1,902 research outputs found

    The design and implementation of a multimedia storage server tosupport video-on-demand applications

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    In this paper we present the design and implementation of a client/server based multimedia architecture for supporting video-on-demand applications. We describe in detail the software architecture of the implementation along with the adopted buffering mechanism. The proposed multithreaded architecture obtains, on one hand, a high degree of parallelism at the server side, allowing both the disk controller and the network card controller work in parallel. On the other hand; at the client side, it achieves the synchronized playback of the video stream at its precise rate, decoupling this process from the reception of data through the network. Additionally, we have derived, under an engineering perspective, some services that a real-time operating system should offer to satisfy the requirements found in video-on-demand applications.This research has been supported by the Regional Research Plan of the Autonomus Community of Madrid under an F.P.I. research grant.Publicad

    The voice activity detection (VAD) recorder and VAD network recorder : a thesis presented in partial fulfilment of the requirements for the degree of Master of Science in Computer Science at Massey University

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    The project is to provide a feasibility study for the AudioGraph tool, focusing on two application areas: the VAD (voice activity detector) recorder and the VAD network recorder. The first one achieves a low bit-rate speech recording on the fly, using a GSM compression coder with a simple VAD algorithm; and the second one provides two-way speech over IP, fulfilling echo cancellation with a simplex channel. The latter is required for implementing a synchronous AudioGraph. In the first chapter we introduce the background of this project, specifically, the VoIP technology, the AudioGraph tool, and the VAD algorithms. We also discuss the problems set for this project. The second chapter presents all the relevant techniques in detail, including sound representation, speech-coding schemes, sound file formats, PowerPlant and Macintosh programming issues, and the simple VAD algorithm we have developed. The third chapter discusses the implementation issues, including the systems' objective, architecture, the problems encountered and solutions used. The fourth chapter illustrates the results of the two applications. The user documentations for the applications are given, and after that, we analyse the parameters based on the results. We also present the default settings of the parameters, which could be used in the AudioGraph system. The last chapter provides conclusions and future work

    Improving perceptual multimedia quality with an adaptable communication protocol

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    Copyrights @ 2005 University Computing Centre ZagrebInnovations and developments in networking technology have been driven by technical considerations with little analysis of the benefit to the user. In this paper we argue that network parameters that define the network Quality of Service (QoS) must be driven by user-centric parameters such as user expectations and requirements for multimedia transmitted over a network. To this end a mechanism for mapping user-oriented parameters to network QoS parameters is outlined. The paper surveys existing methods for mapping user requirements to the network. An adaptable communication system is implemented to validate the mapping. The architecture adapts to varying network conditions caused by congestion so as to maintain user expectations and requirements. The paper also surveys research in the area of adaptable communications architectures and protocols. Our results show that such a user-biased approach to networking does bring tangible benefits to the user

    Performance Bottlenecks in Digital Movie Systems

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    Digital movie systems offer great perspectives for multimedia applications. But the large amounts of data involved and the demand for isochronous transmission and playback are also great challenges for the designers of a new generation of file systems, database systems, operating systems, window systems, video encoder/decoder and networks. Today's research prototypes of digital movie systems suffer from severe performance bottlenecks, resulting in small movie windows, low frame rates or bad image quality (or all of these!). We consider the performance problem to be the most important problem with digital movie systems, preventing their widespread use today. In this paper we address performance issues of digital movie systems from a practical perspective. We report on performance experience gained with the XMovie system and new algorithms and protocols to overcome some of these bottlenecks

    Re-verification of a Lip Synchronization Protocol using Robust Reachability

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    The timed automata formalism is an important model for specifying and analysing real-time systems. Robustness is the correctness of the model in the presence of small drifts on clocks or imprecision in testing guards. A symbolic algorithm for the analysis of the robustness of timed automata has been implemented. In this paper, we re-analyse an industrial case lip synchronization protocol using the new robust reachability algorithm. This lip synchronization protocol is an interesting case because timing aspects are crucial for the correctness of the protocol. Several versions of the model are considered: with an ideal video stream, with anchored jitter, and with non-anchored jitter

    Perceived synchronization of olfactory multimedia

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    This is the post-print version of this Article. The official published version can be accessed from the link below - Copyright @ 2010 IEEEThe concept of synchronization is of fundamental importance in multimedia systems and applications. The focus of this this paper is on olfaction-enhanced multimedia, which concerns itself with associating computer-generated smell with other media. However, the lingering nature of smell, as opposed to the transitory nature of other media objects that multimedia applications are accustomed to, such as video and audio, means that specific attention needs to be given when synchronizing other media content with olfactory data. Consequently, this paper presents the results of an experimental study carried out to explore and investigate the temporal boundaries within which olfactory-data output in an olfaction-enhanced multimedia application can be successfully synchronized with other media objects from an end-user perspective. Results show the presence of two main synchronization regions, and that olfaction ahead of audiovisual content is more tolerable than olfaction behind content

    Re-verification of a Lip Synchronization Algorithm using robust reachability

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    The timed automata formalism is an important model for specifying and analysing real-time systems. Robustness is the correctness of the model in the presence of small drifts on clocks or imprecision in testing guards. A symbolic algorithm for the analysis of the robustness of timed automata has been implemented. In this paper we re-analyse an industrial case lip synchronization protocol using the new robust reachability algorithm.This lip synchronization protocol is an interesting case because timing aspect are crucial for the correctness of the protocol. Several versions of the model are considered, with an ideal video stream, with anchored jitter, and with non-anchored jitter

    Impact of network dynamics on user\u27s video quality : analytical framework and QoS provision

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