14,167 research outputs found
Data-Discriminants of Likelihood Equations
Maximum likelihood estimation (MLE) is a fundamental computational problem in
statistics. The problem is to maximize the likelihood function with respect to
given data on a statistical model. An algebraic approach to this problem is to
solve a very structured parameterized polynomial system called likelihood
equations. For general choices of data, the number of complex solutions to the
likelihood equations is finite and called the ML-degree of the model. The only
solutions to the likelihood equations that are statistically meaningful are the
real/positive solutions. However, the number of real/positive solutions is not
characterized by the ML-degree. We use discriminants to classify data according
to the number of real/positive solutions of the likelihood equations. We call
these discriminants data-discriminants (DD). We develop a probabilistic
algorithm for computing DDs. Experimental results show that, for the benchmarks
we have tried, the probabilistic algorithm is more efficient than the standard
elimination algorithm. Based on the computational results, we discuss the real
root classification problem for the 3 by 3 symmetric matrix~model.Comment: 2 table
Shape Generation using Spatially Partitioned Point Clouds
We propose a method to generate 3D shapes using point clouds. Given a
point-cloud representation of a 3D shape, our method builds a kd-tree to
spatially partition the points. This orders them consistently across all
shapes, resulting in reasonably good correspondences across all shapes. We then
use PCA analysis to derive a linear shape basis across the spatially
partitioned points, and optimize the point ordering by iteratively minimizing
the PCA reconstruction error. Even with the spatial sorting, the point clouds
are inherently noisy and the resulting distribution over the shape coefficients
can be highly multi-modal. We propose to use the expressive power of neural
networks to learn a distribution over the shape coefficients in a
generative-adversarial framework. Compared to 3D shape generative models
trained on voxel-representations, our point-based method is considerably more
light-weight and scalable, with little loss of quality. It also outperforms
simpler linear factor models such as Probabilistic PCA, both qualitatively and
quantitatively, on a number of categories from the ShapeNet dataset.
Furthermore, our method can easily incorporate other point attributes such as
normal and color information, an additional advantage over voxel-based
representations.Comment: To appear at BMVC 201
Digitally interpreting traditional folk crafts
The cultural heritage preservation requires that objects persist throughout time to continue to communicate an intended meaning. The necessity of computer-based preservation and interpretation of traditional folk crafts is validated by the decreasing number of masters, fading technologies, and crafts losing economic ground. We present a long-term applied research project on the development of a mathematical basis, software tools, and technology for application of desktop or personal fabrication using compact, cheap, and environmentally friendly fabrication devices, including '3D printers', in traditional crafts. We illustrate the properties of this new modeling and fabrication system using several case studies involving the digital capture of traditional objects and craft patterns, which we also reuse in modern designs. The test application areas for the development are traditional crafts from different cultural backgrounds, namely Japanese lacquer ware and Norwegian carvings. Our project includes modeling existing artifacts, Web presentations of the models, automation of the models fabrication, and the experimental manufacturing of new designs and forms
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