70,279 research outputs found

    Quantum phase transitions in attractive extended Bose-Hubbard Model with three-body constraint

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    The effect of nearest-neighbor repulsion on the ground-state phase diagrams of three-body constrained attractive Bose lattice gases is explored numerically. When the repulsion is turned on, in addition to the uniform Mott insulating state and two superfluid phases (the atomic and the dimer superfluids), a dimer checkerboard solid state appears at unit filling, where boson pairs form a solid with checkerboard structure. We find also that the first-order transitions between the uniform Mott insulating state and the atomic superfluid state can be turned into the continuous ones as the repulsion is increased. Moreover, the stability regions of the dimer superfluid phase can be extended to modest values of the hopping parameter by tuning the strength of the repulsion. Our conclusions hence shed light on the search of the dimer superfluid phase in real ultracold Bose gases in optical lattices.Comment: 4 + epsilon pages, 5 figures. Rewritten to emphasize the effect of nonzero nearest-neighbor repulsion. Conclusions unchanged. Accepted for publication in Phys. Rev.

    Search Efficient Binary Network Embedding

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    Traditional network embedding primarily focuses on learning a dense vector representation for each node, which encodes network structure and/or node content information, such that off-the-shelf machine learning algorithms can be easily applied to the vector-format node representations for network analysis. However, the learned dense vector representations are inefficient for large-scale similarity search, which requires to find the nearest neighbor measured by Euclidean distance in a continuous vector space. In this paper, we propose a search efficient binary network embedding algorithm called BinaryNE to learn a sparse binary code for each node, by simultaneously modeling node context relations and node attribute relations through a three-layer neural network. BinaryNE learns binary node representations efficiently through a stochastic gradient descent based online learning algorithm. The learned binary encoding not only reduces memory usage to represent each node, but also allows fast bit-wise comparisons to support much quicker network node search compared to Euclidean distance or other distance measures. Our experiments and comparisons show that BinaryNE not only delivers more than 23 times faster search speed, but also provides comparable or better search quality than traditional continuous vector based network embedding methods

    Fast Approximate Nearest Neighbor Search with a Dynamic Exploration Graph using Continuous Refinement

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    For approximate nearest neighbor search, graph-based algorithms have shown to offer the best trade-off between accuracy and search time. We propose the Dynamic Exploration Graph (DEG) which significantly outperforms existing algorithms in terms of search and exploration efficiency by combining two new ideas: First, a single undirected even regular graph is incrementally built by partially replacing existing edges to integrate new vertices and to update old neighborhoods at the same time. Secondly, an edge optimization algorithm is used to continuously improve the quality of the graph. Combining this ongoing refinement with the graph construction process leads to a well-organized graph structure at all times, resulting in: (1) increased search efficiency, (2) predictable index size, (3) guaranteed connectivity and therefore reachability of all vertices, and (4) a dynamic graph structure. In addition we investigate how well existing graph-based search systems can handle indexed queries where the seed vertex of a search is the query itself. Such exploration tasks, despite their good starting point, are not necessarily easy. High efficiency in approximate nearest neighbor search (ANNS) does not automatically imply good performance in exploratory search. Extensive experiments show that our new Dynamic Exploration Graph outperforms existing algorithms significantly for indexed and unindexed queries

    Continuous Nearest Neighbor Queries over Sliding Windows

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    Abstract—This paper studies continuous monitoring of nearest neighbor (NN) queries over sliding window streams. According to this model, data points continuously stream in the system, and they are considered valid only while they belong to a sliding window that contains 1) the W most recent arrivals (count-based) or 2) the arrivals within a fixed interval W covering the most recent time stamps (time-based). The task of the query processor is to constantly maintain the result of long-running NN queries among the valid data. We present two processing techniques that apply to both count-based and time-based windows. The first one adapts conceptual partitioning, the best existing method for continuous NN monitoring over update streams, to the sliding window model. The second technique reduces the problem to skyline maintenance in the distance-time space and precomputes the future changes in the NN set. We analyze the performance of both algorithms and extend them to variations of NN search. Finally, we compare their efficiency through a comprehensive experimental evaluation. The skyline-based algorithm achieves lower CPU cost, at the expense of slightly larger space overhead. Index Terms—Location-dependent and sensitive, spatial databases, query processing, nearest neighbors, data streams, sliding windows.
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