88,510 research outputs found

    Case Studies in Industry: What We Have Learnt

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    Case study research has become an important research methodology for exploring phenomena in their natural contexts. Case studies have earned a distinct role in the empirical analysis of software engineering phenomena which are difficult to capture in isolation. Such phenomena often appear in the context of methods and development processes for which it is difficult to run large, controlled experiments as they usually have to reduce the scale in several respects and, hence, are detached from the reality of industrial software development. The other side of the medal is that the realistic socio-economic environments where we conduct case studies -- with real-life cases and realistic conditions -- also pose a plethora of practical challenges to planning and conducting case studies. In this experience report, we discuss such practical challenges and the lessons we learnt in conducting case studies in industry. Our goal is to help especially inexperienced researchers facing their first case studies in industry by increasing their awareness for typical obstacles they might face and practical ways to deal with those obstacles.Comment: Proceedings of the 4th International Workshop on Conducting Empirical Studies in Industry, co-located with ICSE, 201

    On Integrating Student Empirical Software Engineering Studies with Research and Teaching Goals

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    Background: Many empirical software engineering studies use students as subjects and are conducted as part of university courses. Aim: We aim at reporting our experiences with using guidelines for integrating empirical studies with our research and teaching goals. Method: We document our experience from conducting three studies with graduate students in two software architecture courses. Results: Our results show some problems that we faced when following the guidelines and deviations we made from the original guidelines. Conclusions: Based on our results we propose recommendations for empirical software engineering studies that are integrated in university courses.

    PRISE: An Integrated Platform for Research and Teaching of Critical Embedded Systems

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    In this paper, we present PRISE, an integrated workbench for Research and Teaching of critical embedded systems at ISAE, the French Institute for Space and Aeronautics Engineering. PRISE is built around state-of-the-art technologies for the engineering of space and avionics systems used in Space and Avionics domain. It aims at demonstrating key aspects of critical, real-time, embedded systems used in the transport industry, but also validating new scientific contributions for the engineering of software functions. PRISE combines embedded and simulation platforms, and modeling tools. This platform is available for both research and teaching. Being built around widely used commercial and open source software; PRISE aims at being a reference platform for our teaching and research activities at ISAE

    Considerations about Continuous Experimentation for Resource-Constrained Platforms in Self-Driving Vehicles

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    Autonomous vehicles are slowly becoming reality thanks to the efforts of many academic and industrial organizations. Due to the complexity of the software powering these systems and the dynamicity of the development processes, an architectural solution capable of supporting long-term evolution and maintenance is required. Continuous Experimentation (CE) is an already increasingly adopted practice in software-intensive web-based software systems to steadily improve them over time. CE allows organizations to steer the development efforts by basing decisions on data collected about the system in its field of application. Despite the advantages of Continuous Experimentation, this practice is only rarely adopted in cyber-physical systems and in the automotive domain. Reasons for this include the strict safety constraints and the computational capabilities needed from the target systems. In this work, a concept for using Continuous Experimentation for resource-constrained platforms like a self-driving vehicle is outlined.Comment: Copyright 2017 Springer. Paper submitted and accepted at the 11th European Conference on Software Architecture. 8 pages, 1 figure. Published in Lecture Notes in Computer Science vol 10475 (Springer), https://link.springer.com/chapter/10.1007/978-3-319-65831-5_

    The state of peer-to-peer network simulators

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    Networking research often relies on simulation in order to test and evaluate new ideas. An important requirement of this process is that results must be reproducible so that other researchers can replicate, validate and extend existing work. We look at the landscape of simulators for research in peer-to-peer (P2P) networks by conducting a survey of a combined total of over 280 papers from before and after 2007 (the year of the last survey in this area), and comment on the large quantity of research using bespoke, closed-source simulators. We propose a set of criteria that P2P simulators should meet, and poll the P2P research community for their agreement. We aim to drive the community towards performing their experiments on simulators that allow for others to validate their results

    Network emulation focusing on QoS-Oriented satellite communication

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    This chapter proposes network emulation basics and a complete case study of QoS-oriented Satellite Communication
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