13,901 research outputs found
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PDE Face: A Novel 3D Face Model
YesWe introduce a novel approach to face models, which
exploits the use of Partial Differential Equations (PDE) to
generate the 3D face. This addresses some common
problems of existing face models. The PDE face benefits
from seamless merging of surface patches by using only a
relatively small number of parameters based on boundary
curves. The PDE face also provides users with a great
degree of freedom to individualise the 3D face by
adjusting a set of facial boundary curves. Furthermore, we
introduce a uv-mesh texture mapping method. By
associating the texels of the texture map with the vertices
of the uv mesh in the PDE face, the new texture mapping
method eliminates the 3D-to-2D association routine in
texture mapping. Any specific PDE face can be textured
without the need for the facial expression in the texture
map to match exactly that of the 3D face model
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PDE-based Facial Animation: Making the Complex Simple
YesDirect parameterisation is among the most widely used facial animation techniques but requires complicated ways to animate face models which have complex topology. This paper develops a simple solution by introducing a PDE-based facial animation scheme. Using a PDE face model means we only need to animate a group of boundary curves without using any other conventional surface interpolation algorithms. We describe the basis of the method and show results from a practical implementation.EPSR
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