2,743 research outputs found

    Design science, engineering science and requirements engineering

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    For several decades there has been a debate in the computing sciences about the relative roles of design and empirical research, and about the contribution of design and research methodology to the relevance of research results. In this minitutorial we review this debate and compare it with evidence about the relation between design and research in the history of science and technology. Our review shows that research and design are separate but concurrent activities, and that relevance of research results depends on problem setting rather than on rigorous methods. We argue that rigorous scientific methods separate design from research, and we give simple model for how to do this in a problem-driven way

    Types for X10 Clocks

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    X10 is a modern language built from the ground up to handle future parallel systems, from multicore machines to cluster configurations. We take a closer look at a pair of synchronisation mechanisms: finish and clocks. The former waits for the termination of parallel computations, the latter allow multiple concurrent activities to wait for each other at certain points in time. In order to better understand these concepts we study a type system for a stripped down version of X10. The main result assures that well typed programs do not run into the errors identified in the X10 language reference, namely the ClockUseException. The study will open, we hope, doors to a more flexible utilisation of clocks in the X10 language.Comment: In Proceedings PLACES 2010, arXiv:1110.385

    From Events to Reactions: A Progress Report

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    Syndicate is a new coordinated, concurrent programming language. It occupies a novel point on the spectrum between the shared-everything paradigm of threads and the shared-nothing approach of actors. Syndicate actors exchange messages and share common knowledge via a carefully controlled database that clearly scopes conversations. This approach clearly simplifies coordination of concurrent activities. Experience in programming with Syndicate, however, suggests a need to raise the level of linguistic abstraction. In addition to writing event handlers and managing event subscriptions directly, the language will have to support a reactive style of programming. This paper presents event-oriented Syndicate programming and then describes a preliminary design for augmenting it with new reactive programming constructs.Comment: In Proceedings PLACES 2016, arXiv:1606.0540

    FastFlow tutorial

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    FastFlow is a structured parallel programming framework targeting shared memory multicores. Its layered design and the optimized implementation of the communication mechanisms used to implement the FastFlow streaming networks provided to the application programmer as algorithmic skeletons support the development of efficient fine grain parallel applications. FastFlow is available (open source) at SourceForge (http://sourceforge.net/projects/mc-fastflow/). This work introduces FastFlow programming techniques and points out the different ways used to parallelize existing C/C++ code using FastFlow as a software accelerator. In short: this is a kind of tutorial on FastFlow.Comment: 49 pages + cove

    The design and implementation of a multimedia storage server tosupport video-on-demand applications

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    In this paper we present the design and implementation of a client/server based multimedia architecture for supporting video-on-demand applications. We describe in detail the software architecture of the implementation along with the adopted buffering mechanism. The proposed multithreaded architecture obtains, on one hand, a high degree of parallelism at the server side, allowing both the disk controller and the network card controller work in parallel. On the other hand; at the client side, it achieves the synchronized playback of the video stream at its precise rate, decoupling this process from the reception of data through the network. Additionally, we have derived, under an engineering perspective, some services that a real-time operating system should offer to satisfy the requirements found in video-on-demand applications.This research has been supported by the Regional Research Plan of the Autonomus Community of Madrid under an F.P.I. research grant.Publicad
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