpus research has termed “conversational grammar.” The author’s initial findings have suggested that the majority of features distinctive of conversational grammar may be used predominantly by female speakers. This article reports on a study designed to test the hypothesis that conversational grammar is “feminine grammar” in the sense that women’s conversational language is more adapted to the conversational situation than men’s. Based on data from the conversational subcorpus of the British National Corpus and following the situational framework for the description of conversational features elaborated in the author’s previous research, features distinctive of conversational grammar are grouped into five functional categories and their normed frequencies compared across the sexes. The functional categories distinguish features that can be seen as adaptations to constraints set by the situational factors of (1) Shared Context, (2) Co-Construction, (3) Real-Time Processing, (4) Discourse Management, and (5) Relation Management. The study’s results, described in detail in relation to the biological category of speaker sex and cultural notions of gender, suggest that the feminine grammar hypothesis is valid
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