3,432 research outputs found
Human Arm simulation for interactive constrained environment design
During the conceptual and prototype design stage of an industrial product, it
is crucial to take assembly/disassembly and maintenance operations in advance.
A well-designed system should enable relatively easy access of operating
manipulators in the constrained environment and reduce musculoskeletal disorder
risks for those manual handling operations. Trajectory planning comes up as an
important issue for those assembly and maintenance operations under a
constrained environment, since it determines the accessibility and the other
ergonomics issues, such as muscle effort and its related fatigue. In this
paper, a customer-oriented interactive approach is proposed to partially solve
ergonomic related issues encountered during the design stage under a
constrained system for the operator's convenience. Based on a single objective
optimization method, trajectory planning for different operators could be
generated automatically. Meanwhile, a motion capture based method assists the
operator to guide the trajectory planning interactively when either a local
minimum is encountered within the single objective optimization or the operator
prefers guiding the virtual human manually. Besides that, a physical engine is
integrated into this approach to provide physically realistic simulation in
real time manner, so that collision free path and related dynamic information
could be computed to determine further muscle fatigue and accessibility of a
product designComment: International Journal on Interactive Design and Manufacturing
(IJIDeM) (2012) 1-12. arXiv admin note: substantial text overlap with
arXiv:1012.432
One Network, Many Robots: Generative Graphical Inverse Kinematics
Quickly and reliably finding accurate inverse kinematics (IK) solutions
remains a challenging problem for robotic manipulation. Existing numerical
solvers are broadly applicable, but rely on local search techniques to manage
highly nonconvex objective functions. Recently, learning-based approaches have
shown promise as a means to generate fast and accurate IK results; learned
solvers can easily be integrated with other learning algorithms in end-to-end
systems. However, learning-based methods have an Achilles' heel: each robot of
interest requires a specialized model which must be trained from scratch. To
address this key shortcoming, we investigate a novel distance-geometric robot
representation coupled with a graph structure that allows us to leverage the
flexibility of graph neural networks (GNNs). We use this approach to train the
first learned generative graphical inverse kinematics (GGIK) solver that is,
crucially, "robot-agnostic"-a single model is able to provide IK solutions for
a variety of different robots. Additionally, the generative nature of GGIK
allows the solver to produce a large number of diverse solutions in parallel
with minimal additional computation time, making it appropriate for
applications such as sampling-based motion planning. Finally, GGIK can
complement local IK solvers by providing reliable initializations. These
advantages, as well as the ability to use task-relevant priors and to
continuously improve with new data, suggest that GGIK has the potential to be a
key component of flexible, learning-based robotic manipulation systems
Evaluation of automated decisionmaking methodologies and development of an integrated robotic system simulation
A generic computer simulation for manipulator systems (ROBSIM) was implemented and the specific technologies necessary to increase the role of automation in various missions were developed. The specific items developed are: (1) capability for definition of a manipulator system consisting of multiple arms, load objects, and an environment; (2) capability for kinematic analysis, requirements analysis, and response simulation of manipulator motion; (3) postprocessing options such as graphic replay of simulated motion and manipulator parameter plotting; (4) investigation and simulation of various control methods including manual force/torque and active compliances control; (5) evaluation and implementation of three obstacle avoidance methods; (6) video simulation and edge detection; and (7) software simulation validation
Repeatable Motion Planning for Redundant Robots over Cyclic Tasks
We consider the problem of repeatable motion planning for redundant robotic systems performing cyclic tasks in the presence of obstacles. For this open problem, we present a control-based randomized planner, which produces closed collision-free paths in configuration space and guarantees continuous satisfaction of the task constraints. The proposed algorithm, which relies on bidirectional search and loop closure in the task-constrained configuration space, is shown to be probabilistically complete. A modified version of the planner is also devised for the case in which configuration-space paths are required to be smooth. Finally, we present planning results in various scenarios involving both free-flying and nonholonomic robots to show the effectiveness of the proposed method
- …