311,095 research outputs found
The Mode of Computing
The Turing Machine is the paradigmatic case of computing machines, but there
are others, such as Artificial Neural Networks, Table Computing,
Relational-Indeterminate Computing and diverse forms of analogical computing,
each of which based on a particular underlying intuition of the phenomenon of
computing. This variety can be captured in terms of system levels,
re-interpreting and generalizing Newell's hierarchy, which includes the
knowledge level at the top and the symbol level immediately below it. In this
re-interpretation the knowledge level consists of human knowledge and the
symbol level is generalized into a new level that here is called The Mode of
Computing. Natural computing performed by the brains of humans and non-human
animals with a developed enough neural system should be understood in terms of
a hierarchy of system levels too. By analogy from standard computing machinery
there must be a system level above the neural circuitry levels and directly
below the knowledge level that is named here The mode of Natural Computing. A
central question for Cognition is the characterization of this mode. The Mode
of Computing provides a novel perspective on the phenomena of computing,
interpreting, the representational and non-representational views of cognition,
and consciousness.Comment: 35 pages, 8 figure
Physical limitations of a Android smart phone when used as a platform for mobile canine computer interaction
There has been a great deal of research recently into human computer interaction, but we have largely ignored the rest of the animal kingdom. There is no simple and effective way for any animal, other than humans, to do even simple computing tasks. The ???rst step in changing this is to find devices that non-humans can safely and effectively interact with. In this paper we look at the feasibility of using a G1 Android phone for mobile canine computer interaction. Specifically, we???ll explore the durability limitations of the phone during use by a canine.unpublishedis peer reviewe
Machine Understanding of Human Behavior
A widely accepted prediction is that computing will move to the background, weaving itself into the fabric of our everyday living spaces and projecting the human user into the foreground. If this prediction is to come true, then next generation computing, which we will call human computing, should be about anticipatory user interfaces that should be human-centered, built for humans based on human models. They should transcend the traditional keyboard and mouse to include natural, human-like interactive functions including understanding and emulating certain human behaviors such as affective and social signaling. This article discusses a number of components of human behavior, how they might be integrated into computers, and how far we are from realizing the front end of human computing, that is, how far are we from enabling computers to understand human behavior
Considerations in Designing Human-Computer Interfaces for Elderly People
As computing devices continue to become more heavily integrated into our lives, proper design of human-computer interfaces becomes a more important topic of discussion. Efficient and useful human-computer interfaces need to take into account the abilities of the humans who will be using such interfaces, and adapt to difficulties that different users may face – such as the difficulties that elderly users must deal with. Interfaces that allow for user-specific customization, while taking into account the multiple difficulties that older users might face, can assist the elderly in properly using these newer computing devices, and in doing so possibly achieving a better quality of life through the advanced technological support that these devices offer. In this paper, we explore common problems the elderly face when using computing devices and solutions developed for these problems. Difficulties ultimately fall into several categories: cognition, auditory, haptic, visual, and motor-based troubles. We also present an idea for a new adaptive operating system with advanced customizations that would simplify computing for older users
#Bieber + #Blast = #BieberBlast: Early Prediction of Popular Hashtag Compounds
Compounding of natural language units is a very common phenomena. In this
paper, we show, for the first time, that Twitter hashtags which, could be
considered as correlates of such linguistic units, undergo compounding. We
identify reasons for this compounding and propose a prediction model that can
identify with 77.07% accuracy if a pair of hashtags compounding in the near
future (i.e., 2 months after compounding) shall become popular. At longer times
T = 6, 10 months the accuracies are 77.52% and 79.13% respectively. This
technique has strong implications to trending hashtag recommendation since
newly formed hashtag compounds can be recommended early, even before the
compounding has taken place. Further, humans can predict compounds with an
overall accuracy of only 48.7% (treated as baseline). Notably, while humans can
discriminate the relatively easier cases, the automatic framework is successful
in classifying the relatively harder cases.Comment: 14 pages, 4 figures, 9 tables, published in CSCW (Computer-Supported
Cooperative Work and Social Computing) 2016. in Proceedings of 19th ACM
conference on Computer-Supported Cooperative Work and Social Computing (CSCW
2016
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