9,678 research outputs found
EGOIST: Overlay Routing Using Selfish Neighbor Selection
A foundational issue underlying many overlay network applications ranging from routing to P2P file sharing is that of connectivity management, i.e., folding new arrivals into an existing overlay, and re-wiring to cope with changing network conditions. Previous work has considered the problem from two perspectives: devising practical heuristics for specific applications designed to work well in real deployments, and providing abstractions for the underlying problem that are analytically tractable, especially via game-theoretic analysis. In this paper, we unify these two thrusts by using insights gleaned from novel, realistic theoretic models in the design of Egoist â a prototype overlay routing system that we implemented, deployed, and evaluated on PlanetLab. Using measurements on PlanetLab and trace-based simulations, we demonstrate that Egoist's neighbor selection primitives significantly outperform existing heuristics on a variety of performance metrics, including delay, available bandwidth, and node utilization. Moreover, we demonstrate that Egoist is competitive with an optimal, but unscalable full-mesh approach, remains highly effective under significant churn, is robust to cheating, and incurs minimal overhead. Finally, we discuss some of the potential benefits Egoist may offer to applications.National Science Foundation (CISE/CSR 0720604, ENG/EFRI 0735974, CISE/CNS 0524477, CNS/NeTS 0520166, CNS/ITR 0205294; CISE/EIA RI 0202067; CAREER 04446522); European Commission (RIDS-011923
A fuzzy-based reliaility for JXTA-overlay P2P platform considering data download speed, peer congestion situation, number of interaction and packet loss parameters
(c) 2016 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other users, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works for resale or redistribution to servers or lists, or reuse of any copyrighted components of this work in other works.In this paper, we propose and evaluate a new fuzzy-based reliability system for Peer-to-Peer (P2P) communications in JXTA-Overlay platform considering as a new parameter the peer congestion situation. In our system, we considered four input parameters: Data Download Speed (DDS), Peer Congestion Situation (PCS), Number of Interactions (NI) and Packet Loss (PL) to decide the Peer Reliability (PR). We evaluate the proposed system by computer simulations. The simulation results have shown that the proposed system has a good performance and can choose reliable peers to connect in JXTA-Overlay platform.Peer ReviewedPostprint (author's final draft
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Multimedia delivery in the future internet
The term âNetworked Mediaâ implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizensâ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications âon the moveâ, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
A fuzzy-based reliability system for JXTA-overlay P2P platform considering as new parameter sustained communication time
(c) 2016 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other users, including reprinting/republishing this material for advertising or promotional purposes,
creating new collective works for resale or redistribution to servers or lists, or reuse of any copyrighted components of this work in other
works.In this paper, we propose and evaluate a new fuzzy-based reliability system for Peer-to-Peer (P2P) Communications in JXTA-Overlay platform considering as a new parameter the sustained communication time. In our system, we considered four input parameters: Data Download Speed (DDS), Local Score (LS), Number of Interactions (NI) and Sustained Communication Time (SCT) to decide the Peer Reliability (PR). We evaluate the proposed system by computer simulations. The simulation results have shown that the proposed system has a good performance and can choose reliable peers to connect in JXTA-Overlay platform.Peer ReviewedPostprint (author's final draft
Google Maps to collect spatial responses in a survey environment
This paper examines the use of Google Maps-based tools to collect spatial responses from participants during academic research surveys conducted via the Internet. Using two recent examples from the University of East Anglia it discusses the online survey context and how Google Maps was used, issues surrounding the technical implementation of these tools, processing and use of the collected data, and concludes with considerations for future research that might employ similar methods
Effects of sustained communication time on reliability of JXTA-Overlay P2P platform: a comparison study for two fuzzy-based systems
(c) 2016 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other users, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works for resale or redistribution to servers or lists, or reuse of any copyrighted components of this work in other works.In P2P systems, each peer has to obtain information of other peers and propagate the information to other peers through neighboring peers. Thus, it is important for each peer to have some number of neighbor peers. Moreover, it is more significant to discuss if each peer has reliable neighbor peers. In reality, each peer might be faulty or might send obsolete, even incorrect information to the other peers. We have implemented a P2P platform called JXTA-Orverlay, which defines a set of protocols that standardize how different devices may communicate and collaborate among them. JXTA-Overlay provides a set of basic functionalities, primitives, intended to be as complete as possible to satisfy the needs of most JXTA-based applications. In this paper, we present two fuzzy-based systems (called FPRS1 and FPRS2) to improve the reliability of JXTA-Overlay P2P platform. We make a comparison study between the fuzzy-based reliability systems. Comparing the complexity of FPRS1 and FPRS2, the FPRS2 is more complex than FPRS1. However, it considers also the sustained communication time which makes the platform more reliable.Peer ReviewedPostprint (author's final draft
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