193,351 research outputs found
Unfolding Quantum Computer Readout Noise
In the current era of noisy intermediate-scale quantum (NISQ) computers,
noisy qubits can result in biased results for early quantum algorithm
applications. This is a significant challenge for interpreting results from
quantum computer simulations for quantum chemistry, nuclear physics, high
energy physics, and other emerging scientific applications. An important class
of qubit errors are readout errors. The most basic method to correct readout
errors is matrix inversion, using a response matrix built from simple
operations to probe the rate of transitions from known initial quantum states
to readout outcomes. One challenge with inverting matrices with large
off-diagonal components is that the results are sensitive to statistical
fluctuations. This challenge is familiar to high energy physics, where
prior-independent regularized matrix inversion techniques (`unfolding') have
been developed for years to correct for acceptance and detector effects when
performing differential cross section measurements. We study various unfolding
methods in the context of universal gate-based quantum computers with the goal
of connecting the fields of quantum information science and high energy physics
and providing a reference for future work. The method known as iterative
Bayesian unfolding is shown to avoid pathologies from commonly used matrix
inversion and least squares methods.Comment: 13 pages, 16 figures; v2 has a typo fixed in Eq. 3 and a series of
minor modification
Using {\sc top-c} for Commodity Parallel Computing in Cosmic Ray Physics Simulations
{\sc top-c} (Task Oriented Parallel C) is a freely available package for
parallel computing. It is designed to be easy to learn and to have good
tolerance for the high latencies that are common in commodity networks of
computers. It has been successfully used in a wide range of examples, providing
linear speedup with the number of computers. A brief overview of {\sc top-c} is
provided, along with recent experience with cosmic ray physics simulations.Comment: Talk to be presented at the XI International Symposium on Very High
Energy Cosmic Ray Interaction
Selected topics in Planck-scale physics
We review a few topics in Planck-scale physics, with emphasis on possible
manifestations in relatively low energy. The selected topics include quantum
fluctuations of spacetime, their cumulative effects, uncertainties in
energy-momentum measurements, and low energy quantum-gravity phenomenology. The
focus is on quantum-gravity-induced uncertainties in some observable
quantities. We consider four possible ways to probe Planck-scale physics
experimentally: 1. looking for energy-dependent spreads in the arrival time of
photons of the same energy from GRBs; 2. examining spacetime
fluctuation-induced phase incoherence of light from extragalactic sources; 3.
detecting spacetime foam with laser-based interferometry techniques; 4.
understanding the threshold anomalies in high energy cosmic ray and gamma ray
events. Some other experiments are briefly discussed. We show how some physics
behind black holes, simple clocks, simple computers, and the holographic
principle is related to Planck-scale physics. We also discuss a formulation of
the Dirac equation as a difference equation on a discrete Planck-scale
spacetime lattice, and a possible interplay between Planck-scale and
Hubble-scale physics encoded in the cosmological constant (dark energy).Comment: 31 pages, 1 figure; minor changes; to appear in Mod. Phys. Lett. A as
a Brief Revie
GPU in Physics Computation: Case Geant4 Navigation
General purpose computing on graphic processing units (GPU) is a potential
method of speeding up scientific computation with low cost and high energy
efficiency. We experimented with the particle physics simulation toolkit Geant4
used at CERN to benchmark its geometry navigation functionality on a GPU. The
goal was to find out whether Geant4 physics simulations could benefit from GPU
acceleration and how difficult it is to modify Geant4 code to run in a GPU.
We ported selected parts of Geant4 code to C99 & CUDA and implemented a
simple gamma physics simulation utilizing this code to measure efficiency. The
performance of the program was tested by running it on two different platforms:
NVIDIA GeForce 470 GTX GPU and a 12-core AMD CPU system. Our conclusion was
that GPUs can be a competitive alternate for multi-core computers but porting
existing software in an efficient way is challenging
Hadronic Jets: flavour and substructure
Hadronic jets, collimated sprays of particles produced in high-energy particle collisions, play a crucial role in the study of particle physics. In this PhD thesis, the focus is on two aspects of hadronic jets: flavour and substructure. The flavour of a jet refers to the identity of the initiating quark or gluon, and can provide information about the underlying physics processes that produced the jet. The substructure of a jet refers to its internal structure and is sensitive to the properties of the partons within the jet. The thesis presents a comprehensive study of the flavour and substructure of hadronic jets, including the development of new analysis techniques. Additionally, this thesis discusses the advancement of existing techniques for performing high-accuracy calculations for jet substructure observables, critical for comparing theoretical predictions with experimental measurements.
Recently, there has been a growing interest in machine learning and quantum computing techniques applied to jet physics or other close-related subjects. Machine learning algorithms are increasingly being used to identify and classify jets, while quantum computers have the potential to revolutionize high-precision calculations in jet physics. This thesis discusses a novel method to calculate the gradient of a function on quantum computers, further advancing the use of quantum computing in jet physics. The results of this study are ready for further phenomenological applications, contributing to a better understanding of the properties of hadronic jets and the physics of high-energy particle collisions
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