13 research outputs found

    Near-Optimal Scheduling for LTL with Future Discounting

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    We study the search problem for optimal schedulers for the linear temporal logic (LTL) with future discounting. The logic, introduced by Almagor, Boker and Kupferman, is a quantitative variant of LTL in which an event in the far future has only discounted contribution to a truth value (that is a real number in the unit interval [0, 1]). The precise problem we study---it naturally arises e.g. in search for a scheduler that recovers from an internal error state as soon as possible---is the following: given a Kripke frame, a formula and a number in [0, 1] called a margin, find a path of the Kripke frame that is optimal with respect to the formula up to the prescribed margin (a truly optimal path may not exist). We present an algorithm for the problem; it works even in the extended setting with propositional quality operators, a setting where (threshold) model-checking is known to be undecidable

    The Adversarial Stackelberg Value in Quantitative Games

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    In this paper, we study the notion of adversarial Stackelberg value for two-player non-zero sum games played on bi-weighted graphs with the mean-payoff and the discounted sum functions. The adversarial Stackelberg value of Player 0 is the largest value that Player 0 can obtain when announcing her strategy to Player 1 which in turn responds with any of his best response. For the mean-payoff function, we show that the adversarial Stackelberg value is not always achievable but epsilon-optimal strategies exist. We show how to compute this value and prove that the associated threshold problem is in NP. For the discounted sum payoff function, we draw a link with the target discounted sum problem which explains why the problem is difficult to solve for this payoff function. We also provide solutions to related gap problems.Comment: long version of an ICALP'20 pape

    The Lean mathematical library

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    This paper describes mathlib, a community-driven effort to build a unified library of mathematics formalized in the Lean proof assistant. Among proof assistant libraries, it is distinguished by its dependently typed foundations, focus on classical mathematics, extensive hierarchy of structures, use of large- and small-scale automation, and distributed organization. We explain the architecture and design decisions of the library and the social organization that has led us here

    Synthesizing Adaptive Test Strategies from Temporal Logic Specifications

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    Constructing good test cases is difficult and time-consuming, especially if the system under test is still under development and its exact behavior is not yet fixed. We propose a new approach to compute test strategies for reactive systems from a given temporal logic specification using formal methods. The computed strategies are guaranteed to reveal certain simple faults in every realization of the specification and for every behavior of the uncontrollable part of the system's environment. The proposed approach supports different assumptions on occurrences of faults (ranging from a single transient fault to a persistent fault) and by default aims at unveiling the weakest one. Based on well-established hypotheses from fault-based testing, we argue that such tests are also sensitive for more complex bugs. Since the specification may not define the system behavior completely, we use reactive synthesis algorithms with partial information. The computed strategies are adaptive test strategies that react to behavior at runtime. We work out the underlying theory of adaptive test strategy synthesis and present experiments for a safety-critical component of a real-world satellite system. We demonstrate that our approach can be applied to industrial specifications and that the synthesized test strategies are capable of detecting bugs that are hard to detect with random testing

    On the complexity of heterogeneous multidimensional quantitative games

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    In this paper, we study two-player zero-sum turn-based games played on a finite multidimensional weighted graph. In recent papers all dimensions use the same measure, whereas here we allow to combine different measures. Such heterogeneous multidimensional quantitative games provide a general and natural model for the study of reactive system synthesis. We focus on classical measures like the Inf, Sup, LimInf, and LimSup of the weights seen along the play, as well as on the window mean-payoff (WMP) measure. This new measure is a natural strengthening of the mean-payoff measure. We allow objectives defined as Boolean combinations of heterogeneous constraints. While multidimensional games with Boolean combinations of mean-payoff constraints are undecidable, we show that the problem becomes EXPTIME-complete for DNF/CNF Boolean combinations of heterogeneous measures taken among {WMP, Inf, Sup, LimInf, LimSup} and that exponential memory strategies are sufficient for both players to win. We provide a detailed study of the complexity and the memory requirements when the Boolean combination of the measures is replaced by an intersection. EXPTIME-completeness and exponential memory strategies still hold for the intersection of measures in {WMP, Inf, Sup, LimInf, LimSup}, and we get PSPACE-completeness when WMP measure is no longer considered. To avoid EXPTIME-or PSPACE-hardness, we impose at most one occurrence of WMP measure and fix the number of Sup measures, and we propose several refinements (on the number of occurrences of the other measures) for which we get polynomial algorithms and lower memory requirements. For all the considered classes of games, we also study parameterized complexity

    Fragility and Robustness in Mean-payoff Adversarial Stackelberg Games

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    Two-player mean-payoff Stackelberg games are nonzero-sum infinite duration games played on a bi-weighted graph by a leader (Player~0) and a follower (Player~1). Such games are played sequentially: first, the leader announces her strategy, second, the follower chooses his strategy. This pair of strategies defines a unique infinite path in the graph and both players receive their respective payoff computed as the mean of the rewards that they receive when traversing edges along the infinite path. As a consequence, if we assume that the follower is rational then we can deduce that the follower's response to the leader strategy is a strategy that maximizes his payoff against the strategy proposed by the leader; it is thus a best-response to this strategy. Knowing that, the leader should choose a strategy that maximizes the payoff that she receives when the follower chooses a best-response to her strategy. If we cannot impose which best-response is chosen by the follower, we say that the follower, though strategic, is \emph{adversarial} towards the leader. The maximal value that the leader can get in this nonzero-sum game is called the {\em adversarial Stackelberg value} of the game. First, we show that the nonzero-sum nature of the mean-payoff Stackelberg game makes it fragile against modelling imprecisions. This is in contrast with mean-payoff games in the zero-sum setting which are robust. Second, we show how robustness is recovered when considering ϵ\epsilon-best responses of the follower instead of best-responses only. This lead to the notion of ϵ\epsilon-adversarial Stackelberg value. Third, we provide algorithms to decide the threshold problem for this robust value as well as ways to compute it effectively. Finally, we characterize the memory needed by the strategies of the leader and the follower in these games.Comment: Added discussion on fragility and robustness of mean-payoff games for both non-zero sum and zero-sum cases, and new results on NP-completeness of games restricted to memoryless strategies of the leade

    JaVerT: JavaScript verification toolchain

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    The dynamic nature of JavaScript and its complex semantics make it a difficult target for logic-based verification. We introduce JaVerT, a semi-automatic JavaScript Verification Toolchain, based on separation logic and aimed at the specialist developer wanting rich, mechanically verified specifications of critical JavaScript code. To specify JavaScript programs, we design abstractions that capture its key heap structures (for example, prototype chains and function closures), allowing the developer to write clear and succinct specifications with minimal knowledge of the JavaScript internals. To verify JavaScript programs, we develop JaVerT, a verification pipeline consisting of: JS-2-JSIL, a well-tested compiler from JavaScript to JSIL, an intermediate goto language capturing the fundamental dynamic features of JavaScript; JSIL Verify, a semi-automatic verification tool based on a sound JSIL separation logic; and verified axiomatic specifications of the JavaScript internal functions. Using JaVerT, we verify functional correctness properties of: data-structure libraries (key-value map, priority queue) written in an object-oriented style; operations on data structures such as binary search trees (BSTs) and lists; examples illustrating function closures; and test cases from the official ECMAScript test suite. The verification times suggest that reasoning about larger, more complex code using JaVerT is feasible
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