3,577 research outputs found

    Cop and robber game and hyperbolicity

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    In this note, we prove that all cop-win graphs G in the game in which the robber and the cop move at different speeds s and s' with s'<s, are \delta-hyperbolic with \delta=O(s^2). We also show that the dependency between \delta and s is linear if s-s'=\Omega(s) and G obeys a slightly stronger condition. This solves an open question from the paper (J. Chalopin et al., Cop and robber games when the robber can hide and ride, SIAM J. Discr. Math. 25 (2011) 333-359). Since any \delta-hyperbolic graph is cop-win for s=2r and s'=r+2\delta for any r>0, this establishes a new - game-theoretical - characterization of Gromov hyperbolicity. We also show that for weakly modular graphs the dependency between \delta and s is linear for any s'<s. Using these results, we describe a simple constant-factor approximation of the hyperbolicity \delta of a graph on n vertices in O(n^2) time when the graph is given by its distance-matrix

    Instruction Set Architectures for Quantum Processing Units

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    Progress in quantum computing hardware raises questions about how these devices can be controlled, programmed, and integrated with existing computational workflows. We briefly describe several prominent quantum computational models, their associated quantum processing units (QPUs), and the adoption of these devices as accelerators within high-performance computing systems. Emphasizing the interface to the QPU, we analyze instruction set architectures based on reduced and complex instruction sets, i.e., RISC and CISC architectures. We clarify the role of conventional constraints on memory addressing and instruction widths within the quantum computing context. Finally, we examine existing quantum computing platforms, including the D-Wave 2000Q and IBM Quantum Experience, within the context of future ISA development and HPC needs.Comment: To be published in the proceedings in the International Super Computing Conference 2017 publicatio
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