14 research outputs found
Responsive Architecture
This book is a collection of articles that have been published in the Special Issue “Responsive Architecture” of the MDPI journal Buildings. The eleven articles within cover various areas of sensitive architecture, including the design of packaging structures reacting to supporting components; structural efficiency of bent columns in indigenous houses; roof forms responsive to buildings depending on their resiliently transformed steel shell parts; creative design of building free shapes covered with transformed shells; artistic structural concepts of the architect and civil engineer; digitally designed airport terminal using wind analysis; rationalized shaping of sensitive curvilinear steel construction; interactive stories of responsive architecture; transformed shell roof constructions as the main determinant in the creative shaping of buildings without shapes that are sensitive to man-made and natural environments; thermally sensitive performances of a special shielding envelope on balconies; quantification of generality and adaptability of building layout using the SAGA method; and influence of initial conditions on the simulation of the transient temperature field inside a wall
The benefits of an additional practice in descriptive geomerty course: non obligatory workshop at the Faculty of Civil Engineering in Belgrade
At the Faculty of Civil Engineering in Belgrade, in the Descriptive geometry (DG) course,
non-obligatory workshops named “facultative task” are held for the three generations of freshman
students with the aim to give students the opportunity to get higher final grade on the exam. The
content of this workshop was a creative task, performed by a group of three students, offering free
choice of a topic, i.e. the geometric structure associated with some real or imagery
architectural/art-work object.
After the workshops a questionnaire (composed by the professors at the course) is given to the
students, in order to get their response on teaching/learning materials for the DG course and the
workshop. During the workshop students performed one of the common tests for testing spatial
abilities, named “paper folding".
Based on the results of the questionnairethe investigation of the linkages between:students’
final achievements and spatial abilities, as well as students’ expectations of their performance on
the exam, and how the students’ capacity to correctly estimate their grades were associated with
expected and final grades, is provided. The goal was to give an evidence that a creative work,
performed by a small group of students and self-assessment of their performances are a good way
of helping students to maintain motivation and to accomplish their achievement.
The final conclusion is addressed to the benefits of additional workshops employment in the
course, which confirmhigherfinal scores-grades, achievement of creative results (facultative tasks)
and confirmation of DG knowledge adaption
The contemporary visualization and modelling technologies and the techniques for the design of the green roofs
The contemporary design solutions are merging the boundaries between real and virtual world. The Landscape architecture like the other interdisciplinary field stepped in a contemporary technologies area focused on that, beside the good execution of works, designer solutions has to be more realistic and “touchable”. The opportunities provided by Virtual Reality are certainly not negligible, it is common knowledge that the designs in the world are already presented in this way so the Virtual Reality increasingly used.
Following the example of the application of virtual reality in landscape architecture, this paper deals with proposals for the use of virtual reality in landscape architecture so that designers, clients and users would have a virtual sense of scope e.g. rooftop garden, urban areas, parks, roads, etc. It is a programming language that creates a series of images creating a whole, so
certain parts can be controlled or even modified in VR. Virtual reality today requires a specific gadget, such as Occulus, HTC Vive, Samsung Gear VR and similar.
The aim of this paper is to acquire new theoretical and practical knowledge in the
interdisciplinary field of virtual reality, the ability to display using virtual reality methods, and to present through a brief overview the plant species used in the design and construction of an intensive roof garden in a Mediterranean climate, the basic characteristics of roofing gardens as well as the benefits they carry.
Virtual and augmented reality as technology is a very powerful tool for landscape architects, when modeling roof gardens, parks, and urban areas. One of the most popular technologies used by landscape architects is Google Tilt Brush, which enables fast modeling. The Google Tilt Brush VR app allows modeling in three-dimensional virtual space using a palette to work with the use of a three dimensional brush.
The terms of two "programmed" realities - virtual reality and augmented reality - are often confused. One thing they have in common, though, is VRML - Virtual Reality Modeling Language.
