100,285 research outputs found

    Context-Aware Services for Physical Hypermedia Applications

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    In this paper we present an approach for designing and deploying context-aware services in the context of physical hypermedia applications, those applications in which mobile users explore real and digital objects using the hypermedia paradigm. We show how to adapt the objects’ response to the user’s navigation context by changing the role these objects play in the user’s travel. We first motivate our research with a simple example and survey some related work; next we introduce the concept of travel object and show that physical objects might assume the role of different type of travel objects. We then present an architectural approach for context-aware services and describe its evolution into a software substrate for physical hypermedia services. We conclude by indicating some further work we are pursuing.Publicado en: OTM'06 Proceedings of the 2006 international conference on On the Move to Meaningful Internet Systems: AWeSOMe, CAMS, COMINF, IS, KSinBIT, MIOS-CIAO, MONET - Volume Part IIFacultad de InformáticaLaboratorio de Investigación y Formación en Informática Avanzada (LIFIA

    Context-Aware Services for Physical Hypermedia Applications

    Get PDF
    In this paper we present an approach for designing and deploying context-aware services in the context of physical hypermedia applications, those applications in which mobile users explore real and digital objects using the hypermedia paradigm. We show how to adapt the objects’ response to the user’s navigation context by changing the role these objects play in the user’s travel. We first motivate our research with a simple example and survey some related work; next we introduce the concept of travel object and show that physical objects might assume the role of different type of travel objects. We then present an architectural approach for context-aware services and describe its evolution into a software substrate for physical hypermedia services. We conclude by indicating some further work we are pursuing.Publicado en: OTM'06 Proceedings of the 2006 international conference on On the Move to Meaningful Internet Systems: AWeSOMe, CAMS, COMINF, IS, KSinBIT, MIOS-CIAO, MONET - Volume Part IIFacultad de InformáticaLaboratorio de Investigación y Formación en Informática Avanzada (LIFIA

    GpsTunes: controlling navigation via audio feedback

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    We combine the functionality of a mobile Global Positioning System (GPS) with that of an MP3 player, implemented on a PocketPC, to produce a handheld system capable of guiding a user to their desired target location via continuously adapted music feedback. We illustrate how the approach to presentation of the audio display can benefit from insights from control theory, such as predictive 'browsing' elements to the display, and the appropriate representation of uncertainty or ambiguity in the display. The probabilistic interpretation of the navigation task can be generalised to other context-dependent mobile applications. This is the first example of a completely handheld location- aware music player. We discuss scenarios for use of such systems

    Smart Signs: Showing the way in Smart Surroundings

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    This paper presents a context-aware guidance and messaging system for large buildings and surrounding venues. Smart Signs are a new type of electronic door- and way-sign based on wireless sensor networks. Smart Signs present in-situ personalized guidance and messages, are ubiquitous, and easy to understand. They combine the easiness of use of traditional static signs with the flexibility and reactiveness of navigation systems. The Smart Signs system uses context information such as user’s mobility limitations, the weather, and possible emergency situations to improve guidance and messaging. Minimal infrastructure requirements and a simple deployment tool make it feasible to easily deploy a Smart Signs system on demand. An important design issue of the Smart Signs system is privacy: the system secures communication links, does not track users, allow almost complete anonymous use, and prevent the system to be used as a tool for spying on users

    TIP spatial index: efficient access to digital libraries in a context-aware mobile system

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    We present a framework for efficient, uniform, location-based access to digital library collections that are external to a context-aware mobile information system. Using a tourist Information system, we utilize a spatial index to manage the context of location. We show how access to resources from within and outside of the tourist information system can be carried out in a seamless manner. We show how the spatial index can be navigated to continually provide information to the user. An empirical evaluation of the navigation strategy versus traditional spatial searching shows that navigation is efficient and outperforms traditional spatial search. In conclusion, our work provides a strategy for context-aware mobile systems to co-operate with digital libraries in a seamless and efficient manner

    Human Motion Trajectory Prediction: A Survey

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    With growing numbers of intelligent autonomous systems in human environments, the ability of such systems to perceive, understand and anticipate human behavior becomes increasingly important. Specifically, predicting future positions of dynamic agents and planning considering such predictions are key tasks for self-driving vehicles, service robots and advanced surveillance systems. This paper provides a survey of human motion trajectory prediction. We review, analyze and structure a large selection of work from different communities and propose a taxonomy that categorizes existing methods based on the motion modeling approach and level of contextual information used. We provide an overview of the existing datasets and performance metrics. We discuss limitations of the state of the art and outline directions for further research.Comment: Submitted to the International Journal of Robotics Research (IJRR), 37 page

    Smart Geographic object: Toward a new understanding of GIS Technology in Ubiquitous Computing

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    One of the fundamental aspects of ubiquitous computing is the instrumentation of the real world by smart devices. This instrumentation constitutes an opportunity to rethink the interactions between human beings and their environment on the one hand, and between the components of this environment on the other. In this paper we discuss what this understanding of ubiquitous computing can bring to geographic science and particularly to GIS technology. Our main idea is the instrumentation of the geographic environment through the instrumentation of geographic objects composing it. And then investigate how this instrumentation can meet the current limitations of GIS technology, and offers a new stage of rapprochement between the earth and its abstraction. As result, the current research work proposes a new concept we named Smart Geographic Object SGO. The latter is a convergence point between the smart objects and geographic objects, two concepts appertaining respectively to

    Integration of an adaptive infotainment system in a vehicle and validation in real driving scenarios

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    More services, functionalities, and interfaces are increasingly being incorporated into current vehicles and may overload the driver capacity to perform primary driving tasks adequately. For this reason, a strategy for easing driver interaction with the infotainment system must be defined, and a good balance between road safety and driver experience must also be achieved. An adaptive Human Machine Interface (HMI) that manages the presentation of information and restricts drivers’ interaction in accordance with the driving complexity was designed and evaluated. For this purpose, the driving complexity value employed as a reference was computed by a predictive model, and the adaptive interface was designed following a set of proposed HMI principles. The system was validated performing acceptance and usability tests in real driving scenarios. Results showed the system performs well in real driving scenarios. Also, positive feedbacks were received from participants endorsing the benefits of integrating this kind of system as regards driving experience and road safety.Postprint (published version

    Interaction design issues for car navigation systems

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    We describe a study on the interaction design of in-car navigation systems. It focused on a commercial product. Critical incident analysis was performed based on natural use of the system by a usability analyst. A cognitive walkthrough was then performed based on actual scenarios from the natural use. This is a non-classic application of cognitive walkthrough. It allowed anecdotal critical incidents to be theoretically grounded. We draw conclusions about the interaction design of car navigation systems
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