9 research outputs found

    Improving Listening and Speaking Skills by Using Animation Videos and Discussion Method

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    Listening and speaking are the important skills that have to be mastered by the students. By having these skills, the students can communicate with others easily. There are many strategies that can be used to teach listening and speaking skills. One of the strategies is by using animation videos. Many students of all ages still like watching animation videos for they are interesting. Animation videos can help the students more understand because they present visual context aids that assist the students comprehend and improve their learning skills. Animation videos can be integrated with discussion method. This paper aims at providing required information about the advantages of animation videos and how to use them in the teaching and learning English activity

    IMPROVING LISTENING AND SPEAKING SKILLS BY USING ANIMATION VIDEOS AND DISCUSSION METHOD

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    Listening and speaking are the important skills that have to be mastered by the students. By having these skills, the students can communicate with others easily. There are many strategies that can be used to teach listening and speaking skills. One of the strategies is by using animation videos. Many students of all ages still like watching animation videos for they are interesting. Animation videos can help the students more understand because they present visual context aids that assist the students comprehend and improve their learning skills. Animation videos can be integrated with discussion method. This paper aims at providing required information about the advantages of animation videos and how to use them in the teaching and learning English activity

    Improving Listening and Speaking Achievements of the Eighth Grade Students of SMP Negeri 6 Metro by Using Videos Plus Discussion Method

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    Listening and speaking are the important skills that have to be mastered by the students. By having these skills, the students can communicate with others easily. However, the teaching and learning of listening and speaking skills are still problematical. The objectives of this study were to find out whether or not videos plus discussion method was effective in improving the students\u27 listening and speaking achievements.  This study involved one hundred and ninety six of the eighth grade students of SMP Negeri 6 Metro and forty of them were selected as the sample by using purposive sampling technique. The results of this study showed that the videos plus discussion method was considered as one of the effective ways to improve the students\u27 listening and speaking achievements

    EFFECTS OF SEGMENTATION OF INSTRUCTIONAL ANIMATION IN FACILITATING LEARNING

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    The aim of this study was to investigate the effects of segmented-animation, playpause- animation and continuous-animation in facilitating learning of low prior knowledge learners. A courseware prototype entitled Transmission Media was developed for the research purpose. The courseware contains nine animations on various topics in Transmission Media. Pre-test and post-test experimental design was employed on three different groups respectively. The data collected were analyzed statistically by using one-way between-groups ANOVA with post-hoc comparisons. Apparently, the result suggests that segmented-animation was significantly more effective than play-pause-animation and continuous-animation in enhancing students’ learning performance. The result indicates that segmented-animation was beneficial for students in conducting adequate cognitive processes of the information depicted in the animation. Furthermore, the result shows that allowing students to decide the segmentation in play-pause-animation condition does not necessarily promotes better learning. This was due to low prior knowledge students’ inability in deciding the appropriate stop points in animation and/or play-pause-replay button design that might causes split attention effect resulting extraneous cognitive load throughout the learning process

    Instructional design in game based learning and applications used in educational systems

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    The paper examines literature on the subject of instructional design and game based learning with the aim of identifying its positive effects and impact on users. Special attention was given to learning, encouragement and development of skills acquired through the use of game based learning. Game based learning is considered to be a complex system that requires instructional support geared towards stimulating cognitive processes. Several empirical research papers which provide insight into this field of interest have been chosen. The second set of papers provides confirmation accompanied with an analysis of instructional support as a function of the learning support. Also included were recent works which indicated the need for further research and the heterogeneity of the existing research. Other works complemented the unit and are mutually interconnected by a methodological approach providing insight into the issues that should be investigated in the future

    IMPROVING LISTENING AND SPEAKING ACHIEVEMENTS OF THE EIGHTH GRADE STUDENTS OF SMP NEGERI 6 METRO BY USING VIDEOS PLUS DISCUSSION METHOD

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    Listening and speaking are the important skills that have to be mastered by the students. By having these skills, the students can communicate with others easily. However, the teaching and learning of listening and speaking skills are still problematical. The objectives of this study were to find out whether or not videos plus discussion method was effective in improving the students’ listening and speaking achievements.  This study involved one hundred and ninety six of the eighth grade students of SMP Negeri 6 Metro and forty of them were selected as the sample by using purposive sampling technique. The results of this study showed that the videos plus discussion method was considered as one of the effective ways to improve the students’ listening and speaking achievements

    Kesan Pelbagai Strategi Kawalan Pengguna Animasi Bersegmen Terhadap Prestasi Pelajar

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    Tujuan - Kajian ini bertujuan untuk menilai kesan animasi bersegmen dengan pelbagai strategi kawalan pengguna terhadap prestasi pelajar. Lima strategi kawalan tersebut ialah strategi Kawalan Pengguna Linear (KPL), Kawalan Pengguna Rawak (KPR), Kawalan Program (KP), Kawalan Berterusan (KB) dan Tanpa Kawalan (TK). Metodologi - Reka bentuk kajian berbentuk kuasi eksperimen dan data kajian dianalisis melalui pendekatan kuantitatif. Seramai 265 orang pelajar semester 2 kursus Diploma Sistem Rangkaian dari lima buah Politeknik dipilih sebagai sampel kajian. Penilaian dilakukan melalui ujian pos. Dapatan - Secara keseluruhan, ujian statistik ANCOVA digunakan untuk menjawab persoalan kajian. Dapatan kajian menunjukkan terdapat perbezaan yang signifikan dari sudut prestasi ujian pos antara kumpulan pelajar yang menerima strategi kawalan paparan animasi bersegmen yang berbeza. Kepentingan - Dapatan kajian menunjukkan faktor reka bentuk paparan animasi bersegmen yang disertakan dengan strategi kawalan pengguna yang bersesuaian berkemampuan mengatasi masalah keciciran maklumat. Strategi KPR dan KPL didapati membantu dalam memperuntukkan masa yang bersesuaian bagi memori sensori pelajar untuk mengekstrak maklumat bermakna daripada animasi untuk diproses di dalam memori jangka pendek yang agak terbatas sebelum didaftarkan ke dalam memori jangka panjang. Kedua-dua strategi ini juga didapati berupaya meningkatkan prestasi pencapaian pelajar

    Signaling Text-Picture Relations in Multimedia Learning: The Influence of Prior Knowledge

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    The aim of the present dissertation was to investigate one of the most frequently used instructional support measures for multimedia learning, namely, signaling of text-picture relations and its boundary conditions. Results revealed that learners' prior knowledge influenced the effectiveness of multimedia signaling in line with the expertise reversal effect
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