In this paper are shown the ways on which this issue can be solved and by the way, get closer the term of Virtual Reality (VR), also all the opportunities which the Virtual reality offered us. As well, in this paper are shown the conditions of Mediterranean climate, the conceptual solution and the plant species which will be used by execution of intensive green roof on the motel “Marković”
Towards extracting artistic sketches and maps from digital elevation models
The main trend of computer graphics is the creation of photorealistic images however, there is increasing interest in the simulation of artistic and illustrative techniques. This thesis investigates a profile based technique for automatically extracting artistic sketches from regular grid digital elevation models. The results resemble those drawn by skilled cartographers and artists.The use of cartographic line simplification algorithms, which are usually applied to complex two-dimensional lines such as coastlines, allow a set of most important points on the terrain surface to be identified, these form the basis for sketching.This thesis also contains a wide ranging review of terrain representation techniques and suggests a new taxonomy
Computer-Aided Panoramic Images Enriched by Shadow Construction on a Prism and Pyramid Polyhedral Surface
The aim of this study is to develop an efficient and practical method of a direct mapping of a panoramic projection on an unfolded prism and pyramid polyhedral projection surface with the aid of a computer. Due to the fact that straight lines very often appear in any architectural form we formulate algorithms which utilize data about lines and draw panoramas as plots of functions in Mathcad software. The ability to draw panoramic images of lines enables drawing a wireframe image of an architectural object. The application of the multicenter projection, as well as the idea of shadow construction in the panoramic representation, aims at achieving a panoramic image close to human perception. The algorithms are universal as the application of changeable base elements of panoramic projection—horizon height, station point location, number of polyhedral walls—enables drawing panoramic images from various viewing positions. However, for more efficient and easier drawing, the algorithms should be implemented in some graphical package. The representation presented in the paper and the method of its direct mapping on a flat unfolded projection surface can find application in the presentation of architectural spaces in advertising and art when drawings are displayed on polyhedral surfaces and can be observed from multiple viewing positions
Proceedings. 9th 3DGeoInfo Conference 2014, [11-13 November 2014, Dubai]
It is known that, scientific disciplines such as geology, geophysics, and reservoir exploration intrinsically use 3D geo-information in their models and simulations. However, 3D geo-information is also urgently needed in many traditional 2D planning areas such as civil engineering, city and infrastructure modeling, architecture, environmental planning etc. Altogether, 3DGeoInfo is an emerging technology that will greatly influence the market within the next few decades. The 9th International 3DGeoInfo Conference aims at bringing together international state-of-the-art researchers and practitioners facilitating the dialogue on emerging topics in the field of 3D geo-information. The conference in Dubai offers an interdisciplinary forum of sub- and above-surface 3D geo-information researchers and practitioners dealing with data acquisition, modeling, management, maintenance, visualization, and analysis of 3D geo-information
Logic and intuition in architectural modelling: philosophy of mathematics for computational design
This dissertation investigates the relationship between the shift in the focus of architectural modelling from object to system and philosophical shifts in the history of mathematics that are relevant to that change. Particularly in the wake of the adoption of digital computation, design model spaces are more complex, multidimensional, arguably more logical, less intuitive spaces to navigate, less accessible to perception and visual comprehension. Such spatial issues were encountered much earlier in mathematics than in architectural modelling, with the growth of analytical geometry, a transition from Classical axiomatic proofs in geometry as the basis of mathematics, to analysis as the underpinning of geometry. Can the computational design modeller learn from the changing modern history, philosophy and psychology of mathematics about the construction and navigation of computational geometrical architectural system model space? The research is conducted through a review of recent architectural project examples and reference to three more detailed architectural modelling case studies. The spatial questions these examples and case studies raise are examined in the context of selected historical writing in the history, philosophy and psychology of mathematics and space. This leads to conclusions about changes in the relationship of architecture and mathematics, and reflections on the opportunities and limitations for architectural system models using computation geometry in the light of this historical survey. This line of questioning was motivated as a response to the experience of constructing digital associative geometry models and encountering the apparent limits of their flexibility as the graph of dependencies grew and the messiness of the digital modelling space increased. The questions were inspired particularly by working on the Narthex model for the Sagrada Família church, which extends to many tens of thousands of relationships and constraints, and which was modelled and repeatedly partially remodelled over a very long period. This experience led to the realisation that the limitations of the model were not necessarily the consequence of poor logical schema definition, but could be inevitable limitations of the geometry as defined, regardless of the means of defining it, the ‘shape’ of the multidimensional space being created. This led to more fundamental questions about the nature of Space, its relationship to geometry and the extent to which the latter can be considered simply as an operational and notational system. This dissertation offers a purely inductive journey, offering evidence through very selective examples in architecture, architectural modelling and in the philosophy of mathematics. The journey starts with some questions about the tendency of the model space to break out and exhibit unpredictable and not always desirable behaviour and the opportunities for geometrical construction to solve these questions is not conclusively answered. Many very productive questions about computational architectural modelling are raised in the process of looking for answers
Ahlfors circle maps and total reality: from Riemann to Rohlin
This is a prejudiced survey on the Ahlfors (extremal) function and the weaker
{\it circle maps} (Garabedian-Schiffer's translation of "Kreisabbildung"), i.e.
those (branched) maps effecting the conformal representation upon the disc of a
{\it compact bordered Riemann surface}. The theory in question has some
well-known intersection with real algebraic geometry, especially Klein's
ortho-symmetric curves via the paradigm of {\it total reality}. This leads to a
gallery of pictures quite pleasant to visit of which we have attempted to trace
the simplest representatives. This drifted us toward some electrodynamic
motions along real circuits of dividing curves perhaps reminiscent of Kepler's
planetary motions along ellipses. The ultimate origin of circle maps is of
course to be traced back to Riemann's Thesis 1851 as well as his 1857 Nachlass.
Apart from an abrupt claim by Teichm\"uller 1941 that everything is to be found
in Klein (what we failed to assess on printed evidence), the pivotal
contribution belongs to Ahlfors 1950 supplying an existence-proof of circle
maps, as well as an analysis of an allied function-theoretic extremal problem.
Works by Yamada 1978--2001, Gouma 1998 and Coppens 2011 suggest sharper degree
controls than available in Ahlfors' era. Accordingly, our partisan belief is
that much remains to be clarified regarding the foundation and optimal control
of Ahlfors circle maps. The game of sharp estimation may look narrow-minded
"Absch\"atzungsmathematik" alike, yet the philosophical outcome is as usual to
contemplate how conformal and algebraic geometry are fighting together for the
soul of Riemann surfaces. A second part explores the connection with Hilbert's
16th as envisioned by Rohlin 1978.Comment: 675 pages, 199 figures; extended version of the former text (v.1) by
including now Rohlin's theory (v.2
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Expo 67, or the Architecture of Late Modernity
The 1967 Universal and International Exhibition, the Montreal world's fair commonly known as Expo 67, produced both continuations of and crises in the emancipatory project of modern architecture. Like many world's fairs before it, Expo 67 was designed to mediate relations between peoples and things through its architecture. The origins of this work lay in the efforts of Daniel van Ginkel and Blanche Lemco van Ginkel, architects and town planners who, in remarkable reports, drawings, and architectural ideals advanced between 1962 and 1963, outlined the basis of a fundamentally new, though never fully realised, world's fair in the late twentieth century. Party to the Congrès Internationaux d'Architecture Moderne and its influential prewar edicts on functionalist town planning as well as to groups like Team 10 and their opposition to diagrammatic generalisations by an emphasis on the personal, the particular, and the precise, the van Ginkels also drew on contemporary theories and practices of North American urban renewal when first conceiving Expo 67 as an instrument for redeveloping downtown Montreal. The resulting work, Man and the City, which officially secured the world's fair bid but remained unbuilt, carefully drew on the legacies of most great exhibitions, especially those of the nineteenth century, in order to conceive of sufficiently heroic structures making immanent novel forms of human interaction, social control, and the technical organisation of space. In 1967, this was to suggest a new world historical project - in a space existing for only six months but crowded with 50 million visitors - promoting senses of fraternal self-awareness through the unrelenting promise of progress. The resulting well-known Expo 67 theme, Man and His World, was a paean to contemporary humanism first used by the van Ginkels and their architect allies to reject the most enduring symbols of world exhibitions: the nation-state and its emblematic architecture. They imagined new kinds of architecture that could somehow engender new senses of political consciousness (inspired by, for example, UNESCO or the celebrated Family of Man photography exhibition of 1955) outside nationalist chauvinism. This was a vision of late modernity: a transitional form of political subjectivity still clinging to the shared passions of the citizen (thus for the polis) before being subsumed by mass culture - in other words, a moment during which nationalisms could still be channelled into alternative forms of political belonging free of narrow self-interest. The belief marked every aspect of the van Ginkels early plans and had half-lives in two consequential works: the theme pavilions Man the Producer and Habitat 67, which, with outward emphasis on the aesthetics and technics of innovative structures (and mass production), were seen as fulfilling the ambitions of the megastructural movement in the 1960s. As such, theses architectures of late modernity reflected a markedly modernist conviction of long duration: on the one hand, an abiding faith in technological salvation and, on the other hand, the sense of some liberative social mass giving rise to a new citizen of the world. At the very same moment, this universalism was fraught with ambiguity: on the one hand, any abiding faith in techno-scientific salvation was shaken in the aftermath of global war and the terror of nuclear holocaust; on the other hand, assumed geopolitical ideals were being upended, however temporarily, by, say, decolonisation and resulting alternative global alignments on a postwar world's fair). Expo 67, perhaps the most consequential twentieth-century world's fair in terms of utopian hopes of modern architecture, was prey to these and related desires to reinvigorate the modern project of uniting instrumental reason, mass edification, and popular spectacle in a genuinely new public realm. It would irrevocably shape the ways in which Canada, as a host nation purposely celebrating its centennial in the ambit of a world's fair, was to confront its collective sense of cultural representation and global belonging